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Educaplay

More than 10.000 Froggy Jumps created during the first month: Ten thousand thanks to you!

19th of January 2022

10.000 Froggy Jumps and counting

Educaplayers have created more than 10.000 Froggy Jumps since a month ago we put the new game in your hands.

The people on the Educaplay team are so grateful for this welcome. Ten thousand thanks to you!

It is a pleasure to work for you and this is the best reward to the months full of effort behind the decision of jumping to another level with you educaplayers.

This jump means more games for you, improving the ones you had, and a new editor so you can create them easier and fast.

We are working flat out creating another new game.

We are also updating the classics so the player experience is as good as the one in Froggy Jumps, and to add new options you asked for.

At the same time, you are going to see little changes in our website, always with the goal of making it easier to do or find whatever you need.

Stay tuned for the upcoming news about those changes.

Meanwhile, you can see all the Froggy Jumps created clicking here, and then you can filter them by language, country, words…

You can also play Animal Wisdom, the first Froggy Jumps we gave you to try it before being able to create them. Remember that if you get a 100, you can still win the Froggy Jumps backpack with this game.

(NEW!) Duplicate games from other players and publish them changing what you want

13th of October 2021

Video duplicate activities from other users

With just two clicks you can copy any activity from other educaplayers and create your own version

Being able to create activities from those of other users is one of the features that you educaplayers have asked us the most. Now you can do it and it's very easy.

Just open the activity you want to copy, click on the three dots that appear right to the "Share" button, and choose the option "Duplicate and create my own version".

Button duplicate activities from other users

With just two clicks you will be able to generate on your profile a copy of a public activity from any other user, to upload it as it is or to edit it by changing whatever you want.

By doing this you will create a draft of that activity on your profile. Then all you have to do is clicking on the "Edit" button and on "Publish activity" after making the changes you need.

No wonder this is one of the most popular suggestions you have made us. This makes it possible to make the most of the repository of more than 4 million Educaplay public activities.

Until now you were able to use all those activities to play them, to share them, to inspire you or even to make them part of your challenges (My challenges). As of September 15, you can simply use them as if they were one of your activities.

Link to the original activity

Link to the original activity

Having a user create a version of your activity is an honor worthy of recognition. Therefore, when an activity has been created from a duplicate of another, the title and link of the original activity will be displayed in the copy. Specifically, in the "Created by ..." section, the text "This activity is a version of ..." will appear, followed by the title with the link.

Not available for private activities

Privacity options

Activities marked as "Private", "Hidden" or "Only groups" by Premium users cannot be duplicated. 

These activities can only be seen and played by a few people chosen by the author, and those few people will not see the option “Duplicate and create my own version” when they click on the three dots.

Allowing other users to copy activities is a general request and is consequent with our philosophy that users can create and play as many times as they want for free if their creations contribute to the educational community.

However, maybe not everyone thinks the same, and we understand that it is possible that some users do not want to allow their activities to be duplicated. To avoid this they can remove them from the public space, either by making them private or by eliminating them.

Ricardo Calle signs for Educaplay: “I want to create something that people enjoy“

07th of September 2021

Ricardo Calle signs for Educaplay Welcome to the team

Growing up together. This is the common goal that Ricardo Calle and Educaplay have with the incorporation into our ranks of this programmer, a student of the Degree in Computer Engineering at the Universidad de La Rioja.

Ricardo has decided to join our team to carry out the Final Degree Project and it is an honor for us considering that he had a lot to choose from: the number of places offered by the companies doubled the number of students in his course.

He will join us at least until the end of this year, but we hope this to be a "match" and continue to grow together ad infinitum.

Here you have a small interview we made so that we and the Educaplayers get to know him better.

Welcome Ricardo! We have new games and improvements ahead. We are taking off, so buckle up :)

What is your favorite game of all time?

Although it is not very well known, one of the games I have ever enjoyed the most is Darksiders. It is not a game for everyone but I think it has a very good balance between story, action and puzzles.

The art is also beautiful (including the music) and even though the game is a few years old, every time I replay it, I enjoy it as if it was just released.

What was your favorite subject in school?

If I think about school subjects, Mathematics (which at that level did not give me problems) entertained me a lot but I think that without a doubt what I enjoyed the most were more creative subjects such as Arts.

I'm not very good at drawing, but I am good at being creative and it was in these subjects where I could have more freedom to do so.

What made you decide to choose Educaplay for your internship?

I like games since the first day I had one in my hands. Over time I have come to realize how much games give to people and I think there is at least one game for every type of person.

Ever since I learned to code in college, I've always had the idea of ​​programming games as a hobby because it would be amazing for me to create something that people would enjoy. Educaplay is a great opportunity for me to learn to create games, in addition to providing educational value in this case.

Do you remember any experience of Game Based Learning or educational Gamification in your education?

I have more memories of boring slide shows, but luckily I also remember times when they tried to teach me in a more entertaining way.

I especially remember a time when to review the syllabus the teacher made a quiz-type game. Competitiveness with your teammates led you to try to win the game and when you finished you realized that you had reviewed with almost no effort.

Think of a person who has marked you deeply in any phase of your training. What was special about her or him?

It is difficult for me to think of a specific person, but I would say that some teachers have marked me who have been able to make me think beyond the subject. Teachers who value that you have ideas, who do not want you to think something specific, but simply to think.

It is true that not all subjects admit this type of wandering, which is why my philosophy and computer science teachers in high school come to mind. I would also say that the first professor who proposed us to do a free programming work using the knowledge of the subject (I, of course, made a game) marked me in college.

How to Create Online Classroom Games: Examples and 10 Tips to Make the Most of Them (2021)

07th of July 2021

Professor thumbs up while teaching an online class

Playing and learning go hand in hand from the moment we are born. Here in Educaplay we know that and that is why we made this our life purpose.

A game doesn’t have to be an oasis of fun to disconnect in the middle of a tedious online class. It can be a vehicle to keep your students engaged while learning.

Keeping your students focused and active in a face-to-face class is difficult. In an online classroom set it is even more difficult.

In this context, well-designed games can be a great ally in your online teaching.

Here you have 10 tips to create successful online classroom games like Crosswords Puzzles, Map Quizzes, Memory Games or any of the ones in or out of Educaplay.

 

#1 Be clear about what you want to do and how

When you create an online learning game, the most important part of your job is to be 100% clear about what you want to do.

An icebreaker, a review session before an exam, introducing a content in a visual and interactive way, make students apply their knowledge in an abstract situation, letting them work together to solve a problem...

Playing just for the sake of playing isn’t bad at all, but the experience will be much better for you and for your students if you designed the game with a learning goal in your mind.

Now that you know the why, next step is the how. Here is where your creativity comes into play.

Simple is better. That is why in Educaplay we offer you 16 different types of games for online classes (and many more to come!) that will adapt to your many needs, ready to be customized with your content.

Don’t try to create the perfect game, but one that is effective for what you want to do.

You also have a lot of resources to create and edit your own images, infographics, videos or audios, starting with something as simple as the Snipping Tool.

Choose your favorite to work: online or to download, with more or less functions, harder or easier…

If you want the finished product, check out these libraries of professional pictures and videos ready to use for free.

 

#2 Give a personal touch to your content

Student playing an educational game in her tablet

In a digital world where it is easy to feel like you are a number, your students will value a personal touch in the materials that you create for them.

My Literature profesor’s last name was Domínguez and he would sign his materials printing “Sundayez me fecit” in a corner. It was silly but we found this pun with his last name using English (domingo – Sunday) and latin (me fecit – made me) so funny and twenty years later we still laugh about it with my friends.

Your games for online classes will be more attractive and fun for your students if you enrich them with references to the region, to the school, to yourself and/or the students, to inside jokes, to funny current events, to icons of your students’ generation, or things like that.

Of course, you should do that respecting everyone (especially the students!), and without forcing it. You will have many natural ways to do it, like for example thinking about silly incorrect answers in a multiple choice question.

Human relationships are one of the most important elements of learning. In distance learning activities people are far away, but your materials can create an emotional closeness.

 

#3 Simple mechanics, clear instructions

Creators tend to be so immersed and familiarized with the game that it is difficult to remember that the rest of the world is not in our head.

That is why it can happen that something that is common sense to you, it really isn’t if you didn’t create the game and so it needs to be explained to be played successfully.

It is really frustrating to spend time creating something useful only to lose this usefulness just because the instructions to get the most of it where not provided correctly or not at all.

This is especially relevant for online classrooms, where body language and feedback are limited (and therefore also the ability to explain and correct someone if they are not playing as they should).

In this context, it is often true that less is more. If we make the game too complicated it will be easier for your players to get confused. Try to simplify everything you can and you will save yourself trouble.

On the other hand, don't skimp on explanations. Put yourself in the shoes of someone who sees your game for the first time. If you doubt whether something is going to be understood correctly, it is most likely that it will not be understood. Make the changes you need to and prepare the best possible instructions.

 

#4 Better too easy than too hard

Rubik cubes with different difficulty levels

If while you are creating the game you have doubts whether the content will be too difficult, it probably is.

Hitting the target with the right difficulty level for the vast majority of students is as desirable as challenging.

If the game is too easy, the motivation of the players will be lower. But if it is too difficult, players will crash, the game will not progress and cease to be fun, and you will face silences that are even more uncomfortable in a virtual classroom than in a face-to-face one.

Making it too hard is more harmful than making it too easy. Therefore, when in doubt, take the decision that agrees with the latter.

It is difficult to correct the situation when an online classroom game is too difficult. On the other hand, if it is too easy, you can always do other things on the fly to increase motivation such as encouraging them to do it in a shorter time or to do it without making any mistakes.

Also, don’t rush it. If you think the game has to go fast because you are wasting learning time, that means it is not the appropriate game.

 

#5 Test them before you start

A test is often the best explanation you can give your players.

In Educaplay this is easy, since you can search for a customized example among the more than 4 million activities that you have in the repository. For example, before a Memory game on the rivers of the world, you can share your screen and show any other Memory game.

You can also duplicate the game you already have made and change the content, or simply play the first phase of the game together.

The goal is that when students start they do not have to worry about understanding the dynamics of the game and can just focus on the content.

 

#6 Give your students (virtual) rewards

Trophy as a reward for the winner of an online classroom game

People get motivated by the prospect of winning a game, but if there is a prize that certifies it, things get even more interesting.

You don't need to spend any money on the reward. For example, a virtual badge designed by you is enough. You can do it easily with tools like Badge Design.

Another possible reward is relieving students from tasks they have to do at home that day (winners will have already shown that they learned the content).

Offering extra points is another classic that never gets old.

As you can see, imagination is more important than money in this case.

If you still want to spend something, there are original ideas that are also opportunities to teach moral values, such as making a small donation on their behalf to an NGO chosen by the student.

 

#7 Grades are for out-of-class games

Giving extra grade to win is a great idea to increase their motivation. However, if you set a specific grade for a game during a virtual lesson, it will be perceived more as an exam or a test than as a game.

Therefore, our advice is that you set grades for assignments that students do outside of class, and not for of online classroom games.

Of course you want to evaluate students’ knowledge and the way in which they apply it. However, we believe that the best time for this is not in a game during a virtual class.

Instead of this, you can set participation grades for the overall session, and not for the specific game.

However, in Educaplay you can check your players’ score if they play a Challenge or if they identify themselves before playing.

 

 #8 Let students be game creators

A student creating a game during an online class

Every time we teach someone something we learn something. Therefore, it is a good idea to try to reverse the roles and involve the students also in the creation of the activities.

There are many ways of doing it. If you work with a group, you can start by sharing your screen and having each student contribute with a question and answer for a crossword puzzle (for example) while you create the game.

Once you have created one together, you can have each student create their own, and share it with their classmates so that each one plays each other’s activities.

Educaplay lets you create a challenge grouping all the games they have done, so that they play it at the same time and results are updated live. This is an ideal way to end this dynamic.

 

#9 Play in group

Better together. Have them join forces to complete a game and you will see how their attention level rises up.

If you have several classes in the same course, add an element of competition by telling them you are going to compare their score with other classes, rewarding the best one.

Share your screen with the activity and ask them to give you the answers.

If you have few students in the virtual classroom, they can do it with their voice, but if there are many, the situation may become very chaotic. In this case, you can take advantage of the chat function so that they write you the answers.

If you have prepared more than one game at the same time, you can give the control to students and make them share the screen while asking help from their classmates.

Your role in this case will be to encourage them and to make sure that everything goes smoothly, give feedback, or correct the situation when blocked.

 

#10 Wrap up

It is good that your players give you feedback on the game after finishing it, and that you give them feedback on how they have done it and on the doubts that have not been resolved.

"Did you like it?" is a question that adds little value. Whether yes or no, you will notice it with their attitude and in any case probably no one will answer "I did not like it" in the course of a virtual class.

Depending on the class dynamics, the comments will emerge on their own. In that case you just have to listen to them, give them time to comment on it without haste to proceed with the class, and intervene if you need them to specify or clarify something they have said.

If this does not happen, tell them what has positively surprised you and explain what your expectations were when something did not happen as you expected. If the game consisted of multiple choice questions, you can write down the wrong ones and give them another chance at the end.

The bond between students and teachers is one of the most important things in education. If the game has served to deepen it, it will have been a success.

 

Conclusions

You don’t need to get rid of the learning time to play a game in distance learning. You don’t even need to prioritize one over the other. When done right, your students will be having fun and learning without even realizing about it.

Experiment and let them experiment, but don’t try to reinvent the wheel and always keep a learning goal in mind.

Spend your time and creativity thinking about the content. That is, thinking about how the game will grow and test your students’ knowledge and experience. Let us education technology platforms care about the game mechanics for you.

Students will be more wowed by details in the game that speak directly and personally to them than by the quality of the design.

Follow these tips or just follow your gut and do it your way, but anyway please go ahead, dive into it and have fun with your students!

How to use QR codes instead of links to share Educaplay activities

25th of May 2021

Create them with a right-click of your mouse if you use Chrome, or with an online tool if you don't

Video share with QR codes

With QR codes your students can play Educaplay activities from their cellphone or tablet without you needing to send them a link or make them use the search console.

If you are using Chrome to browse this, right click with your mouse over this very website you are reading.

Choose the option "Create a QR code for this page".

Another way to do this is clicking the search bar and then the icon that appears on the right side.

If you don’t use Chrome, there are a lot of online tools to do it, like QR Code Generator or Beaconstac's Dynamic QR Code Generator.

 

Scan it with the camera of your phone or tablet, as if you were to take a picture of it

Scan QR code

Now open your cellphone or tablet's camera and point it to the code Chrome or Qr Code Generator created to scan it, like if you were to take a close picture of it.

Most cellphones and tablets scan those codes automatically or after turning the option on in their camera app.

When that is not the case, you just need to download a simple app like QR Code Reader.

Scanning the code this way, you will load this page on that device without you needing to send it.

You can do the same to share an Educaplay activity: open it, create a QR code, enlarge it in your screen, and make your students scan it with their device to play it.

 

Three other ways you can use QR codes with Educaplay

worksheet die qr code

You can give QR codes other uses apart from projecting them on a blackboard or screen. Here you have 3 of them:

· Print them as part of a worksheet so they complete the activity at home or in class leaning on the materials in that worksheet.

· Turn any place into a gymkhana or an Escape Room where they have to look around to complete the activities you put all over the place in form of papers with QR codes.

· Create a die with six different activities, and make the luck decide which game they have to play.

Of course, you can use all these strategies not only with Educaplay activities, but with any tool you can think of. We write this post in hopes of inspiring you.

Take into account that it is posible to generate codes to open pictures, texts, PDFs, or even MP3 audio files, so there are many thinks you can do with them.

Reach us at support@educaplay.com for any questions or comments.

I hope you liked it! If you found this helpful, please share it with the community.

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