New Activity
Play Alphabet Game
I
A
E
O
C
F
G
T
P
B
S
M
H
W
D
N
R
L
K
Q
Z
X
Y
V
U
J
Starts with  
I
The introduction of new ideas, methods, or technologies in the field of education to improve teaching and learning.
Starts with  
A
The process of evaluating students' knowledge, skills, and abilities in order to make informed decisions about their learning progress.
Starts with  
E
The systematic process of collecting and analyzing data to assess the effectiveness of educational programs and interventions.
Starts with  
O
A method of assessment in which educators observe and document students' behavior, interactions, and performance to gather information about their learning progress.
Starts with  
C
An approach to teaching and learning that focuses on developing specific skills or competences, treating each skill as a separate unit of learning.
Starts with  
F
A teaching method where traditional classroom activities are reversed, with students learning new content at home through videos or readings, and engaging in activities in class.
Starts with  
G
The use of game elements and principles in non-game contexts, such as education, to engage and motivate learners.
Starts with  
T
An approach to language teaching where activities are based around the completion of tasks, promoting communication and language use.
Starts with  
P
Relating to or involving multiple languages, as in plurilingual education.
Starts with  
B
The ability to speak two languages fluently, a goal achievable through plurilingual education.
Starts with  
S
Abilities developed through CLIL lessons, including language and content abilities.
Starts with  
M
A massive open online course.
Starts with  
H
Network which provide completely open use, that is, the user joins a network which has millions of users and, therefore, is available in the whole world.
Starts with  
W
Collaborative website whose content and structure can be changed by users directly from the web browser.
Starts with  
D
Creative techniques which are put into practice when the process of designing takes place.
Starts with  
N
A group or system of interconnected people or things.
Starts with  
R
A source of supply, support, or aid, especially one that can be readily drawn upon when needed.
Starts with  
L
Developing the ability to communicate in the second / foreign language.
Starts with  
K
Acts, information, and skills acquired through experience or education; the theoretical or practical understanding of a subject.
Starts with  
Q
Tool used in the observation assessment process.
Contains  
Z
Gamification platform that allows teachers to create their own online questionnaires and send them to students to complete.
Contains  
X
Allows teachers to keep track of students’ grades.
Starts with  
Y
Popular video sharing website where registered users can upload and share videos with anyone able to access the site.
Starts with  
V
A recording of moving visual images made digitally.
Starts with  
U
Interpret or view (something) in a particular way.
Contains  
J
A piece of research work undertaken by a school or college student.