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Educaplay in 3 minutes: what it is and how it works

Videos may be out of date; the article text prevails in case of discrepancy.

What Educaplay is

Educaplay is a platform for creating educational games from your own content. It has 19 game types —crosswords, word searches, quizzes, matching games, word-ordering games, dictations, interactive maps, riddles…— suitable for any subject and any level, from spelling to mathematics.

Games spark students' interest and improve their motivation and performance. And it's not just us saying so: this is backed by hundreds of thousands of users who use it every day and dozens of independent studies on its effectiveness.

Creating a game

There are two ways to create a game: with Ray, the artificial intelligence assistant, or by filling in the fields yourself. Either way, the result is a game ready to publish and share.

With Ray, your AI assistant

Give Ray a title and a topic, attach a document or explain what you want, and in less than a minute your game will be generated. At the very least, it gives you a solid first draft to change, remove from or add to before publishing.

  1. Click Create game and choose the game type (or let Ray decide for you based on what you write).
  2. Enter the topic or the instructions, and/or attach a document with the content.
  3. Click Generate and review the result before publishing it.

Without Ray, filling in the fields

If you prefer, skip Ray and create the game by filling in the necessary fields yourself: the words, the questions, the hints, and so on. That way you have full control over every element.

Importing content you already have

If you already have a list of questions or vocabulary, don't copy and paste it item by item. Hand it to Ray by pasting or attaching it, and it turns the whole thing into a game in one go.

Multimedia games

Insert images, audio or video into your games to turn them into multimedia experiences instead of sticking to text alone.

Sharing the game with your players

Once it's published, share the game whatever way works best for you. These are the most common options:

  • Direct link: send it to your players so they can play from their tablet, computer or phone.
  • Classroom projection: show it on the classroom screen to play all together.
  • Printable PDF: download the paper version to play in class without electronic devices.

Educaplay adapts to every classroom and preference: digital sits alongside classic pen and paper. And if your players use an educational platform, you can also integrate the game directly into it (see below).

Automatic grading and results

The advantage of digital games is that they grade themselves. When your players finish playing, the Reports section lets you see how each student did, with the score and time for each game played.

Your players don't need an account

Your players play without an Educaplay account, without giving their email and without signing up. If you want to save their scores, all they need to do is type a name in the Nickname field before playing.

And if you're worried they'll misspell their name, use Guests: you set the name, send them a guest code (9 letters) and, when they use it, they enter identified with that name. That game's data is saved under the name you chose.

Guests who create games

Your guests can also create games under your supervision. Everything they create goes through you: you decide whether to publish it or not, and it is published on your profile.

Integration with educational platforms

If you use Google Classroom, Microsoft Teams, Moodle or Canvas, you can integrate Educaplay games into those platforms. When your students finish playing, the score is automatically saved to the platform's gradebook, so you avoid copying and pasting the results one by one.

What's more, if your school uses eLysa, the LMS by ADR Formación (the company that develops Educaplay), Educaplay comes integrated natively and by default, with no configuration step at all.

Getting started with Educaplay

You can try Educaplay for free and start creating your first games today. If you need help with anything, write to us at soporte@educaplay.com.

Frequently asked questions

How many game types can I create?

19 different types: crosswords, word searches, quizzes, matching games, word-ordering games, dictations, interactive maps, riddles and many more. They work for any subject and any educational level.

Do I need to know how to design or code?

No. With Ray, the AI assistant, you just give it a topic or a document and it generates the game for you. And if you'd rather do it by hand, you only need to fill in the fields for the game type you choose.

Do my students have to create an account to play?

No. They play without an account, without an email and without signing up. They only need to type a name in the Nickname field if you want to save their scores.

Can I use Educaplay in class without devices?

Yes. Each game can be downloaded as a PDF to print and play with pen and paper, or projected on the classroom screen to play all together.

Who grades the games?

They grade themselves. When a player finishes playing, their result is recorded in the Reports section, where you can see each student's score and time.

Can I connect Educaplay with my educational platform?

Yes. Educaplay integrates with Google Classroom, Microsoft Teams, Moodle and Canvas. Your students' scores are automatically saved to the platform's gradebook.

How much does it cost to get started?

You can try Educaplay for free. For any questions about the plans or about how to get started, write to us at soporte@educaplay.com.

What it does

Ray is Educaplay's artificial intelligence assistant. From a sentence, a text or a file, it prepares a first version of the game, ready to review and publish. It's useful whether you're still not sure how to shape your idea or you already have the content and just want to save yourself copying and pasting it item by item.

Which games you can use Ray in

In all the game types that show the AI icon: all of them except Map Quiz and Video Quiz, which are in progress.

How to create a game with Ray

The Ray box is on the Educaplay homepage and on the Create game page; from there it generates a complete game of the type you choose. You can also use Ray inside the editor of a game you already have open, so it adds content to that game: in that case the type is already set and the type selector doesn't appear.

  1. Use the Ray box on the Educaplay homepage, or click Create game from anywhere (homepage, My games, etc.).
  2. In the Game type selector, choose the one you want. Leave it on Auto (its default value) so that Ray decides based on your prompt and the attached files.
  3. Type in the text box and/or attach files: the topic, the instructions, the content source or material you've already prepared (questions, vocabulary, etc.).
  4. If you want, open the advanced options (gear icon) to adjust the language, difficulty, output content and game-type-specific options.
  5. Click Generate. Ray will have your game ready in less than a minute.

When it's finished, review the result, make any changes you want and publish.

Advanced options

Language and difficulty

  • Output language: select the language of the content. If you don't specify it, Ray detects it from what you write or attach.
  • Difficulty: easy, medium (default), hard, or a custom level (for example, “for primary school students” or “for professionals with twenty years of experience”).

Options specific to each game type

Each game type offers extra options. In the Quiz, for example, you can set how many questions you want, the answer type, the number of answers per question and whether you want it to add an explanation to each answer.

Audio generation

By default, Ray generates only the text. In the Output content option, within the advanced options, you can also ask it for the audio. On the Basic plan and the Advanced plan, the generated speech is capped at 1,000 characters per game; on the Academic plan and the Commercial plan it is unlimited.

Source library

With the Sources button you can upload files from your device to Ray (PDF, Word, images…) so it generates the game from them. The files are saved in your library so you can reuse them whenever you want without uploading them again.

Creating a game from another one

As well as files, you can also use your own games as a source to create a new one (for example, turning a Word Search Puzzle into a Crossword Puzzle). You do this from My gamesOptions menu (···) → Create a different game.

Usage limit by plan

On the Basic plan you have 5 free uses to try Ray. On the Advanced plan, Academic and Commercial plans, usage is unlimited.

Frequently asked questions

Which game types can I use Ray in?

In all the types that show the AI icon, which are all of them except Map Quiz and Video Quiz (for now).

Do I have to start from a topic, or can I use materials I already have?

Both. Ray can generate the game by developing a topic, some instructions or a PDF. It can also turn ready-made materials into Educaplay games: create a Quiz from a set of questions, or a Word Search from a vocabulary list.

Can I create a game from another game I already have?

Yes. From My games → the game's Options menu (···) → Create a different game. Ray uses the original game's content to generate the new one in the type you choose.

Can Ray also generate the game's audio?

Yes. When you turn on this option, Ray creates the audio automatically so your players can hear the content as well as read it. On the Basic and Advanced plans there is a cap of 1,000 characters per game; on the Academic plan and Commercial it is unlimited.

Can I edit the game Ray has made?

Yes. When it finishes, you can review and change it freely: change the title, the texts, add or remove elements, adjust the game options, and so on. Ray makes the first version; you decide how to leave it.

How long does Ray take to generate a game?

Usually less than a minute. The time depends on the game type, the number of elements and the content you've given it as a source.

Is there a usage limit?

Only on the Basic plan: 5 free uses to try it. On the Advanced plan, Academic and Commercial it is unlimited.

How to share your games with your players

Videos may be out of date; the article text prevails in case of discrepancy.

Seven ways to share a game

  • Direct link: the fastest way. It works for email, messaging or virtual classrooms.
  • QR code: ideal for in-person sessions. You project it and players scan it.
  • Printable PDF: download a paper version of the game to print. Available from the Advanced plan (up to 5 games) and with no limit on the Academic plan and Commercial plan.
  • Iframe on your website or blog: the game is played inside your site, without opening another tab.
  • Challenge with a Game Pin: a competitive environment with a 6-digit code and a score ranking.
  • Live Multiplayer Session: a live session, hosted by you from a screen, where everyone plays at the same time from their own devices. Available for Froggy Jumps.
  • Integration with educational platforms: Google Classroom, Microsoft Teams, Moodle, Canvas, and so on. The score reaches the gradebook automatically.

All the options are inside the game's Share box, accessible from My games (the share icon next to each published game) or from the game's own page.

Direct link

In the Share box, copy the game's link with the copy button. Paste it into email, messaging, a virtual classroom or wherever you need it. Your players just have to click it to start.

QR code

The Share box includes a QR code that links directly to the game. Click it to show it large, or download it to print it or paste it onto any material. Useful for class, events or anywhere you want players to open the game with their phone.

Printable PDF

There are two ways to download it: in the game's Share box (the Download section, next to the SCORM and HTML downloads) or from My games, in the game's Options menu (···), the Print option. Available from the Advanced plan (up to 5 games); with no limit on the Academic plan and Commercial plan.

Iframe on a website

You'll find the iframe code below the link in the Share box. Copy it and paste it into the HTML of your page or blog. If your editor doesn't accept HTML directly, open it in code mode and paste it there.

To adjust the size, change the width and height attributes. With width="100%", the game takes up all the available width on any device.

If your site is a WordPress, you can use the free Embed Activities for Educaplay plugin: you paste the game's link into a block and it's embedded, just like the YouTube block. Without touching any HTML.

You'll find the details of the three approaches (iframe, WordPress plugin, HTML download) in the tutorial How to integrate Educaplay into a website.

Challenge with a Game Pin

Challenges are a competitive environment where several players play one or more of your games, trying to get the best score.

  1. In My games, open the game's Options menu (···) and select Create challenge.
  2. Choose one or more games, click Add and then Publish.
  3. Educaplay gives you a 6-digit Game Pin.

Your players go to game.educaplay.com (or click Game Pin in the Educaplay header) and type the code. Before starting they have to identify themselves: in Challenges, identification is always required.

In the Reports section you'll have a full report with the data of every game played in that Challenge.

Live Multiplayer Session

A Multiplayer Session turns your game into a live event: you host it from a screen and everyone plays at the same time from their devices, with timed questions and a real-time leaderboard. You create it with the Multiplayer Session button on each Froggy Jumps in My games, or from the Host Session banner on the game page. You have the full details in the tutorial Multiplayer Session: what it is and how it works.

Integration with educational platforms

If your players already use a learning management system, integrate the game directly. Two advantages over pasting a plain link:

  • The game automatically identifies the player with the name they have on the platform.
  • When the game ends, their score is automatically saved to the platform's gradebook.

Educaplay has native integrations with Google Classroom and with Microsoft Teams Classes. It is also compatible with the LTI and SCORM standards, which lets you integrate it into Moodle, Canvas, Blackboard and most educational platforms.

And if you work with eLysa, the LMS by ADR Formación (the company that develops Educaplay), you don't need to configure anything: Educaplay comes integrated natively and by default.

In the Help Center you have a specific tutorial for each one. With an Academic plan or Commercial plan, you can integrate your games as many times as you want. With the Basic plan and the Advanced plan you have 5 free uses to try the integrations.

Identifying players

To save your players' scores, they need to identify themselves before playing. With an Advanced plan, Academic or Commercial plan, you can turn on the Player identification as Required option in the game editor to stop anyone from playing without identifying themselves first.

In platform integrations and in Challenges, identification is automatic (or enforced) and there is always a record of the games.

Frequently asked questions

What's the fastest way to share a game with my students?

Copy the game's link from the Share box and send it to them by email or message, or post it in the virtual classroom.

Can I generate a QR code for the game?

Yes. The Share box has the game's QR code. Click it to see it large, or download it to print it or use it on any digital medium.

Can I embed the game in my website or blog?

Yes, by copying the iframe from the Share box and pasting it into your page. Change the width and height attributes to adjust it. If you use WordPress, you can also install the free Embed Activities for Educaplay plugin and paste just the link.

What is a Challenge and what is it for?

A Challenge is a competitive environment in which several players compete for the best score in one or more games. You create it in My games, by opening the game's Options menu (···) and choosing Create challenge; Educaplay gives you a 6-digit Game Pin and players go to game.educaplay.com. In Challenges, identification is always required.

Can I integrate my games into Google Classroom, Moodle or other platforms?

Yes. Educaplay has native integrations with Google Classroom and with Microsoft Teams Classes (education version) and is compatible with LTI and SCORM, which lets you integrate it into Moodle, Canvas, Blackboard and most educational platforms.

Do my players have to identify themselves for scores to be saved?

Yes, if you want a record of the games. In the game editor you can set Player identification to Required so that nobody plays without identifying themselves first (requires an Advanced plan, Academic or Commercial). In Challenges and in platform integrations, identification is automatic.

What is a Multiplayer Session?

It is a live session, hosted by you from a screen, in which all players answer at the same time from their devices and compete for the best score. For now it is available for Froggy Jumps games. You have the full details in the tutorial Multiplayer Session: what it is and how it works.

How to create a game from another one

Videos may be out of date; the article text prevails in case of discrepancy.

Two ways to reuse a game

  • Create copy: you make an exact copy of the game in your account. Same type, same content. You then edit it like any other game of yours.
  • Create a different game: Ray uses the game's content as a source to generate a game of another type. For example, turning a Word Search Puzzle into a Crossword Puzzle, or a Quiz into a Line Up.

Copies and generated games are completely independent of the original game: whatever you change affects only your version.

Creating an exact copy

  1. Open the game's page. All public games are in Search games from the Educaplay menu; your own are in My games.
  2. Click the Create copy icon (next to the game's title). The copy is created in your account and appears at the top of My games, ready to edit.
  3. Change whatever you need: elements, options, language, difficulty, and so on.
  4. Click Publish.

The copy is published in your account, and players who join will save their scores to your profile, not to the original author's.

Converting a game to another type (Create a different game)

Ray can generate a game of another type using the content of a game you already have in your account. For example, you convert a Word Search Puzzle into a Crossword Puzzle and Ray reuses your words and definitions in the new format; or you transform a Quiz into a Line Up and Ray adapts your questions to the new type.

  1. In My games, click the Options menu (···) of the game you want to use as a basis. Any game in your account works, including ones you've duplicated from other users.
  2. Select Create a different game (it has an AI icon).
  3. Choose the new game type in the selector that appears. Types that don't fit the original game's content appear greyed out.
  4. Educaplay opens the editor for the new type with Ray ready and the original game's content loaded as the source.
  5. Click Generate (or add extra instructions first to fine-tune the result), review the generated game and Publish it.

If you want to convert someone else's game to a different type, first make a copy with Create copy to have it in your account, and then use Create a different game on your copy.

What it's for

  • To get the scores into your profile. This is the most important reason: if you share someone else's original game, the scores are saved to that person's profile, not yours. With your copy, they are.
  • To save time: you start from a ready-made game instead of creating it from scratch.
  • To change the game type: with Create a different game, you reuse the content in another format without rewriting it by hand.
  • To adapt the level: you adjust the difficulty, questions or vocabulary for another group.
  • To customize the content: you keep the structure and change the language, questions, answers or materials to fit your syllabus.
  • To get inspired: exploring other people's games gives you ideas on how to structure your own.

Frequently asked questions

What's the difference between Create copy and Create a different game?

Create copy duplicates the game as-is, without changing the type. Create a different game uses Ray to generate a game of another type from the original's content (for example, it transforms a Word Search Puzzle into a Crossword Puzzle).

Why should I duplicate a game instead of sharing the original?

Because scores are always saved to the profile of the game's author. If you share someone else's original game, the results go to their profile, not yours. If you want access to your players' scores, duplicate the game and share it as your own.

Can I duplicate any Educaplay game?

You can duplicate every game published as public in the Educational resources section. Games set as hidden don't appear there and can't be duplicated.

Is the original game modified when I duplicate or convert it?

No. Both the copy and the generated game are completely independent. The changes you make affect only your version.

Can I change all the content of the duplicated game?

Yes. In the editor you can change any element: questions, answers, settings, advanced options, information, and so on. There are no limitations.

Which game types can I convert an existing game to?

To all the types shown as active in the Create a different game selector. Some types may appear greyed out if the original game's content doesn't fit that type (for example, certain visual types such as the Map Quiz). For the rest, Ray adapts the content to the new format.

Do I need a paid plan to duplicate or convert games?

For Create copy, no: it's available to all users. Create a different game uses Ray, so the same limits apply as for general Ray use: on the Basic plan you have 5 free uses to try it; on the Advanced plan, Academic plan or Commercial plan it is unlimited.

What Customize games is

Customize games is a page in your account where you decide how your games behave without having to open the editor one by one. It has two uses: setting the default options that the games you create from now on will have, and applying those options in bulk to the games you've already created.

The options you set here can still be edited later: in each game's editor you can change any of them for that specific activity.

How to get there

Log in to your Educaplay account and, in the side menu, click Customize games. You'll see all the options grouped in blocks, and at the bottom of the page the Save button and the Restore default values link.

What you can configure

Privacy

  • Visibility: choose who can see your games. The options are Public (visible to all users and available in search engines), Hidden (visible only to those who have the link, shared by any method), Integrations only (visible only when the game is integrated into another platform) and Guests only (visible only to your guests).
  • Player identification: switch it from Optional to Required so that no one plays without identifying themselves. If you choose Required, you decide which methods you accept: Nickname, Guest and/or Educaplay account.

Game design

  • Background image: add a background image (JPG, PNG or GIF) to your games.
  • Logo, Corporative footer and Hide Educaplay identity: replace the Educaplay brand with your own and add a corporate footer. These branding options belong to the Commercial plan.
  • Colors: apply your brand's colors to the games. This is also part of the Commercial plan.

Other options

It includes four additional settings that apply to the game screen:

  • Hide restart button: players won't have the button to restart the activity.
  • Hide social media: players won't have the buttons to share their result on social media.
  • Hide answers: the end screen won't show the correct answers.
  • Hide Top 10 ranking: the ranking of the 10 best results won't be shown next to the activity.

Applying the changes to your existing games

This is the most important part of the page. When you click Save, Educaplay asks whether you also want to apply the changes to the games you've already created, telling you how many there are. The message is clear: if you choose to do so, your existing games will be updated; if not, the changes will only affect the games you create from now on.

What's more, it's not all or nothing: you can tick which groups of options you want to apply retroactively. The available checkboxes are:

  • Visibility
  • Player identification
  • Preferences
  • Branding
  • Colors

They all come ticked by default; untick the ones you don't want to touch. To confirm the bulk change, click Change created games. If you only want to set the behavior of future games, click No, thanks: the page will save the default values, but your current games will stay as they are.

A common example: if you want all your games to stop appearing publicly, set Visibility to Hidden, click Save and, in the window, choose Change created games with the Visibility checkbox ticked. In a single step, all your games become hidden.

Restore default values

The Restore default values link, below the Save button, returns this page's options to Educaplay's original values. Remember that, as with any other change, for it to also affect your existing games you'll have to save it and confirm it in the created-games window.

Team Plan: team customization

If you're the administrator of a Team Plan, on this page you'll also find the Allow team customization option. If you turn it on, each team member can apply their own customization; if you turn it off, you centralize control and your settings apply to the whole team's games.

Frequently asked questions

Does this change my current games or only the new ones?

By default, only the new ones. Your existing games only change if, when you click Save, you choose Change created games in the window that appears.

Can I set all my games to hidden at once?

Yes. Change Visibility to Hidden, click Save and, in the window, choose Change created games with the Visibility checkbox ticked. It's the fastest way to hide all your games without opening each one.

Can I choose which changes apply to the old games?

Yes. The window that appears when you save has a checkbox for each group of options (Visibility, Player identification, Preferences, Branding and Colors). Tick only the ones you want to apply retroactively.

How do I undo a change?

Set the options back to how they were (or use Restore default values), click Save and, if you also want to revert your existing games, choose Change created games again with the relevant checkboxes ticked.

Do the branding and color options depend on the plan?

Yes. The Logo, the Corporative footer, Hide Educaplay identity and the Colors belong to the Commercial plan. Some Visibility options, such as Integrations only and Guests only, require the Academic plan or the Commercial.

What is “Allow team customization”?

It's an option for administrators of a Team Plan. If it's on, each member decides their own customization; if it's off, the administrator's settings apply to the whole team's games.

Players and scores

How your players' scores are saved

Videos may be out of date; the article text prevails in case of discrepancy.

How it works

Educaplay automatically records each player's scores as long as they identify themselves before starting the game. If no one identifies themselves, there's no name to associate the results with, so they aren't recorded.

For each game, the player's answers, the time they took and the score obtained are saved.

Three ways to identify

With a nickname

The player enters a temporary username, without signing up. The scores are saved against that nickname while the browser stays open.

With a guest code

As a teacher, you create a guest profile from your account and get a guest code. You give it to the player, who enters it when joining the game by clicking Guest code. Their scores are recorded in the guest profile you created.

By logging in with an Educaplay account

The player signs up for free on Educaplay and creates their own profile. By logging in before playing, all their scores are linked to their account permanently. What's more, with their account they'll be able to create their own games.

Player identification as Required

With an Advanced plan, Academic or Commercial plan, in the game's advanced options you can turn on Player identification as Required to stop anyone from playing without identifying themselves first. In Challenges and in platform integrations (Google Classroom, Microsoft Teams, Moodle, Canvas…), identification is automatic or enforced by the platform itself.

Where the scores are viewed

All recorded scores are kept in the Reports section of your account. You can filter the results by player or by game to see performance in detail.

How long the data is kept depends on your plan: 1 month on the Basic plan, 3 months on the Advanced plan, 1 year on the Academic plan and 5 years on the Commercial plan. With the Academic and Commercial plans you'll also see each player's specific answers, including those to open questions.

Frequently asked questions

How are players' scores saved?

They are saved automatically as long as the player identifies themselves before playing, whether with a nickname, with a guest code or by logging in with their Educaplay account.

Do players need to create an account for their scores to be saved?

No. They can identify themselves with a temporary nickname or with a guest code you give them. Creating an account is optional, although it has the advantage that scores are linked to their profile permanently.

Can I force them to identify themselves before playing?

Yes, with an Advanced plan, Academic or Commercial. In the game's advanced options, turn on Player identification as Required and no one will be able to play without identifying themselves.

Where do I see the scores?

In the Reports section of your Educaplay account. If you've integrated the game into Google Classroom, Microsoft Teams, Moodle, Canvas or another educational platform, the scores also appear in that platform's gradebook.

How long are the scores kept?

1 month on the Basic plan, 3 months on the Advanced plan, 1 year on the Academic plan and 5 years on the Commercial plan. Data retention starts from the date you took out the plan; it doesn't work retroactively.

Can I delete a game's accumulated scores?

Yes. In My games, open the game's Options menu (···) and select Reset rankings. The accumulated scores are deleted and the ranking starts from zero. This action can't be undone.

Are the scores from a Multiplayer Session saved?

The live session itself is not saved as such, but each identified player’s performance is recorded in Reports as a normal game of that Froggy Jumps, with their Accuracy score. The Arcade score (which rewards speed) is only used for the leaderboard and the podium during the session.

Reports: what they are and how they work

Videos may be out of date; the article text prevails in case of discrepancy.

What they're for

Educaplay automatically records the data from every game and organizes it in the Reports section. From there you can check your players' scores, analyze performance by game and track the challenges you've created.

Prerequisite

For a player's data to appear in the Reports, the player must have identified themselves before playing, either with a nickname, with a guest code or with their Educaplay account.

The four sections

Games report

Data grouped by game: how many times it's been played, average completion time and average score. Useful for spotting which games generate the most participation and which are the hardest.

Players report

Data grouped by player: which games they've taken part in, how many times they've played them, their scores and the time they took on each one.

Challenges report

Data on the Challenges you've created: participants, completed games and accumulated scores.

My scores

Your own scores in the games you've played.

Filters

  • By content: in the games report you can filter by a specific game, in the players report by a specific player, and so on.
  • By date: you can choose a predefined period (last day, last week, last month) or a custom range.

What data the reports show

For each result you'll see:

  • The number of times played.
  • The time spent on each game.
  • The average score.
  • A chart showing how the scores have evolved.

By clicking on a specific player you can see the details of each game: score, time and a button with the full breakdown of answers (right and wrong). The answer breakdown requires an Academic plan or Commercial plan.

Downloading the results

At the bottom of any report you'll see the Download button: it downloads an Excel file with all the results so you can analyze them outside Educaplay or share them with other teachers.

Other ways to open the reports

You don't always have to go through the main menu:

  • From My games: the clipboard icon (between the Share button and the Options menu (···), on any published game) opens the report for that activity.
  • From My challenges: while no one has completed a game, the eye icon shows the ranking (and from there you reach the full report); once there is at least one game, that icon is replaced by the report icon (clipboard), which opens the report directly.

Integration with educational platforms

If you integrate your games into an educational platform (Google Classroom, Microsoft Teams, Moodle, Canvas, Blackboard, etc.), the scores are recorded both in Educaplay and in the platform's gradebook, so you can track them from both places.

The only exception: SCORM integrations. Those games are only recorded in the platform's gradebook; they don't appear in Educaplay's Reports.

How long the data is kept

It depends on your plan:

Data retention starts from the date you took out the plan; it doesn't work retroactively.

Reports API

If you need to bring your Reports data into your own systems, Educaplay offers a Reports API to query your players' scores programmatically. It's available on the Academic and Commercial plans, both individual and Team. You'll find the documentation at api.educaplay.com/docs/, also linked from Developers in Educaplay's footer.

Frequently asked questions

Why don't a player's results appear?

Most likely the player didn't identify themselves before playing, or the Required identification option isn't turned on in the game editor. Both conditions are necessary for results to be recorded.

Can I see each player's specific answers?

Yes, by clicking on the player within a report you'll see the details of each game. For the full breakdown with right and wrong answers question by question, you need an Academic plan or Commercial.

Can I download the results?

Yes. In each report you'll find a Download button that gives you an Excel file with all the data.

Can I filter the results by date?

Yes. You can select predefined periods (last day, last week, last month) or a custom range.

How long is the data kept in the Reports?

One month with the Basic plan, three months with the Advanced, one year with the Academic and five years with the Commercial.

Can I delete a game's accumulated scores?

Yes. In My games, open the game's Options menu (···) and select Reset rankings. The accumulated scores are deleted and the ranking starts from zero. This action can't be undone.

My guests: what they are and how they work

Videos may be out of date; the article text prevails in case of discrepancy.

What they are and what they're for

My guests lets you create profiles for your recurring players without them having to sign up for Educaplay. You decide the alias they'll appear under, and they identify themselves with a guest code. The three things you get with this:

  • Save scores without signing up: the player joins with their guest code and all their scores are recorded in the profile you created.
  • Control access to your games: with the editor's Visibility and Player identification options (or in Customize games globally) you can make your games visible or playable only by your guests.
  • Supervise game creation: your guests can create games without signing up, but they can't publish them directly: they send them to you so you decide whether to publish them.

Creating a guest

  1. In your Educaplay account, go to My guests.
  2. Click + New (top right) and then Add Guest/s. You can create more than one at a time.
  3. Choose the alias each player will be identified by and under which their results will be recorded.
  4. Copy the guest code Educaplay generates and send it to the player.

The player identifies themselves with their guest code in Log in or from the game screen. From that moment on, all their games and scores are saved in the profile you created.

Where the scores are shown

In the Reports section of your account. Also, in My guests a reports icon appears next to each guest who has already played at least one game; clicking it takes you straight to the summary of their scores. The guest's avatar appears grey while they haven't used their code, and green once they've joined for the first time.

How guests create games

Guests are a good way for your students to learn by creating, without having to give an email address and with you keeping control of what gets published.

Guests create games like any registered user, with two differences: they can't use Ray and, instead of the Publish button, they have the Send button.

When a guest clicks Send, two things happen at once:

  • You receive a notification. You can view the game from the notification or from the guest's profile in My guests.
  • A draft of the game is saved in the guest's profile, which they can use as a basis to send you a new version with changes.

If you're happy with it, you can create a draft of that game in your own profile and publish it as your own.

Limits by plan

Guests API

If you manage a lot of guests, you can create and administer them programmatically with Educaplay's Guests API, instead of doing it one by one in the interface. It's available on the Academic and Commercial plans, both individual and Team. You'll find the documentation at api.educaplay.com/docs/, also linked from Developers in Educaplay's footer.

Frequently asked questions

What is My guests?

A feature that lets you create profiles for your players without them needing to sign up. You give them a guest code and all their scores are linked to the profile you created.

How many guests can I create?

Up to 5 with the Basic and Advanced plans. Unlimited with the Academic and Commercial plans.

Can guests create games?

Yes. They can create games without signing up, but they can't publish them directly: they send them to you with the Send button so you decide whether to publish them on your own profile. They can't use Ray.

Do my guests need an email address to be used?

No. You only need to give the player the guest code Educaplay generates; no personal data or email is required.

Can I restrict my games so only my guests can play them?

Yes, with the Academic plan or the Commercial plan. In the game editor (or in Customize games, globally) set Visibility and Player identification so that only your guests can access them.

What a Multiplayer Session is

A Multiplayer Session is a live session in which you host the game from a big screen (a projector or an interactive whiteboard) and all the players take part at the same time from their own devices. The questions appear on your screen and each player answers from their phone, tablet or computer. The faster they answer correctly, the more points they get, and the leaderboard is shown between questions. It is the way to turn your game into a real-time classroom contest.

For now, the Multiplayer Session is available for Froggy Jumps games.

How to start a Multiplayer Session

There are several ways to launch one:

  • From My games: every Froggy Jumps has the Multiplayer Session button (the screen icon). Clicking it opens the session room.
  • From the game page: the Host Session banner invites you to create the session.
  • From the home page and from the banner in My games: the Multiplayer Session button launches a demo session with the game Animal Wisdom.

If the game is yours, the session is created directly. If it belongs to someone else, Educaplay generates a copy of the game in your profile and starts the session with that copy. And if you are not signed in yet, it first asks you to sign up or log in, and then does the same.

The session room

When you create the session you reach the waiting room, which shows on the big screen:

  • The Game Pin, a 6-digit code.
  • The direct "Join at…" link and a QR code, in case you prefer players to join by scanning it.
  • The list of players, who appear as they join.

When everyone is in, click Start. If you want to stop anyone else from joining, use the lock to block the room; you can do it in the waiting room or during the session.

How players join

Players go to game.educaplay.com (or click Game Pin in the Educaplay header), enter the code and identify themselves. They have three ways to identify:

  • With a temporary nickname.
  • With a Guest code that you give them.
  • By logging in with their Educaplay account.

They can also join by opening the link directly or scanning the QR code on your screen.

Session options

Before you start, in the settings icon (Session options) you can configure:

  • Randomize questions and Randomize answers: change the order in each session (on by default).
  • Allow emojis: lets players send emojis during the session (on by default).
  • Auto-advance: if you turn it on, the session moves from one question to the next without you doing it (off by default).
  • Background image: customize the session background with your own image.
  • Interface language: it defaults to the language of the game, but you can change it before you start using the selector.

How it is played

When you click Start, the questions appear one by one on your screen and players answer from their devices. There is no fixed time limit per question: the question stays open until everyone has answered. If you want to close it sooner, you can start a Countdown of 10, 20, 30 or 60 seconds. The faster a player answers, the more points they get.

While the session is running, your screen shows how many players there are, which question you are on and how many answers have come in. When each question closes you will see the Answer percentage (how many chose each option and which one was correct) and then the updated Leaderboard.

The two scores: Arcade and Accuracy

There are two different scores in a Multiplayer Session:

  • Arcade score (Points): it takes speed into account as well as getting the answer right. This is what orders the leaderboard and the podium. The sooner you answer correctly, the more points you add.
  • Accuracy score: the usual one, the percentage of correct answers. This is what is saved in Reports, as in any other game.

The end: podium, summary and ratings

When the questions run out, the screen shows the podium with the top three players, with their Arcade score and their Accuracy percentage. Below the podium, a switch lets you show the full ranking, not just the top 3. From this final screen you also have:

  • Summary: a question-by-question review, with the distribution of answers and the correct option for each one.
  • Ratings: players can rate the session from their devices, but only while you have this screen open. You can show the rating on your screen with the corresponding switch.
  • Restart: start a new session again with the same game.
  • Back to my Profile: close the session and return to your account.

Where the results are kept

The session itself is not saved anywhere as such. However, each player’s performance is recorded in the Reports section as if they had played a normal game of that Froggy Jumps (with their Accuracy score). For it to be saved, the player must have identified themselves before playing.

Frequently asked questions

Which games can I create a Multiplayer Session for?

For now, only for Froggy Jumps games. Every Froggy Jumps in My games has its Multiplayer Session button.

Do players need an Educaplay account?

No. They can identify with a temporary nickname or with a Guest code that you give them. Logging in with their account is optional and only links their results to a permanent profile.

How is it different from a Challenge?

In a Challenge each player takes part whenever they can, at their own pace, and the ranking updates with each game. In a Multiplayer Session everyone plays at the same time, live and hosted by you from a shared screen.

Is there a time limit to answer?

Not by default: the question stays open until everyone answers. If you want, you can start a countdown of 10, 20, 30 or 60 seconds to close it.

How are the points calculated?

With the Arcade score, which rewards speed: answering correctly adds points and answering sooner adds more. That score orders the podium. Separately, your Accuracy score (the percentage of correct answers) is saved in Reports.

Are the session results saved?

The session itself is not saved, but each identified player’s performance is kept in Reports as a normal game of that Froggy Jumps.

Can I stop new people from joining once the session has started?

Yes. Use the room lock to block new entries; you can do it in the waiting room or during the session.

Challenges: what they are and how they work

Videos may be out of date; the article text prevails in case of discrepancy.

What a Challenge is

A Challenge is a competition in which several players take part in a series of Educaplay games to get the best score. Each Challenge has a ranking that updates every time a player finishes a game. It's the way to gamify practice and motivate your students, colleagues or friends.

Creating a Challenge

  1. In your Educaplay account, go to My challenges.
  2. Click New challenge.
  3. Select the games you want to include and add them.
  4. Set the order in which the activities will be played.
  5. Click Publish.

Educaplay generates a Game Pin: a unique code you have to share with players so they can join.

Shortcut: creating a Challenge from a single game

If you're only going to use one game, you can create the Challenge directly from the game:

  1. Go to My games.
  2. Click the game's Options menu (···).
  3. Select Create challenge. Educaplay generates the Game Pin automatically.

How players join

Players join the Challenge by entering the Game Pin from:

  • game.educaplay.com, the page dedicated to joining Challenges.
  • The Have a Game Pin? section of the Educaplay homepage.

Before starting they have to identify themselves: with a temporary nickname, with a guest code you created, or by logging in with their Educaplay account. In Challenges, identification is always required.

How the competition works

Once inside, players complete the games one after another in the order you set. Scores add up and feed the Challenge's overall ranking.

They don't all need to play at the same time: each one joins when they can, as long as the Challenge is still active. The ranking updates with every entry.

Managing your Challenges

In My challenges you have the list of your Challenges. Each Challenge's row changes depending on whether any games have been completed:

  • Before the first game, the row shows the Game Pin (with its copy button) and, on the right, the eye icon —which opens the Results page with the Top 10 and the View report button— and the Options menu (···) with Edit, Create copy and Delete. While no one has played, the Finish option doesn't appear (it wouldn't make sense yet), but you can delete the Challenge.
  • Once at least one player has completed a game, the row shows the number of players and the ranking leader instead of the Game Pin. On the right there are three controls: a report icon (opens the Challenges report filtered by this Challenge), a Finish icon (asks for confirmation and closes the Challenge) and the expanded Options menu (···) with Top 10 results, View challenge, Edit, Create copy and Delete.

When you finish a Challenge, players can no longer join and the Challenge is saved at the bottom of the section, under Ended challenges. From there you can review its results or click New game to reactivate it (it's assigned a new Game Pin).

Frequently asked questions

What is the Game Pin?

It's the unique code Educaplay generates when you publish a Challenge. Players need it to join, from game.educaplay.com or from the Have a Game Pin? section of the homepage.

Do players need an Educaplay account?

No. They can also identify themselves with a temporary nickname or with a guest code you give them. Creating an account is optional and only adds the benefit of linking scores to a permanent profile.

Do they all have to play at the same time?

No. Each player joins when they can while the Challenge is active, and the ranking updates with every new game.

Can I reactivate a Challenge I've already finished?

Yes. At the bottom of My challenges you have the list of finished Challenges. Click New game to reactivate it: it becomes active again with a different Game Pin.

Where can I see the detailed results?

The eye icon shows the top 10 directly from the My challenges list. For all the data, click the Challenge's full report button: it takes you to the Reports section with the details of each participant and each game.

How is it different from a Multiplayer Session?

In a Challenge each player takes part whenever they can, at their own pace, and the ranking updates with each game. In a Multiplayer Session everyone plays at the same time, live and hosted by you from a shared screen. You have the full details in the tutorial Multiplayer Session: what it is and how it works.

Integrations with websites and platforms

How to integrate Educaplay into a website

Videos may be out of date; the article text prevails in case of discrepancy.

What the integration does

Your Educaplay games load inside your own website, blog or CMS, without the visitor having to open another tab.

Three ways to integrate

  • Iframe: you paste a block of HTML. It works on any site that accepts HTML. It's the universal option.
  • Official WordPress plugin: you paste the game's link into a block and it's embedded. Without touching HTML. Free.
  • HTML download: packages the game so you can host it on your own server. Available from the Academic plan.

Where to find the options

All the integration options are inside the game's Share box. You can open it from three places:

  • In My games: the share icon (three connected dots) next to each published game.
  • On the game's page: the same icon to the right of the title.
  • Right after publishing a game: Educaplay shows a confirmation screen with the button at hand.

Option A: embed with an iframe

In the Share box, below the link, is the Embed the game on your page with the iframe code block, ready to copy and paste.

  1. Click the copy button to the right of the code.
  2. On your website or blog, open the editor of the section where you want to embed the game.
  3. Paste the code into a block that accepts HTML. If your editor doesn't allow pasting HTML directly, open it in code mode and paste it there.
  4. Save and publish.

To adjust the size, change the iframe's width and height attributes. With width="100%", the game will take up all the available width on any device.

Option B: the official WordPress plugin

If your site is a WordPress, this free plugin saves you the iframe.

  1. Install the Embed Activities for Educaplay plugin from the official WordPress repository.
  2. In the page or post editor, add the Educaplay block.
  3. Paste the game's link that you copied from the Share box.
  4. Save and publish. The game is embedded, just like the YouTube block with a video URL.

Option C: download the game's HTML

With an Academic plan or Commercial plan, the Download block appears in the Share box, with the option to download the game's HTML. It lets you host it on your own server instead of embedding it from educaplay.com.

Cases where it makes sense:

  • Serving the game from your own domain.
  • Including it in closed web projects or intranets with no internet access (as long as the server serves it).
  • Integrating it into frameworks or systems that prefer local files over iframes.

Important limitations:

  • The downloaded HTML has to be served from a web server: it won't run by opening the file directly.
  • Game scores are not recorded in Educaplay's Reports when the game is served from your HTML.
  • To save scores in an LMS platform's gradebook, use the SCORM download (also from the Academic plan) or the LTI credentials in the Share box.

Sharing with just a link or a QR code

If you don't need to embed the game, in the Share box you have:

  • Direct link with a copy button. Useful for emails, social media or virtual classrooms.
  • QR code for the link. Useful for in-person sessions: you project the QR code and players scan it with their phone.

Player identification and scores

For scores to be saved in your Educaplay Reports section, players have to identify themselves before playing. In the game editor (the Options tab → Advanced settingsPrivacy) you can:

  • Make Player identification required (Nickname, Guest or Educaplay account).
  • Change the Visibility if you don't want the game to appear in search engines or in the Educaplay catalog.

These options require an Advanced plan, Academic plan or Commercial plan.

Pulling scores programmatically

If you embed the games on your own website and want to bring the scores into your systems, Educaplay offers a Reports API to query your players' scores programmatically. It's available on the Academic and Commercial plans, both individual and Team. It only returns plays from games served by Educaplay (iframe, plugin or link): plays from the self-hosted HTML copy (Option C) aren't synced with Educaplay, so they don't appear in the API either. You'll find the documentation at api.educaplay.com/docs/, also linked from Developers in Educaplay's footer.

Frequently asked questions

Do I need to know HTML to embed a game?

Usually not. If you paste the iframe into a visual editor it normally works; if your editor doesn't accept HTML in the direct content, you'll have to open code mode and paste it there. In WordPress you can skip the HTML with the free Embed Activities for Educaplay plugin: you paste the game's link and that's it.

How do I change the game's size on my page?

By changing the iframe's width and height attributes. With width="100%", the game will take up the full width of the section.

How does the WordPress plugin work?

It adds an Educaplay block to the editor. You paste the game's link and the plugin turns it into an embedded game, just like the YouTube block with a video URL. The plugin is called Embed Activities for Educaplay and is installed free from the official WordPress repository.

Can I download the game's HTML to host it myself?

Yes, from the Academic plan onwards. In the Share box, the Download block includes an HTML icon that packages the game so you can upload it to your own server. The HTML won't run by opening the file directly: it has to be served from a web server. And games on that copy don't sync with Educaplay's Reports.

Do players need an Educaplay account?

Not necessarily. Depending on how you've configured the game, they can identify themselves with a Nickname (just typing a name is enough), with a guest code or with their own Educaplay account. For scores to be saved, the game has to ask for identification before starting.

Are scores saved when someone plays from my site?

Yes, as long as the player identifies themselves before playing. The games are kept in your Educaplay Reports section. Exception: if you've downloaded the HTML and serve it from your server, those games don't sync with Educaplay.

Can I customize the game's appearance on my site?

Not through the iframe itself, but you can customize the game itself from its editor: add a background image or hide interface elements with an Advanced plan; apply your corporate colors, logo, corporate footer and hide the Educaplay brand with a Commercial plan.

Can I bring the scores into my own website or system?

Yes. Besides viewing them in your Reports section, with an Academic or Commercial plan you can use the Reports API to fetch the scores programmatically. The documentation is at api.educaplay.com/docs/. Note that the API doesn't include plays from the self-hosted HTML copy (Option C), since those aren't synced with Educaplay.

How to integrate Educaplay into Google Classroom

Videos may be out of date; the article text prevails in case of discrepancy.

What the integration does

Your students play Educaplay games from Google Classroom, without signing up, and their scores are automatically saved to the class gradebook.

Requirements

  • An Academic plan or Commercial plan. With lower plans you can try the integration with up to 5 games.
  • A Google Classroom account with a teacher role in at least one class.
  • To use the Educaplay add-on (option B): Google Workspace for Education Plus or Teaching and Learning Upgrade.

Two ways to integrate a game

  • Google Classroom button from Share: the most direct way. It works with any Google Classroom account.
  • Educaplay add-on: lets you create and set up games without leaving Classroom, and review all the game data from the platform itself. It requires the version of Workspace mentioned above.

Option A: the Google Classroom button from Share

  1. In Educaplay, open the Share box of the game you want to integrate.
  2. Click the Google Classroom button.
  3. If you have several Google accounts, choose the teacher one.
  4. The first time, accept the permissions Google requests for Educaplay.
  5. Select the class (or several classes at once) where you want to post the game.
  6. Choose how the activity will be graded: First grade (default) or Best grade.
  7. Click Post to Google Classroom.

If you prefer to finish setting up the assignment later, you can save it as a draft in Google Classroom. As a draft you'll be able to change the title and instructions, schedule the posting, set a due date or assign it to only some students.

Option B: the Educaplay add-on

Installing the add-on

  1. When creating a new assignment in Google Classroom, look for the Add-ons section at the bottom right.
  2. Click Search add-ons.
  3. Click See more or type Educaplay in the text box to find it, and add it.

If your Workspace restricts it, the administrator will have to install it from the Google Workspace Marketplace.

Using the add-on

Once installed, Educaplay appears among the add-ons when you create an assignment. It lets you:

  • Create new games directly from Google Classroom.
  • Attach games you've already created in Educaplay.
  • Set the grading to First or Best.
  • Adjust the usual options of a Classroom assignment: title, instructions, scheduling, due date or assignment to specific students.

When students finish playing, you can check within Classroom not only the scores but the detailed data of each game.

How the student sees it

They open the assignment in Google Classroom and play. They're automatically identified with the name they have in that class, without typing anything and without creating an Educaplay account.

Where the scores are shown

In the Google Classroom gradebook (the class's Grades tab), as the assignment's grade.

The games are also recorded in Educaplay's Reports section, where you can check scores, times and, with an Academic plan or Commercial, each player's specific answers too (including those to open questions).

Grading: First or Best

When integrating a game, you decide what happens if a student plays more than once:

  • First grade (default): the score from the first attempt is saved, regardless of later ones.
  • Best grade: the highest score across all attempts is saved.

Frequently asked questions

What's the difference between integrating from the Share button and using the add-on?

The Share button works with any Google Classroom account and lets you post a game to one or several classes with a few clicks. The Educaplay add-on requires Google Workspace for Education Plus or Teaching and Learning Upgrade, and additionally lets you create and set up games without leaving Classroom and review all the game data from the platform itself.

Can I post the same game to several classes at once?

Yes. In the class selection box (both from the Share button and from the add-on) you can tick all the classes you want. Educaplay will create the same assignment in each one with a single click.

Do my students have to create an Educaplay account to play?

No. When they open the game from Google Classroom they're automatically identified with the name they have in that class.

Where are the scores saved?

In the Google Classroom gradebook as the assignment's grade, and also in Educaplay's Reports section with more detailed data on each game.

What happens if a student plays the same game several times?

It depends on the option you chose when integrating the game. With First grade, the score from the first attempt is saved; with Best grade, the highest across all attempts.

Can I schedule the assignment or set a due date?

Yes. When you post the game to Google Classroom you can save it as a draft or set it up like any other assignment: change the title and instructions, schedule the posting date, set a due date or assign it to only some students.

Can I try the integration with a free account?

Yes. With any plan below Academic, your account can integrate up to 5 games into Google Classroom (or any other platform) so you can see how it works. After that you need the Academic plan or the Commercial plan.

How to integrate Educaplay into Canvas

Videos may be out of date; the article text prevails in case of discrepancy.

What the integration does

Your students play Educaplay games from Canvas, without signing up, and their scores are automatically saved to the gradebook.

Requirements

  • An Academic plan or Commercial plan. With lower plans you can try the integration with up to 5 games.
  • Being a Canvas administrator (to install it across the whole organization) or a teacher of a course (to install it just in that course).

Your LTI credentials

  1. In Educaplay, go to Connect.
  2. Choose LTI 1.3 advantage or LTI 1.1 in the selector on the right.
  3. Copy the data that appears. You'll need it when registering the tool in Canvas.

With LTI 1.3 you only need the Launch URL. With LTI 1.1 you need the Launch URL, Consumer key and Shared secret.

Where to register Educaplay: account or course

  • At account level: the administrator does it once and it becomes available in all courses. Recommended for institutions.
  • At course level: a teacher does it in their course. It only affects that course.

The procedure is the same in both cases. Only the entry point changes: Admin → your account → Settings, or Course → Settings.

One Educaplay account per installation

LTI credentials belong to a specific Educaplay account. All the teachers who use that installation see the same games: the ones published in that account.

If each teacher has their own Educaplay account, install one tool per teacher (at account level with distinctive names, or each teacher in their own course).

Registering Educaplay in Canvas

Go to Settings → Apps tab → + App, and choose one of the three options below.

Option A: LTI 1.3 with + LTI Registration

The most convenient one. Only available in Canvas SaaS and recent versions. Requires being an account administrator.

  1. Admin → your account → Developer Keys+ Developer Key+ LTI Registration.
  2. Paste the LTI 1.3 advantage Launch URL into the Dynamic Registration URL field and click Continue.
  3. Accept the default permissions and placements.
  4. Turn the key on with the toggle and copy the Client ID.
  5. In Settings → Apps → + App, choose By Client ID, paste the Client ID and submit.

Option B: LTI 1.1 via Edu App Center URL

Useful if you don't have Dynamic Registration in your Canvas.

  1. In the + App form, type By URL.
  2. Fill in:
  • Name: Educaplay
  • Consumer Key: your Educaplay Consumer key
  • Shared Secret: your Educaplay Shared secret
  • Config URL: https://www.eduappcenter.com/configurations/aekstx7v3v38rb54.xml
  1. Click Submit.

Option C: LTI 1.1 manual entry

  1. In the + App form, leave the type as Manual Entry.
  2. Fill in:
  • Name: Educaplay
  • Consumer Key: your Consumer key
  • Shared Secret: your Shared secret
  • Launch URL: your Launch URL
  • Privacy: Public (required for grades to arrive with the student's name).
  1. Click Submit.

Creating an assignment with a game

  1. In the course, go to Assignments+ Assignment.
  2. Set a name and points (for example, 10).
  3. In Submission Type, choose External Tool.
  4. Click Find, select Educaplay and click Select.
  5. Choose the game from the Educaplay selector.
  6. Click Save & Publish.

How the student sees it

They open the assignment and see the game loaded inside Canvas. They click Start and play. They don't need to sign up for Educaplay.

Where the scores are shown

In the course → Grades. Each assignment has its column; each cell shows the student's score.

The games are also recorded in Educaplay's Reports section, where you can check scores, times and, with an Academic plan or Commercial, each player's specific answers too (including those to open questions).

SCORM as an alternative

If you can't use LTI, you can upload a game to Canvas as a SCORM package. Available only in some Canvas editions: Canvas SaaS (Institution and Enterprise) includes it by default, and Canvas Free for Teachers also does in some regions. Self-hosted open source Canvas LMS doesn't include it and requires connecting an external service (typically SCORM Cloud).

The flow: you download the game's SCORM .zip from Educaplay (the Share box → Download, or from My gamesOptions menu (···) → Download) and upload it in the course from ImportSCORM Package.

LTI is preferable in almost all cases: you don't have to download the package again when a game is updated, files aren't duplicated in the course storage and the games are also recorded in Educaplay's Reports. With SCORM, the games only live inside Canvas: they don't appear in Educaplay's Reports. Use SCORM only when LTI isn't viable or you need the game to travel in a self-contained file.

Frequently asked questions

At what level should I register Educaplay, account level or a specific course?

Account if you want Educaplay to be automatically available in all the organization's courses: the Canvas administrator has to do it and teachers don't have to deal with credentials. Course if you only need it for a specific course or if you're not an administrator, so you set it up yourself from the course options.

Which LTI version should I use, 1.1 or 1.3?

LTI 1.3 if your Canvas supports it (the + LTI Registration button in Developer Keys): registration is automatic in a single step and you don't have to paste credentials. LTI 1.1 is the classic version, it requires copying the Consumer key and Shared secret by hand and is used when your Canvas isn't recent enough or when you register the tool directly in a course. Both versions work equally well for the student and for the gradebook.

Do my students need an Educaplay account?

No. Canvas sends the student's data (name and email) to Educaplay automatically. The student enters the game already identified and their score is linked to their Canvas user.

Can I change the game of an assignment that's already created?

Yes. Edit the assignment, click Find again and choose another game. The scores generated from that moment on will be assigned to the new game.

How do I add several games to the same course?

Create one assignment for each game. Each assignment will have its own column in the gradebook, so you can see each student's performance game by game.

Are the scores saved automatically or do I have to do something?

Yes. When a student finishes the game, Educaplay sends the score to Canvas and it appears in the gradebook within a few seconds. No manual intervention is needed.

Does it work with all types of games?

Any Educaplay game that has a score: Crosswords, Word Searches, Quizzes, Froggy Jumps, Yes or No, Line Up, Memory, Matching, etc.

What happens if a student plays the same assignment several times?

Educaplay sends the score of each game and Canvas saves the last one it receives (it overwrites the previous one). Unlike other LMSs, Canvas doesn't offer "First", "Best" or "Average" options for External Tool type assignments: the visible grade is always the one from the last game. If you want to limit it to a single attempt, in the assignment options set Submission Attempts to 1 (in general, Instructure recommends leaving it at Unlimited for External Tool type assignments and letting the tool manage the attempts).

Can I try the integration with a free account?

Yes. With any plan below Academic, your account can launch up to 5 games through LTI. It's ideal for checking the flow (tool registration, game selection, gradebook) before moving to the Academic plan or the Commercial plan, which don't have that limit.

The + LTI Registration option doesn't appear in Developer Keys, what do I do?

It means your Canvas doesn't support Dynamic Registration LTI 1.3 (that option only appears in Canvas SaaS and in recent versions of Canvas LMS). Use option B (via Edu App Center URL) or option C (Manual Entry). The result for the students is the same.

I've registered Educaplay at account level but it doesn't appear when creating an assignment, what do I do?

It's a Canvas backend caching detail: tools registered at account level sometimes take a moment to appear in the selection box when creating an assignment. Refreshing the course page is usually enough, or creating any other tool to trigger the internal refresh. If you're in a hurry, you can also register the tool at course level temporarily to use it in the meantime.

If Educaplay is installed at account level, does each teacher see their own games?

No. An LTI installation points to a single Educaplay account (the one for the credentials the administrator pasted), so all the teachers who use it will see the same games: the ones published in that account. If each teacher has their own Educaplay account and wants to use their own games, there are two options: each teacher registers Educaplay in their own course with their credentials, or the administrator registers several account-level installations with distinctive names such as Educaplay Teacher A, Educaplay Teacher B, etc.

How to integrate Educaplay into Moodle

Videos may be out of date; the article text prevails in case of discrepancy.

What the integration does

Your students play Educaplay games from Moodle, without signing up, and their scores are automatically saved to the gradebook.

Requirements

  • An Academic plan or Commercial plan. With lower plans you can try the integration with up to 5 games.
  • Being a Moodle site administrator (to install it across the whole site) or a teacher of a course (to install it just in that course).

Your LTI credentials

  1. In Educaplay, go to Connect.
  2. Choose LTI 1.3 advantage or LTI 1.1 in the selector on the right.
  3. Copy the data that appears. You'll need it when registering the tool in Moodle.

With LTI 1.3 you only need the Launch URL. With LTI 1.1 you need the Launch URL, Consumer key and Shared secret.

Where to register Educaplay: site or course

  • At site level (recommended for institutions): the administrator does it once and it becomes available in all courses. LTI 1.3 is used.
  • At course level: a teacher does it in their own course. It only affects that course. LTI 1.1 is used.

One Educaplay account per installation

LTI credentials belong to a specific Educaplay account. All the teachers who use that installation see the same games: the ones published in that account.

If each teacher has their own Educaplay account, install one tool per teacher: the administrator registers several LTI 1.3 tools at site level with distinctive names, or each teacher configures LTI 1.1 in their own course.

Registering Educaplay in Moodle

Option A: LTI 1.3 at site level (recommended)

Only the site administrator can register LTI 1.3 tools. Once registered, any teacher can use it in their courses without dealing with credentials.

  1. Go to Site administrationPluginsExternal toolManage tools.
  2. Paste the LTI 1.3 advantage Launch URL into the Tool URL field and click Add LTI Advantage.
  3. Moodle automatically completes the rest of the configuration (Client ID, JWKS, OIDC, redirect URIs).
  4. Go back to Manage tools and find the new Educaplay card. Click the green Activate button.
  5. In the course where you want to use it, go to MoreLTI External tools and turn on the Show in activity chooser toggle.

If you need to connect several Educaplay accounts, repeat these steps with each account's LTI 1.3 URL and give them distinctive names.

Option B: LTI 1.1 at course level

Any teacher of the course can register the tool without asking the administrator for permissions. You have to fill in the credentials by hand and, above all, turn on the grading services.

  1. In the course, click MoreLTI External toolsAdd tool.
  2. Fill in:
  • Tool name: Educaplay
  • Tool URL: your Launch URL
  • LTI version: LTI 1.0/1.1
  • Consumer key: your Consumer key
  • Shared secret: your Shared secret
  1. Expand Services and turn on IMS LTI Assignment and Grade Services (grade synchronization), IMS LTI Names and Role Provisioning (retrieve member information) and Tool Settings.
  2. Expand Privacy and set Always for Share launcher's name with tool, Share launcher's email with tool and Accept grades from the tool. Without this, the grades won't reach the gradebook.
  3. Save.

Creating an activity with a game

  1. In the course, with Edit mode turned on, click +Activity or resource.
  2. Select the Educaplay LTI tool.

With LTI 1.3: click Select content, choose the game from the selector and save.

With LTI 1.1: name the activity and save. The first time you open the activity, Educaplay will show the selector to choose the game; from then on it stays linked.

How the student sees it

They open the activity and see the game loaded inside Moodle. They click Start and play. They don't need to sign up for Educaplay.

Where the scores are shown

In the course → Grades. Each activity has its column; each cell shows the student's score.

The games are also recorded in Educaplay's Reports section, where you can check scores, times and, with an Academic plan or Commercial, each player's specific answers too (including those to open questions).

SCORM as an alternative

If you can't use LTI (for example, because you don't have administrator access and prefer not to configure LTI 1.1, or because the activity is going to be very one-off), you can upload the game as a SCORM package. Moodle includes native SCORM support.

Download the SCORM 1.2 or 2004 .zip from Educaplay: the Share box → Download section, or from My gamesOptions menu (···) → Download.

To upload it, in the course with Edit mode turned on, add an activity of type SCORM package and drag the .zip into the Package block. The scores are saved automatically to the gradebook.

LTI is preferable in almost all cases: you don't have to download the package again when a game is updated, files aren't duplicated in the course storage and the games are also recorded in Educaplay's Reports. With SCORM, the games only live inside Moodle: they don't appear in Educaplay's Reports.

Frequently asked questions

At what level should I register Educaplay, site level or a specific course?

At site level if you want Educaplay to be automatically available in all courses: the administrator does it with LTI 1.3 and teachers don't have to deal with credentials. At course level if you're not an administrator or only need it for a specific course: you configure it with LTI 1.1 from the course menu.

Which LTI version should I use, 1.1 or 1.3?

LTI 1.3 at site level if you have administrator access: registration is practically automatic and teachers don't touch anything. LTI 1.1 at course level if you're not an administrator or if each teacher has their own Educaplay account and prefers to configure it in their own course. Both versions work equally well for the student and for the gradebook.

Why does LTI 1.1 need me to turn on Services and Privacy?

Because Moodle doesn't send grades or student data by default in LTI 1.1, for privacy reasons. If you don't turn on those options, Educaplay loads the game, but when the game finishes it has no one to link the grade to and nowhere to return it. In LTI 1.3 it's handled automatically when the tool is registered.

Do my students need an Educaplay account?

No. Moodle sends the student's data (name and email) to Educaplay automatically. The student enters the game already identified and their score is linked to their Moodle user.

How do I choose which game loads in each activity?

In LTI 1.3 the selector appears when you create the activity, when you click Select content. In LTI 1.1 it appears the first time the activity is opened and, from that moment on, the chosen game stays linked.

Can I change the game of an activity that's already created?

Yes. Edit the activity and use the selector again: in LTI 1.3 from Select content; in LTI 1.1, by deleting the previous link so the selector shows again. The new scores will be assigned to the new game.

How do I add several games to the same course?

Create one activity for each game. Each activity will have its own column in the gradebook, so you can see each student's performance game by game.

Are the scores saved automatically or do I have to do something?

Yes. When a student finishes the game, Educaplay sends the score to Moodle and it appears in the gradebook within a few seconds. No manual intervention is needed.

Does it work with all types of games?

Yes. The integration works with any Educaplay game that has a score: Crosswords, Word Searches, Quizzes, Froggy Jumps, Yes or No, Line Up, Memory, Matching, etc.

What happens if a student plays the same activity several times?

Educaplay sends the score of each game. Moodle, by default, saves the last one; in the activity's grading options you can change the criterion (first score, best, average, etc.).

Can I try the integration with a free account?

Yes. With any plan below Academic, your account can launch up to 5 games through LTI. It's ideal for checking the flow (registration, game selection, gradebook) before moving to the Academic plan or the Commercial plan, which don't have that limit.

I've done all the steps and the grade doesn't appear in the gradebook, what should I check?

The most common causes are: in LTI 1.1, not having turned on the grading Services or Accept grades from the tool; in LTI 1.3, the tool card still being in Pending status without Activate having been clicked; or the Show in activity chooser toggle being off in the course. It's also worth verifying that the test is being done with an enrolled student, not with a teacher (teachers don't appear as a row in the gradebook).

If Educaplay is installed at site level, does each teacher see their own games?

No. An LTI installation points to a single Educaplay account, so all the teachers see the same games: the ones published in that account. If each teacher has their own Educaplay account, there are two options: each teacher configures LTI 1.1 in their own course with their credentials, or the administrator registers several site-level installations with distinctive names such as Educaplay Teacher A, Educaplay Teacher B, etc.

How to integrate Educaplay into Microsoft Teams

Videos may be out of date; the article text prevails in case of discrepancy.

What the integration does

Your students play Educaplay games inside their Microsoft Teams Class, without signing up, and their scores are automatically saved to the class gradebook.

Requirements

  • An Academic plan or Commercial plan. With lower plans you can try the integration with up to 5 games.
  • Microsoft Teams for Education, with a Class type team. It doesn't work with personal accounts, Teams Business or Enterprise, or with teams that aren't Classes.
  • Your Microsoft 365 administrator has granted Educaplay the permissions (just once per organization).

How to know if you have Microsoft Teams for Education

Any of these signs confirms it:

  • When you create a new team in Teams, the Class type appears among the options.
  • Your classes have a side menu with Home, Class Notebook, Class Materials, Assignments, Grades, Insights and Reflect.
  • Your account has a Microsoft 365 A1, A3 or A5 license (or Office 365 A1, A3 or A5). A1 is free for verified educational institutions.

If you're not sure, ask your institution's Microsoft 365 administrator.

Administrator permissions (just once)

The first time, the Microsoft 365 tenant administrator has to grant Educaplay permissions so it can create assignments in classes. It's an action done just once per organization and stays valid forever. Without these permissions, teachers and students will see the message "Needs admin approval".

  1. In Educaplay, open the Share game box of any game and, under Integrate it into your platform, click the M. Teams button.
  2. On the Share on Microsoft Teams screen, inside the Grant permissions box, click Grant.
  3. Sign in with the tenant administrator account (teacher or student accounts won't be able to continue).
  4. Review the permissions Educaplay requests and click Accept.

Posting a game to a class

Once the permissions are granted, any teacher of a Class can post a game from Educaplay.

  1. In Educaplay, open Share game for the game you want to post and click M. Teams.
  2. Below the Grant permissions box, click Share.
  3. Sign in with your Microsoft account (the first time, Microsoft will ask for your consent for Educaplay to access your classes and assignments; accept it).
  4. Tick the class or classes where you want to post the game (you can select several at once).
  5. In the Grade to save selector, choose First grade or Best grade.
  6. Click Share to post immediately, or Save draft to Microsoft Teams if you want to finish setting up the assignment in Teams (schedule the posting, due date, assignment to specific students…).

If you've created a new class in Teams and it doesn't appear in the list, click Refresh in the Refresh classes section: Educaplay queries the list from Microsoft again.

How the student sees it

The assignment appears both in the class's General channel (as a message from the Assignments bot) and in their personal Assignments section. Clicking View assignment opens the card with the link to the game; clicking it loads the game, automatically identifying the student with their name in Teams.

When the student finishes the game, Educaplay sends the score to Teams automatically and the assignment switches to Returned status without the student having to click Turn in.

Where the scores are shown

Inside the class in Teams, click Grades in the side menu. You'll see one column per assignment, one row per student and the grade in the corresponding cell. You can export the gradebook to Excel.

The games are also recorded in Educaplay's Reports section, where you can check scores, times and, with an Academic plan or Commercial, each player's specific answers too (including those to open questions).

Grading: First or Best

You decide it when you post the assignment from Educaplay. If you change it afterwards, it will only affect the new assignments you post, not the ones already in Teams.

  • First grade (default): the score from the first attempt is saved, regardless of later ones.
  • Best grade: the highest score across all attempts is saved.

Frequently asked questions

Does it work with any Microsoft Teams?

No. It requires Microsoft Teams for Education and is only posted inside a Class type team. Personal accounts, the Business or Enterprise versions (not Education) and teams that aren't Classes are not compatible.

How do I know if I have Teams for Education?

The most reliable signs are: that the Class type appears when you create a team, that your classes have a side menu with Class Notebook, Class Materials, Assignments, Grades, Insights and Reflect, or that your account has a Microsoft 365 A1, A3 or A5 license (or the equivalent Office 365). If in doubt, ask your institution's Microsoft 365 administrator.

Why does Microsoft tell me I need admin approval?

Because the permissions Educaplay needs to create assignments can only be granted by your organization's administrator. Ask them to go into Educaplay, open the Share game box of any game, click M. Teams → Grant and accept the permissions with their administrator account. After that, all the teachers and students in the organization will be able to use Educaplay with your classes.

Can I post the same game to several classes at once?

Yes. On the Share on Microsoft Teams screen you can tick as many classes as you want before clicking Share. Educaplay will create the same assignment in each one with a single click.

I've created a new class in Teams and it doesn't appear in the list, what do I do?

On the same Share on Microsoft Teams screen, below the buttons, there's a Refresh classes section with a Refresh button. Click it: Educaplay queries Microsoft again and the new class should appear.

How do I finish setting up the assignment (due date, scheduling, assignment)?

Click Save draft to Microsoft Teams instead of Share. The assignment is created as a draft in Teams and from there you can adjust the title, the instructions, schedule the posting date, set a due date and time or assign it to only some students before posting it.

Do my students need an Educaplay account?

No. When they enter the game from the Teams assignment they are automatically identified with the name they have in the class. The score is linked to their Teams user.

Does the student have to click Turn in for the grade to reach the gradebook?

No. When the student finishes the game, Educaplay sends the score to Teams automatically and the assignment switches to Returned status without the student having to turn it in manually.

Can I try the integration with a free account?

Yes. With any plan below Academic, your account can integrate up to 5 games into Microsoft Teams (or any other platform) so you can see how it works. After that you need the Academic plan or the Commercial plan.

Plans

Advanced plan: faster and ad-free

Videos may be out of date; the article text prevails in case of discrepancy.

What it includes compared to the Basic plan

  • No advertising in your games or in the rest of Educaplay.
  • No pause between creations: create games one after another.
  • Ray with no usage limit.
  • Your own videos: up to 5 GB of quota.
  • Text to speech: up to 1,000 characters per game.
  • Advanced game options: Privacy, Background image, Final message and all the “Hide…” options.
  • Reports with scores from the last 3 months (on the Basic plan they're kept for 1 month).
  • Lists (up to 3) and Guests (up to 5 simultaneous).

No advertising

While you have the Advanced plan active, neither you nor the people who play your games will see ads in Educaplay. Only linked YouTube videos may keep showing their own ads.

Fast creation with no pauses

With the Basic plan, after several creations in a row a one-hour pause applies before you can create the next game. With the Advanced plan that pause disappears.

Create games with Ray (AI) with no limit

Ray is Educaplay's AI assistant: you give it a topic, a PDF or an explanation and it prepares the game for you in under a minute. With the Basic plan you have 5 free uses to try it; with the Advanced plan you can use it as many times as you want.

Upload your own videos (5 GB)

As well as linking YouTube videos with no limit, you can upload your own videos with a 5 GB quota. The quota adds up the optimized size of each video multiplied by the number of times you use it in your games (a 200 MB video used 5 times consumes 1 GB).

Convert text to speech

Convert any of the game's text into audio, with a quota of up to 1,000 characters per game. Useful for prompts, hints or definitions without having to record anything.

Advanced game options

In the editor's Options tab, below the Default options, is the Advanced options block. With the Advanced plan all of them are unlocked except the four corporate-image ones, which are reserved for the Commercial plan.

Privacy

  • Visibility: by default it's Public (the game appears in search engines and in Educaplay's catalog), but you can change it to Hidden (only those who have the link can access it).
  • Player identification: switch it from Optional to Required so that no one plays without identifying themselves. You choose the accepted methods: Nickname, Guest or Educaplay account.

Background image

Customize the game with a background image (JPG, PNG or GIF). The rest of the Game design block (Colors, Logo, Corporative footer and Hide Educaplay identity) is reserved for the Commercial plan.

Other options

  • Final message: text shown when the activity is completed (congratulations, a hint, an Escape Room code…).
  • Hide answers: the end screen doesn't show the correct answers.
  • Hide restart button: players won't be able to restart when they finish.
  • Hide Top 10 ranking: the ranking of the best results isn't shown.
  • Hide social media: the buttons to share the result don't appear.

Sharing and integrating your games

Share them with a link, QR code, iframe (including Educaplay's WordPress plugin) or download them as a printable PDF to play on paper (up to 5 games on the Advanced plan).

With the Basic plan and with the Advanced plan you have 5 uses to try the integrations with Google Classroom, Microsoft Teams and LTI platforms (Moodle, Canvas, etc.). The SCORM download isn't available on this plan; it's included from the Academic plan onwards.

Reports (3 months)

In the Reports section you see the scores and the time of the games from the last 3 months. Saving starts from the date you subscribed to the plan; it doesn't work retroactively.

To also see all the players' answers, including those to open questions, you need the Academic plan or the Commercial plan.

Guests

Guest codes are 9-letter codes you generate from My Guests for your recurring players. You decide the name their results are saved under and you save them from having to create an account.

Guests can also create games without signing up, supervised by you: what they create is only published from your profile. On both the Basic plan and the Advanced plan you can have up to 5 active simultaneous Guests.

Also included: Basic plan features

The Advanced plan keeps everything you already had with the Basic plan, without its caps or its advertising:

  • Unlimited games in any of the 19 available types (Crosswords, Word Searches, Quizzes, Froggy Jumps, Yes or No, Line Up, Memory, Matching, etc.).
  • Unlimited players, even at the same time, without them having to create an Educaplay account.
  • Ray assistant: create games from a topic, a PDF or an explanation.
  • Sharing and publishing games: direct link, QR code, iframe code for a website or blog and the official WordPress plugin.
  • Linked YouTube videos in your games, with no limit.
  • Integrations with Google Classroom, Microsoft Teams (Classes) and LTI platforms (Moodle, Canvas, Blackboard, etc.). With the Basic plan, you can try the integration with up to 5 games per platform.
  • Reports section: check your players' games with scores and times.

Team Plan

If you need several Advanced plans for your team, you can take out a Team Plan with as many licenses as you need. The more licenses, the lower the price per license. The plan administrator assigns the licenses from their panel.

You can also set these options as defaults for all your games —and even apply them in bulk to the ones you've already created— from the Customize games page in your account.

Frequently asked questions

What does the Advanced plan include that the Basic one doesn't?

No advertising, no pause between creations, Ray with no limit, your own videos (up to 5 GB), text to speech, all the Advanced game options and Reports with the last 3 months of scores.

Is advertising removed from all games?

Yes. While you have the plan active, neither you nor the people who play your games will see advertising in Educaplay. Only linked YouTube videos may show their own ads.

Can I customize the colors or add my logo?

No. The Colors, Logo, Corporative footer and Hide Educaplay identity options are reserved for the Commercial plan. The Advanced plan does include the game's Background image.

Do I have a limit on using Ray?

No. With the Advanced plan you can use it as many times as you want. The 5-use limit is for the Basic plan.

How long are scores kept in Reports?

The last 3 months. If you need more history (one year or five years), you'll have to move to the Academic plan or the Commercial one.

Can I integrate my games into Google Classroom, Moodle or Canvas?

Yes, with 5 free uses on each integration. For unlimited integrations, you need the Academic plan or the Commercial one.

What if we need several Advanced plans for the whole team?

You can take out a Team Plan with as many licenses as you need. The price per license goes down as you add more.

Academic plan: teach with maximum comfort

Videos may be out of date; the article text prevails in case of discrepancy.

What changes compared to the Advanced plan

What had a limit in the Advanced plan no longer has one here:

  • Unlimited integrations with Google Classroom, Microsoft Teams and LTI platforms (Moodle, Canvas, etc.).
  • Unlimited download as a printable PDF and SCORM and HTML download.
  • Unlimited text-to-speech audio.
  • Your own videos up to 25 GB (5 GB on the Advanced plan).
  • Unlimited Lists and Guests.
  • Expanded Reports: one year of history and it includes each player's answers, including those to open questions.

You keep everything from the Advanced plan: no advertising, no pauses, Ray with no limit and all the Advanced game options (except the four corporate-image ones, which are still reserved for the Commercial plan).

Unlimited integrations

With the Basic plan and with the Advanced plan you have 5 uses per integration. With the Academic plan that limit disappears and you can integrate your games as many times as you want into:

  • Google Classroom: your players play from Classroom and the score is automatically saved to the gradebook.
  • Microsoft Teams (only Teams Classes, in the education version): the same as Classroom, with automatic saving.
  • LTI platforms: Moodle, Canvas, Blackboard and any other compatible platform. The score is saved to the platform's gradebook.

In the Help Center you have specific tutorials for each platform.

Unlimited download and printing

The 5-game cap of the Advanced plan disappears: you can download all the games you want as a printable PDF to play on paper. Ideal for class reviews, worksheets or activities without devices.

The SCORM download and the HTML package are also unlocked, so you can upload the game to an LMS via SCORM (with score saving) or host it on your server (remember that the HTML has to be served from a web server; it doesn't run by opening the file directly).

Unlimited audio (text to speech)

Text-to-speech conversion becomes unlimited. If you create the game with Ray, you can also ask it to generate the audio for all the elements at once, from its Output content option.

Your own videos up to 25 GB

You keep linked YouTube videos with no limit and the quota for your own videos goes up from 5 GB to 25 GB. The quota adds up the optimized size of each video multiplied by the number of times you use it.

Unlimited Lists and Guests

  • Lists: group your games into as many as you need (on the Advanced plan the cap is 3).
  • Guests: create as many 9-letter Guest codes as you need (on the Advanced plan, up to 5 simultaneous).

Expanded Reports (1 year)

Reports keep the games' data for one year (3 months on the Advanced plan). You'll see:

  • Scores and the time of each game.
  • All of each player's attempts.
  • Each player's answers, including those to open questions.

Saving starts from the date you subscribed to the plan; it doesn't work retroactively.

Visibility only for Guests or integrations

In the Advanced game options, as well as Public and Hidden, with the Academic plan Visibility can be restricted to your My Guests list or only to your integrations (Google Classroom, Moodle, Canvas, etc.). Useful for keeping your games out of the search engine and Educaplay's public catalog and accessible only from the environments you control.

No Player identification link

With the Academic plan, in the Player identification option you can choose No identification so that the player doesn't even see the link to identify themselves.

Also included: Advanced plan features

The Academic plan keeps everything from the Advanced plan:

  • No advertising in your games or in the rest of Educaplay (linked YouTube videos keep their own ads).
  • No pause between creations: create games one after another with no waiting.
  • Ray with no usage limit.
  • Your own videos with a storage quota.
  • Text-to-speech conversion for the game's elements.
  • Advanced game options: Privacy (Visibility and Player identification), Background image, Final message, Hide answers, Hide restart button, Hide Top 10 ranking and Hide social media.
  • Lists and Guests to group your games and to identify your recurring players.

Also included: Basic plan features

And, of course, also everything that was already in the Basic plan:

  • Unlimited games in any of the 19 available types (Crosswords, Word Searches, Quizzes, Froggy Jumps, Yes or No, Line Up, Memory, Matching, etc.).
  • Unlimited players, even at the same time, without them having to create an Educaplay account.
  • Ray assistant: create games from a topic, a PDF or an explanation.
  • Sharing and publishing games: direct link, QR code, iframe code for a website or blog and the official WordPress plugin.
  • Linked YouTube videos in your games, with no limit.
  • Integrations with Google Classroom, Microsoft Teams (Classes) and LTI platforms (Moodle, Canvas, Blackboard, etc.). With the Basic plan, you can try the integration with up to 5 games per platform.
  • Reports section: check your players' games with scores and times.

Team Plan

If your institution or your team needs several Academic plans, you can take out a Team Plan with as many licenses as you need. The price per license goes down as you add more. The plan administrator assigns the licenses from their panel.

You can also set these options as defaults for all your games —and even apply them in bulk to the ones you've already created— from the Customize games page in your account.

Guests and Reports APIs

With the Academic plan you can use the Guests and Reports APIs to manage your guests and query your players' scores from your own systems. They're also available on the Commercial plan and on the Team versions of both. Documentation at api.educaplay.com/docs/ (Developers link in the footer).

Frequently asked questions

What does the Academic plan include that the Advanced one doesn't?

Unlimited integrations (Google Classroom, Microsoft Teams, LTI), unlimited download as a printable PDF, SCORM and HTML download, unlimited text-to-speech audio, your own videos up to 25 GB, unlimited Lists and Guests and Reports with one year of scores and answers (including those to open questions).

What's the difference with the Commercial plan?

The Commercial plan adds customization with corporate image (Colors, Logo, Corporative footer and Hide Educaplay identity), extends the Reports history to five years and removes the video quota (on the Academic plan it's limited to 25 GB).

Can I customize the games with my logo or my corporate colors?

No, that customization belongs to the Commercial plan. With the Academic one you can add a Background image to each game and you keep all the other Advanced options.

Can I print my games to play on paper?

Yes. You can download all the games you want as a printable PDF (on the Advanced plan the cap is 5 games).

Can I download my games to use them outside Educaplay?

Yes. As well as the printable PDF, you can download them in SCORM (to upload them to an LMS and save the score there) or as an HTML package for your website. The HTML doesn't run directly from a device: it has to be uploaded to a server.

Do the integrations work on any platform?

Yes. Native integration with Google Classroom and with Microsoft Teams Classes (education version). For other platforms (Moodle, Canvas, Blackboard, etc.) the LTI technology is used, which is also a standard.

How long does the Reports section keep the data?

One year, from the date you subscribed to the plan. You'll see scores, attempts and answers (including open questions).

Can I create all of a game's audio automatically?

Yes. Text-to-speech conversion is unlimited. If you use Ray to create the game, in its Advanced options you can turn on audio generation so that each game element has its own automatically.

Do I have a limit on Guests or Lists?

No. You can create as many as you want. On the Advanced plan, simultaneous Guests are limited to 5 and Lists to 3.

What if we're an institution and need several licenses?

You can take out a Team Plan with as many Academic plans as you need. The more licenses it includes, the lower the price per license.

Commercial plan: boost your brand

Videos may be out of date; the article text prevails in case of discrepancy.

What changes compared to the Academic plan

  • Corporate image in the games: Colors, Logo, Corporative footer and Hide Educaplay identity.
  • Unlimited videos of your own (on the Academic plan they're limited to 25 GB).
  • Reports with five years of history (one year on the Academic plan).

You keep everything from the Academic plan: no advertising, no pauses, Ray with no limit, unlimited integrations and audio, SCORM/HTML/PDF downloads, unlimited Lists and Guests and the rest of the Advanced game options.

Your corporate image in the games

Inside the editor's Advanced optionsGame design block, the Commercial plan unlocks four options that no other plan includes:

Colors

Replace Educaplay's corporate colors with your brand's. There's a Main color that's applied to the most visible elements and, by default, defines the palette for the rest. If you need more control, turn on Advanced editing to choose the color of each component.

Logo

Replace the Educaplay brand with your own logo (JPG, PNG or GIF). Upload it or select it from your Media files.

Corporative footer

Add a corporate footer on the game's start screen.

Hide Educaplay identity

Turn on Hide Educaplay identity so that Educaplay's logo and corporate footer disappear. The brand also disappears automatically when you add your own logo.

Unlimited videos of your own

You keep linked YouTube videos with no limit and the quota for your own videos becomes unlimited (on the Academic plan it's limited to 25 GB). Upload them once and use them in all the games you need.

Reports with five years of history

The Reports section keeps the games' data for five years (one year on the Academic plan, three months on the Advanced one). You'll see:

  • Scores and the time of each game.
  • All of each player's attempts.
  • Each player's answers, including those to open questions.

Saving starts from the date you subscribed to the plan; it doesn't work retroactively.

Also included: Academic plan features

The Commercial plan keeps everything from the Academic plan:

  • Unlimited integrations with Google Classroom, Microsoft Teams and LTI platforms. With the Basic plan, you can try the integration with up to 5 games per platform.
  • Unlimited download as a printable PDF, and SCORM and HTML downloads.
  • Unlimited text-to-speech audio.
  • Unlimited Lists and Guests.
  • Expanded Reports: extended history and detailed answers from each player, including those to open questions.

Also included: Advanced plan features

And everything from the Advanced plan:

  • No advertising in your games or in the rest of Educaplay (linked YouTube videos keep their own ads).
  • No pause between creations: create games one after another with no waiting.
  • Ray with no usage limit.
  • Your own videos with a storage quota.
  • Text-to-speech conversion for the game's elements.
  • Advanced game options: Privacy (Visibility and Player identification), Background image, Final message, Hide answers, Hide restart button, Hide Top 10 ranking and Hide social media.
  • Lists and Guests to group your games and to identify your recurring players.

Also included: Basic plan features

And, of course, also everything that was already in the Basic plan:

  • Unlimited games in any of the 19 available types (Crosswords, Word Searches, Quizzes, Froggy Jumps, Yes or No, Line Up, Memory, Matching, etc.).
  • Unlimited players, even at the same time, without them having to create an Educaplay account.
  • Ray assistant: create games from a topic, a PDF or an explanation.
  • Sharing and publishing games: direct link, QR code, iframe code for a website or blog and the official WordPress plugin.
  • Linked YouTube videos in your games, with no limit.
  • Integrations with Google Classroom, Microsoft Teams (Classes) and LTI platforms (Moodle, Canvas, Blackboard, etc.). With the Basic plan, you can try the integration with up to 5 games per platform.
  • Reports section: check your players' games with scores and times.

Team Plan

If you need several Commercial plan licenses for your team, you can take out a Team Plan with as many Commercial plans as you need. The more plans it includes, the lower the price per license. The plan administrator assigns the licenses from their panel.

You can also set these options as defaults for all your games —and even apply them in bulk to the ones you've already created— from the Customize games page in your account.

Guests and Reports APIs

The Commercial plan includes the Guests and Reports APIs to manage your guests and query scores programmatically, just like the Academic plan. They're also available on the Team versions. Documentation at api.educaplay.com/docs/ (Developers link in the footer).

Frequently asked questions

What does the Commercial plan include that the Academic one doesn't?

The four corporate-image options in the editor (Colors, Logo, Corporative footer and Hide Educaplay identity), videos of your own with no quota and Reports with five years of history (on the Academic plan it's one year).

How do I customize my games with my brand?

From the editor's Options tab, in Advanced options → Game design. Upload your logo, add a corporate footer and choose the colors. If you're only interested in a main color, pick it in Main color and Educaplay generates the rest of the palette. The Educaplay brand disappears automatically when you add a logo or turn on Hide Educaplay identity.

Is there a limit for uploading my own videos?

No. With the Commercial plan the quota is unlimited. Upload them once and use them in all the games you want.

How long does Educaplay keep the games' data?

Five years from the date you subscribed to the plan. You'll see scores, attempts and answers (including open questions).

Can I keep downloading my games in SCORM or PDF?

Yes. The SCORM download, the HTML and the printable PDFs stay just as they are from the Academic plan. The HTML doesn't run directly from a device: it has to be uploaded to a server.

Do I have Ray with no limit?

Yes. As on the Academic plan, Ray has no usage limit. You can also ask it to generate the audio for each game element from the Output content option.

Can my employees or collaborators also have a Commercial plan?

Yes. You can take out a Team Plan with as many Commercial plan licenses as you need. The price per license goes down as you add more.

Do my games end up completely free of the Educaplay brand?

Yes. As soon as you add a logo or turn on Hide Educaplay identity, the brand disappears from your games.

Team Plan: several licenses in a single purchase

Videos may be out of date; the article text prevails in case of discrepancy.

What a Team Plan is

A Team Plan is a package of several Individual Plans you buy together to share among the people on your team. The more plans it includes, the lower the price per license.

Team Plans are available in the three paid plan types: Advanced, Academic and Commercial. All the licenses of a Team Plan are of the same type.

How to take it out

  • Up to 25 licenses: you can take it out directly from the platform, without waiting for a quote. Go to the Plans page, choose the plan type, indicate the number of licenses and complete the payment.
  • More than 25 licenses: you request a no-obligation quote from the same Plans page. It's a form that takes a couple of minutes; our team will contact you with a tailored proposal.

You can also try the Team Plan free for a few days so your team can evaluate it before purchasing, and even request a hands-on training session with our team.

Types of Team Plan

Each type of Team Plan gives every team member the same features as the equivalent Individual Plan:

  • Advanced Team Plan: ad-free games, Ray with no limit, your own videos (5 GB), text to speech and all the Advanced game options (Privacy, Background image, Final message, “Hide…”). Each member keeps 5 trial uses for integrations with Classroom, Teams and LTI platforms.
  • Academic Team Plan: adds unlimited integrations with Google Classroom, Microsoft Teams and LTI/SCORM platforms (Moodle, Canvas, Blackboard, etc.), unlimited SCORM/HTML/printable PDF downloads, unlimited audio, videos up to 25 GB and Reports with one year of history and detailed answers.
  • Commercial Team Plan: adds the four corporate image options (Colors, Logo, Corporative footer and Hide Educaplay identity), videos with no quota and Reports with five years of history.

If you need the exact detail of each one, check the individual documents Advanced plan, Academic plan and Commercial plan.

Assigning licenses

As the plan administrator, you distribute the licenses from the Assign licenses panel in your account. Each license corresponds to an Individual Plan of the type you've taken out.

  1. Log in to your Educaplay account and open the Assign licenses panel.
  2. Enter the email address of each person you want to give a license to.
  3. Click Assign licenses. Educaplay sends an email to each person with a welcome message and instructions.

If the person already has an Educaplay account, their plan is upgraded automatically. If they're not registered yet, the email explains how to create the account; as soon as they create it, the license is applied.

Adding or removing members

You can add or remove people from the Team Plan at any time, as people join or leave your team. The total number of active licenses can't exceed the number you've taken out; if you need more, you expand the plan.

Customizing the team's games

As the administrator you can make global decisions that apply to the games of all the team members from the Customize games section in the side menu.

By default, each member decides their own options (Privacy, Background image, Final message, etc.). As admin you can centralize control and, for example:

  • Require all the team's games to need identification before playing.
  • Set the default visibility of the games.
  • On the Commercial Team Plan, apply the corporate identity (colors, logo, footer) by default to all the team's games.

Guests and Reports APIs

The Guests and Reports APIs are available on the Academic and Commercial licenses of the Team plan, just like on the individual plans. Documentation at api.educaplay.com/docs/ (Developers link in the footer).

Frequently asked questions

Can I mix plan types in the same Team Plan?

No. The licenses of a Team Plan are all of the same type: either all Advanced, all Academic, or all Commercial. If you need different types for different people, the most practical thing is to take out separate Team Plans.

How much does the price per license go down as the team grows?

The bigger the Team Plan, the lower the price per license. The exact discount depends on the plan type and the number of licenses. On the Plans page you'll see the updated price when you indicate the number.

I have fewer than 25 people on my team, do I need a quote?

No. Up to 25 licenses you can take out the Team Plan directly from the Plans page. A quote is only requested if you need more than 25 licenses.

And if I need more than 25 licenses?

Request a no-obligation quote from the Plans page; it's a very short form. Our team will contact you with a proposal tailored to your needs.

Can I try the Team Plan before taking it out?

Yes. We offer a free trial of a few days so your team can evaluate the plan thoroughly. Request it from the Plans page.

How do my team members activate their plan?

When you, as admin, assign the license from the Assign licenses panel, the person receives an automatic email. If they already have an Educaplay account, their plan is upgraded right away. If not, the email explains how to create it; once they do, the license is applied.

Can I swap one person for another mid-period?

Yes. You can remove a member from the plan and assign the license to another person from the Assign licenses panel at any time.

Do the Academic plan integrations work for each team member?

Yes. Each license of the Academic (or Commercial) Team Plan includes unlimited integrations with Google Classroom, Microsoft Teams and LTI/SCORM platforms (Moodle, Canvas, Blackboard, etc.) for that person.

Can we request a training session for the team?

Yes. If you request it, we organize hands-on sessions with your team so it gets the most out of Educaplay. Indicate it on the quote form or through Support.

Game types

Alphabet: what it is and how to make one

Videos may be out of date; the article text prevails in case of discrepancy.

What it is

Alphabet is a ring of letters. Each letter corresponds to a word that starts with it or contains it (the game specifies which).

Players have to guess the words with the help of a definition that can contain text, audio, an image or a combination. A button lets you skip to the next letter and leave that one for later.

Examples of use

  • Languages: vocabulary based on definitions or translations.
  • Science: scientific terms, chemical elements or body parts.
  • History: figures, places or events based on clues.
  • Language and literature: vocabulary, synonyms, antonyms, literary terms.
  • Vocational training: technical terminology from any field.
  • Primary education: the alphabet, spelling or basic vocabulary.

How to create an Alphabet with Ray

  1. Click Create game and select Alphabet.
  2. Enter a topic, add instructions and/or attach a file with the content.
  3. Ray automatically generates a game ready to publish (with a title and description). You can review and change anything you like before publishing it.

Ray's advanced options

The gear icon gives you options to configure how Ray generates the game. Some are common to all game types:

  • Output content: choose text only, or text plus automatically generated speech. Speech is capped at 1,000 characters per game on the Basic and Advanced plans; on the Academic plan and Commercial plan it is unlimited.
  • Output language: the language of the game content. If you don't specify it, Ray detects it from the prompt or the file.
  • Difficulty: easy, medium (default), hard, or a custom level (for example, “for primary school students”).

Alphabet also has a specific option:

  • Wheel type: alphabet (one word for each letter) or custom letters (type the letters together with no spaces, for example “EDUCAPLAY”).

Source library

With the Sources button you can upload files to Ray (PDF, Word, images…) or select your own games for it to use as content for the new one. For example, generate a review Alphabet from the PDF of a teaching unit, or turn a Crossword Puzzle into an Alphabet.

How to create an Alphabet without Ray

  1. Click Create game and select Alphabet.
  2. Close the Ray window.
  3. Enter the definition and the answer for each letter.
  4. Repeat the process for all the letters.

For each letter you can choose between Starts with or Contains the in the dropdown at the top. The editor will only let you enter words that meet that condition.

You can also accept several answers for the same letter (for example, “house” or “houses”). Definitions accept text, audio and images.

Game options

  • Lives: the maximum number of mistakes (unlimited by default).
  • Time: the time limit per letter (unlimited by default).
  • Sensitive to capitalization and accents: counts mistakes in written answers as errors.

With an Advanced plan you can remove the ads, add a background image, change the visibility (Public or Hidden), configure player identification (Optional, Required or no method), hide elements of the interface (Ranking, Restart, Social media or Correct answers) and add a custom final message.

With an Academic plan you can restrict the visibility to your Guests or to the integrations you create (Google Classroom, Moodle, Canvas…), and remove the player identification link.

With a Commercial plan you can also customize the game with your logo and corporate footer, choose the colors and hide the Educaplay brand.

Information and publishing

On the Information tab you set up what your player will see before and during the game. Ray automatically generates the Title and Description; if you created the game without Ray, you add them yourself. Here you also choose the Language of the game interface (you can present the game to your players in any of the 27 available languages, regardless of the language of the content), set the Education level and add Tags so your game is easier to find in the search engine. Before publishing, use Preview to check that everything looks the way you want.

Frequently asked questions

Can I make an Alphabet with whatever letters I want?

Yes. By default, Ray and the editor give you the full alphabet, but you can ask Ray for an Alphabet with the letters of “EDUCAPLAY” (the Custom letters option) or edit the game to add, remove or reorder letters.

How do I add a word that doesn't start with the letter but contains it?

At the top of each letter there is a dropdown that defaults to Starts with. Change it to Contains the for those cases. The editor will only let you enter words that meet the condition.

Can I accept several correct answers for the same letter?

Yes, as long as they meet the condition. Useful for variants such as “conquer” and “to conquer”.

Can I import a list of words and definitions I already have?

Yes. Paste or attach your list in the Ray box or with the Sources button.

Can I change the language of the game interface?

Yes. On the Information tab you can choose from the 27 available languages: Afrikaans, Aragonese, Asturian, Basque, Catalan, Chinese, Czech, Dutch, English, Estonian, French, Galician, German, Greek, Hindi, Indonesian, Italian, Japanese, Polish, Portuguese, Romanian, Russian, Slovenian, Spanish, Swedish, Turkish, and Ukrainian. The interface language is independent from the content language: you can have a game written in English and show the interface in Japanese for your Japanese students, for example.

Which features require a paid plan?

With the Advanced plan you remove the ads, add a background image, manage visibility and player identification, hide interface elements and add a final message. With the Academic plan you can also restrict access to your Guests or to your integrations (Google Classroom, Moodle, Canvas…). With the Commercial plan you customize the game with your logo, corporate colors and hide the Educaplay brand.

Crossword Puzzle: what it is and how to make one

Videos may be out of date; the article text prevails in case of discrepancy.

What it is

In the Crossword Puzzle, players work out a series of words laid out in rows and columns that cross over by sharing letters. Each square is filled in with the corresponding letter.

Each word can have a clue in the form of text, an image and/or audio.

Examples of use

  • Languages: vocabulary based on definitions or translations.
  • Science: scientific terms from their definitions (body parts, physics concepts…).
  • History: figures, places or events based on clues.
  • Language and literature: literary terms, synonyms, antonyms…
  • Primary education: spelling and vocabulary with simple definitions.
  • Vocational training: technical or regulatory terminology from any field.

How to create a Crossword Puzzle with Ray

  1. Click Create game and select Crossword Puzzle.
  2. Enter a topic, add instructions and/or attach a file with the content.
  3. Ray automatically generates a game ready to publish (with a title and description). You can review and change anything you like before publishing it.

Ray's advanced options

The gear icon gives you options to configure how Ray generates the game. Some are common to all game types:

  • Output content: choose text only, or text plus automatically generated speech. Speech is capped at 1,000 characters per game on the Basic and Advanced plans; on the Academic plan and Commercial plan it is unlimited.
  • Output language: the language of the game content. If you don't specify it, Ray detects it from the prompt or the file.
  • Difficulty: easy, medium (default), hard, or a custom level (for example, “for primary school students”).

The Crossword Puzzle also has a specific option:

  • Words: how many to include (8 by default), or as many as the content you attach contains.

Source library

With the Sources button you can upload files to Ray (PDF, Word, images…) or select your own games for it to use as content for the new one. For example, generate a Crossword Puzzle about organs from the PDF of a teaching unit, or turn a Word Search Puzzle about animals into a Crossword Puzzle.

How to create a Crossword Puzzle without Ray

  1. Click Create game and select Crossword Puzzle.
  2. Close the Ray window.
  3. Enter the words and their definitions. You can accompany the definitions (or replace them) with images or audio.
  4. The Crossword Puzzle is generated from the second word onwards. With the Regenerate button (in a corner of the preview) you can try other layouts. If a word doesn't fit with the others, it can't be placed.

If you want, you can include more than one Crossword Puzzle in the same game by clicking Add crossword puzzle.

Game options

  • Penalize mistakes: limits mistakes and deducts points for each one. By default, mistakes are unlimited and don't deduct points.
  • Time: the time limit to complete the Crossword Puzzle (unlimited by default).

With an Advanced plan you can remove the ads, add a background image, change the visibility (Public or Hidden), configure player identification (Optional, Required or no method), hide elements of the interface (Ranking, Restart, Social media or Correct answers) and add a custom final message.

With an Academic plan you can restrict the visibility to your Guests or to the integrations you create (Google Classroom, Moodle, Canvas…), and remove the player identification link.

With a Commercial plan you can also customize the game with your logo and corporate footer, choose the colors and hide the Educaplay brand.

Information and publishing

On the Information tab you set up what your player will see before and during the game. Ray automatically generates the Title and Description; if you created the game without Ray, you add them yourself. Here you also choose the Language of the game interface (you can present the game to your players in any of the 27 available languages, regardless of the language of the content), set the Education level and add Tags so your game is easier to find in the search engine. Before publishing, use Preview to check that everything looks the way you want.

Frequently asked questions

Can I decide how the words are laid out in the Crossword Puzzle?

The system lays them out automatically. With the Regenerate button in the corner of the preview you can try other combinations until you find one you like.

Can I make a Crossword Puzzle with images or audio in the clues?

Yes. Clues can include images or audio, and can even replace the text. You can also generate the reading automatically.

Can I import a word list I've already made?

Yes. Paste or attach the list in the Ray box or with the Sources button.

Can I change the language of the game interface?

Yes. On the Information tab you can choose from the 27 available languages: Afrikaans, Aragonese, Asturian, Basque, Catalan, Chinese, Czech, Dutch, English, Estonian, French, Galician, German, Greek, Hindi, Indonesian, Italian, Japanese, Polish, Portuguese, Romanian, Russian, Slovenian, Spanish, Swedish, Turkish, and Ukrainian. The interface language is independent from the content language: you can have a game written in English and show the interface in Japanese for your Japanese students, for example.

Which features require a paid plan?

With the Advanced plan you remove the ads, add a background image, manage visibility and player identification, hide interface elements and add a final message. With the Academic plan you can also restrict access to your Guests or to your integrations (Google Classroom, Moodle, Canvas…). With the Commercial plan you customize the game with your logo, corporate colors and hide the Educaplay brand.

What it is

In Dialogue, players listen to and read a conversation between two or more characters. Each line appears as a speech bubble with text and audio, alternating sides depending on who is speaking.

It's a game designed to improve listening comprehension and pronunciation: the player can listen to the whole conversation, replay it, or click any speech bubble to hear it again. They can also take on a character's role by muting that character's audio.

Players get 100 points when they finish the game (simply listening to the dialogue through to the end is enough).

Playback modes

  • Continuous playback: the dialogue plays automatically from start to finish.
  • Line by line: the player controls playback and the pauses between lines.

Examples of use

  • Languages: listening comprehension, pronunciation and intonation from everyday conversations.
  • Role-play: the student mutes one of the characters and takes on their part, speaking out loud.
  • Language and literature: theatre scenes, dialogues from literary works.
  • Corporate onboarding: typical customer-employee conversations to train customer service.
  • Vocational training: communication protocols between professionals (healthcare, retail, hospitality…).

How to create a Dialogue with Ray

  1. Click Create game and select Dialogue.
  2. Enter a topic, add instructions and/or attach a file with the content.
  3. Ray automatically generates the conversation, the characters, the audio (on the Basic and Advanced plans, up to 1,000 characters of audio per game; on the Academic plan and Commercial plan, with no limit), and the title and description. You can review and change anything you like before publishing it.

Ray's advanced options

The gear icon gives you options to configure the result:

  • Output language: the language of the dialogue (Auto by default; Ray detects it from the prompt or the file).
  • Difficulty: easy, medium, hard, or a custom level (for example, “for English A2 level”).
  • Characters: how many take part in the conversation (2 by default).
  • Total lines: the total number of lines (10 by default), shared between the characters.

How to create a Dialogue without Ray

  1. Click Create game and select Dialogue.
  2. Close the Ray window.
  3. Create the characters in the list at the top. For each one, type a name and, if you want, upload an avatar. Click Add character for the next ones.
  4. In Dialogue sequence, click Add dialogue. Select which character is speaking, type the text (up to 500 characters per line) and add the audio.
  5. Repeat the process for each line. You can drag to reorder them.

The audio can be uploaded as a file, recorded directly with the microphone, or generated automatically with synthetic speech. If you generate it, there is a Generate for all empty fields toggle that creates all the pending audio at once with the same voice and speed, which saves a lot of time.

Game options

Dialogue has no specific gameplay options (there are no lives, time or penalties: the maximum score is earned by listening to the whole dialogue). It does have the general per-plan options:

With an Advanced plan you can remove the ads, add a background image, change the visibility (Public or Hidden), configure player identification (Optional, Required or no method), hide elements of the interface (Ranking, Restart, Social media or Correct answers) and add a custom final message.

With an Academic plan you can restrict the visibility to your Guests or to the integrations you create (Google Classroom, Moodle, Canvas…), and remove the player identification link.

With a Commercial plan you can also customize the game with your logo and corporate footer, choose the colors and hide the Educaplay brand.

Information and publishing

On the Information tab you set up what your player will see before and during the game. Ray automatically generates the Title and Description; if you created the game without Ray, you add them yourself. Here you also choose the Language of the game interface (you can present the game to your players in any of the 27 available languages, regardless of the language of the content), set the Education level and add Tags so your game is easier to find in the search engine. Before publishing, use Preview to check that everything looks the way you want.

Frequently asked questions

What's the difference between the two playback modes?

In Continuous playback, the dialogue plays in full, one line after another. In Line by line, the player controls the pace, clicking to hear each line whenever they want. At any time, clicking a speech bubble replays that line.

Can the player take on the role of one of the characters?

Yes. The player can mute the audio of one or more characters to take on their role, reading their lines out loud while listening to the rest. It's a common practice for working on pronunciation and intonation in language classes.

How do I add the audio to the Dialogue?

Three options, for each line:

  • Upload an audio file you already have.
  • Record directly with the microphone.
  • Generate audio automatically from the text (synthetic speech with adjustable speed).

When you generate the first audio, you can turn on Generate for all empty fields so the audio for all the remaining lines is created automatically with the same voice, which saves a lot of time in long dialogues.

How many characters can a Dialogue have?

There is no strict limit. By default, Ray generates two characters, but you can add as many as you need by clicking Add character. Each one can have its own name and avatar.

Can I add images or video to the dialogues?

Each line is built around a text and an audio. The visual element of the Dialogue is each character's avatar, which you can customize with any image you want.

How is the Dialogue scored?

The purpose of the Dialogue is informative and for oral practice, not assessment. The player gets the maximum score (100 points) when they finish listening to the dialogue.

Can I change the language of the game interface?

Yes. On the Information tab you can choose from the 27 available languages: Afrikaans, Aragonese, Asturian, Basque, Catalan, Chinese, Czech, Dutch, English, Estonian, French, Galician, German, Greek, Hindi, Indonesian, Italian, Japanese, Polish, Portuguese, Romanian, Russian, Slovenian, Spanish, Swedish, Turkish, and Ukrainian. The interface language is independent from the content language: you can have a game written in English and show the interface in Japanese for your Japanese students, for example.

Which features require a paid plan?

With the Advanced plan you remove the ads, add a background image, manage visibility and player identification, hide interface elements and add a final message. With the Academic plan you can also restrict access to your Guests or to your integrations (Google Classroom, Moodle, Canvas…). With the Commercial plan you customize the game with your logo, corporate colors and hide the Educaplay brand.

Dictation: what it is and how to make one

Videos may be out of date; the article text prevails in case of discrepancy.

What it is

Dictation is a game where players have to correctly write down what they hear. It's ideal for working on spelling, listening comprehension and writing.

You can record your own audio, upload it or generate it automatically from the text.

Examples of use

  • Languages: listening comprehension and writing in another language.
  • Language and literature: spelling, punctuation and grammar rules.
  • Primary education: simple sentences adapted to the level.
  • Music: song lyrics or musical terms by pronunciation.
  • Vocational training: correct spelling of technical terminology.

How to create a Dictation with Ray

  1. Click Create game and select Dictation.
  2. Enter a topic, add instructions and/or attach a file with the content.
  3. Ray automatically generates a game ready to publish (with a title and description). You can review and change anything you like before publishing it.

Ray's advanced options

The gear icon gives you options to configure how Ray generates the game. Some are common to all game types:

  • Output content: choose text only, or text plus automatically generated speech. Speech is capped at 1,000 characters per game on the Basic and Advanced plans; on the Academic plan and Commercial plan it is unlimited.
  • Output language: the language of the game content. If you don't specify it, Ray detects it from the prompt or the file.
  • Difficulty: easy, medium (default), hard, or a custom level (for example, “for primary school students”).

Dictation also has specific options:

  • Sentences: how many to create (6 by default), or as many as the content you attach contains.
  • Length of each sentence: short (5-8 words), medium (10-15), long (20-30) or Other (manual).

Source library

With the Sources button you can upload files to Ray (PDF, Word, images…) or select your own games for it to use as content for the new one. For example, turn the PDF of a short story into a Dictation, or reuse the text from a Fill in the Blanks.

How to create a Dictation without Ray

  1. Click Create game and select Dictation.
  2. Close the Ray window.
  3. Enter the text that will be the correct answer.
  4. Record, upload or automatically generate the audio. In the voice generator you can adjust the reading speed.

We recommend splitting the sentences across several screens (with the Add text button), one per sentence, to make the dictation comfortable to do.

Game options

  • Penalize mistakes: by default each mistake deducts 5 points. You can change the value or turn it off.
  • Time: the time limit to finish the game (unlimited by default).
  • Prevent pauses and repeats: stops players from pausing or replaying the audio.
  • Lock audio speed: stops players from changing the playback speed.
  • Sensitive to capitalization, accents and punctuation: counts these mistakes as errors (on by default).
  • Sensitive to line breaks: takes line-break mistakes into account.

With an Advanced plan you can remove the ads, add a background image, change the visibility (Public or Hidden), configure player identification (Optional, Required or no method), hide elements of the interface (Ranking, Restart, Social media or Correct answers) and add a custom final message.

With an Academic plan you can restrict the visibility to your Guests or to the integrations you create (Google Classroom, Moodle, Canvas…), and remove the player identification link.

With a Commercial plan you can also customize the game with your logo and corporate footer, choose the colors and hide the Educaplay brand.

Information and publishing

On the Information tab you set up what your player will see before and during the game. Ray automatically generates the Title and Description; if you created the game without Ray, you add them yourself. Here you also choose the Language of the game interface (you can present the game to your players in any of the 27 available languages, regardless of the language of the content), set the Education level and add Tags so your game is easier to find in the search engine. Before publishing, use Preview to check that everything looks the way you want.

Frequently asked questions

Can I generate the audio automatically?

Yes. With Ray, by default. Without Ray, once you've entered the text, click the audio button to generate it: you'll be able to choose the voice and the speed.

Is it worth splitting the game across several screens?

Yes. We recommend one screen per sentence, but you can put everything on a single one if you prefer.

Can players listen to the audio several times?

By default yes, and they can even change the speed. To prevent that, turn on Prevent pauses and repeats and/or Lock audio speed.

Can I import a dictation I've already written?

Yes. Paste or attach your text in the Ray box or with the Sources button.

Can I change the language of the game interface?

Yes. On the Information tab you can choose from the 27 available languages: Afrikaans, Aragonese, Asturian, Basque, Catalan, Chinese, Czech, Dutch, English, Estonian, French, Galician, German, Greek, Hindi, Indonesian, Italian, Japanese, Polish, Portuguese, Romanian, Russian, Slovenian, Spanish, Swedish, Turkish, and Ukrainian. The interface language is independent from the content language: you can have a game written in English and show the interface in Japanese for your Japanese students, for example.

Which features require a paid plan?

With the Advanced plan you remove the ads, add a background image, manage visibility and player identification, hide interface elements and add a final message. With the Academic plan you can also restrict access to your Guests or to your integrations (Google Classroom, Moodle, Canvas…). With the Commercial plan you customize the game with your logo, corporate colors and hide the Educaplay brand.

Fill in the Blanks: what it is and how to make one

Videos may be out of date; the article text prevails in case of discrepancy.

What it is

In Fill in the Blanks, players fill in the blank spaces in a text. Depending on the mode, the blanks are filled by dragging words from a bank, choosing from a menu or typing.

Each screen can be accompanied by a prompt with text, an image, audio or video.

Game modes

Fill in the Blanks has three modes for filling in the blank spaces:

  • Select: words are dragged from a bank to the matching blank.
  • Dropdown: the correct word is chosen from a dropdown menu.
  • Type: the word is typed into each blank.

Examples of use

  • Languages: grammar, vocabulary and prepositions in another language.
  • Language and literature: excerpts from literary texts, poems, grammar rules.
  • Science: scientific definitions or descriptions of processes.
  • History: texts with key names, dates or places.
  • Primary education: vocabulary and reading comprehension with simple sentences.
  • Vocational training: protocols, regulations or technical instructions.

How to create a Fill in the Blanks with Ray

  1. Click Create game and select Fill in the Blanks.
  2. Enter a topic, add instructions and/or attach a file with the content.
  3. Ray automatically generates a game ready to publish (with a title and description). You can review and change anything you like before publishing it.

Ray's advanced options

The gear icon gives you options to configure how Ray generates the game. Some are common to all game types:

  • Output content: choose text only, or text plus automatically generated speech. Speech is capped at 1,000 characters per game on the Basic and Advanced plans; on the Academic plan and Commercial plan it is unlimited.
  • Output language: the language of the game content. If you don't specify it, Ray detects it from the prompt or the file.
  • Difficulty: easy, medium (default), hard, or a custom level (for example, “for primary school students”).

Fill in the Blanks also has specific options:

  • Texts: how many to create (1 by default). Each text works as an independent screen.
  • Text length: short (20-40 words), medium (60-100), long (150-200) or Other (manual).
  • Game mode: select, dropdown or type.
  • Incorrect answers: whether Ray should add distractors (words that don't match any blank).

Source library

With the Sources button you can upload files to Ray (PDF, Word, images…) or select your own games for it to use as content for the new one. For example, generate a Fill in the Blanks about organs from the PDF of a teaching unit, or turn a Dictation into a Fill in the Blanks.

How to create a Fill in the Blanks without Ray

  1. Click Create game and select Fill in the Blanks.
  2. Close the Ray window.
  3. Choose the game mode (select, dropdown or type).
  4. Enter the text and select the words that will become blanks in the lower panel.
  5. If you want, add Incorrect answers below each block to include distractors.
  6. Click Add block to create more screens.

In Dropdown mode, each blank needs at least one distractor (down-arrow icon). Otherwise, the dropdown wouldn't make sense.

You can create blanks made up of more than one word: select adjacent words and click the dotted line between them to join them.

Each block can have a prompt with text, an image, audio or video.

Game options

  • Lives: the maximum number of mistakes (unlimited by default).
  • Time: the time limit (unlimited by default).

With an Advanced plan you can remove the ads, add a background image, change the visibility (Public or Hidden), configure player identification (Optional, Required or no method), hide elements of the interface (Ranking, Restart, Social media or Correct answers) and add a custom final message.

With an Academic plan you can restrict the visibility to your Guests or to the integrations you create (Google Classroom, Moodle, Canvas…), and remove the player identification link.

With a Commercial plan you can also customize the game with your logo and corporate footer, choose the colors and hide the Educaplay brand.

Information and publishing

On the Information tab you set up what your player will see before and during the game. Ray automatically generates the Title and Description; if you created the game without Ray, you add them yourself. Here you also choose the Language of the game interface (you can present the game to your players in any of the 27 available languages, regardless of the language of the content), set the Education level and add Tags so your game is easier to find in the search engine. Before publishing, use Preview to check that everything looks the way you want.

Frequently asked questions

What's the difference between the three game modes?

In Select, words are dragged from a bank; in Dropdown, they're chosen from a dropdown; in Type, they're typed directly. Select is the most visual, Dropdown offers reference options and Type is the most demanding.

Can I create blanks with more than one word?

Yes. Select adjacent words and click the dotted line that appears between them to join them into a single blank.

Why doesn't my game work in Dropdown mode?

Most likely you have a blank with no distractors. In this mode, each blank needs at least one; otherwise the dropdown wouldn't make sense (it would only contain the correct answer).

Can I add distractors as incorrect answers?

Yes, in Incorrect answers below each block you can add words that don't match any blank.

Can I import a text I've already written?

Yes. Paste or attach your text in the Ray box or with the Sources button. Ray detects the blank markers or generates them from your instructions.

Is it worth splitting the game across several screens?

Yes, especially if the texts are long or have many blanks. Click Add block to create a new screen.

Can I change the language of the game interface?

Yes. On the Information tab you can choose from the 27 available languages: Afrikaans, Aragonese, Asturian, Basque, Catalan, Chinese, Czech, Dutch, English, Estonian, French, Galician, German, Greek, Hindi, Indonesian, Italian, Japanese, Polish, Portuguese, Romanian, Russian, Slovenian, Spanish, Swedish, Turkish, and Ukrainian. The interface language is independent from the content language: you can have a game written in English and show the interface in Japanese for your Japanese students, for example.

Which features require a paid plan?

With the Advanced plan you remove the ads, add a background image, manage visibility and player identification, hide interface elements and add a final message. With the Academic plan you can also restrict access to your Guests or to your integrations (Google Classroom, Moodle, Canvas…). With the Commercial plan you customize the game with your logo, corporate colors and hide the Educaplay brand.

Froggy Jumps: what it is and how to make one

Videos may be out of date; the article text prevails in case of discrepancy.

What it is

In Froggy Jumps, players have to get the frog safely to the shore by jumping onto the lily pads that hold the correct answers.

Each question has three answers, which can contain text and images. Questions can also include audio.

Examples of use

  • Mathematics: multiplication tables, division, basic operations.
  • Languages: vocabulary, translations, grammar.
  • Science: basic scientific concepts.
  • History: dates, figures, events.
  • Language and literature: synonyms, antonyms, spelling or reading comprehension.
  • Vocational training: quick assessment of job knowledge.

How to create a Froggy Jumps with Ray

  1. Click Create game and select Froggy Jumps.
  2. Enter a topic, add instructions and/or attach a file with the content.
  3. Ray automatically generates a game ready to publish (with a title and description). You can review and change anything you like before publishing it.

Ray's advanced options

The gear icon gives you options to configure how Ray generates the game. Some are common to all game types:

  • Output content: choose text only, or text plus automatically generated speech. Speech is capped at 1,000 characters per game on the Basic and Advanced plans; on the Academic plan and Commercial plan it is unlimited.
  • Output language: the language of the game content. If you don't specify it, Ray detects it from the prompt or the file.
  • Difficulty: easy, medium (default), hard, or a custom level (for example, “for primary school students”).

Froggy Jumps also has a specific option:

  • Questions: how many to create (10 by default), or as many as the content you attach contains.

Source library

With the Sources button you can upload files to Ray (PDF, Word, images…) or select your own games for it to use as content for the new one. For example, generate a review Froggy Jumps from the PDF of a teaching unit, or turn the questions from a Quiz into a Froggy Jumps.

How to create a Froggy Jumps without Ray

  1. Click Create game and select Froggy Jumps.
  2. Close the Ray window.
  3. Enter each question with its three possible answers.

Answers can contain text and/or images; questions can also include audio. By default the correct answer is the first one; select another to change it.

Game options

  • Lives: the maximum number of mistakes. By default, 5 (you can change it or set it to unlimited).
  • Time: the time to answer each question. By default, 20 seconds.
  • Random order: questions in random order (on by default).
  • Questions per game: how many questions appear in each game. By default, all the ones you've created. If you set a lower number, each game picks that many at random from the ones created; if you set a higher number, questions repeat until that amount is reached.

With an Advanced plan you can remove the ads, add a background image, change the visibility (Public or Hidden), configure player identification (Optional, Required or no method), hide elements of the interface (Ranking, Restart, Social media or Correct answers) and add a custom final message.

With an Academic plan you can restrict the visibility to your Guests or to the integrations you create (Google Classroom, Moodle, Canvas…), and remove the player identification link.

With a Commercial plan you can also customize the game with your logo and corporate footer, choose the colors and hide the Educaplay brand.

Information and publishing

On the Information tab you set up what your player will see before and during the game. Ray automatically generates the Title and Description; if you created the game without Ray, you add them yourself. Here you also choose the Language of the game interface (you can present the game to your players in any of the 27 available languages, regardless of the language of the content), set the Education level and add Tags so your game is easier to find in the search engine. Before publishing, use Preview to check that everything looks the way you want.

Frequently asked questions

Can I show each player different questions?

Yes. Create more questions than will be shown and use Questions per game so that a few are picked at random in each game.

Can I import a question list I already have ready?

Yes. Paste or attach your list in the Ray box or with the Sources button.

Can I add images or audio to questions and answers?

Answers accept text and/or images; questions can also include audio. You can generate the voice automatically.

Can I change the language of the game interface?

Yes. On the Information tab you can choose from the 27 available languages: Afrikaans, Aragonese, Asturian, Basque, Catalan, Chinese, Czech, Dutch, English, Estonian, French, Galician, German, Greek, Hindi, Indonesian, Italian, Japanese, Polish, Portuguese, Romanian, Russian, Slovenian, Spanish, Swedish, Turkish, and Ukrainian. The interface language is independent from the content language: you can have a game written in English and show the interface in Japanese for your Japanese students, for example.

Which features require a paid plan?

With the Advanced plan you remove the ads, add a background image, manage visibility and player identification, hide interface elements and add a final message. With the Academic plan you can also restrict access to your Guests or to your integrations (Google Classroom, Moodle, Canvas…). With the Commercial plan you customize the game with your logo, corporate colors and hide the Educaplay brand.

Line Up: what it is and how to make one

Videos may be out of date; the article text prevails in case of discrepancy.

What it is

In Line Up, players have to place a series of cards in the correct order according to a criterion: chronological, largest to smallest, or one you define yourself.

Each card can contain text, an image, audio or a combination. Players drag or click them to place them in position.

Examples of use

  • History: the reigns of Spanish monarchs or milestones of the Second World War.
  • Science: planets by distance from the Sun, the phases of mitosis.
  • Language and literature: events in a novel, stanzas of a poem.
  • Languages: sentences or events that make up the audio of a story in another language.
  • Vocational training: the steps of a safety protocol or the phases of a production process.

How to create a Line Up with Ray

  1. Click Create game and select Line Up.
  2. Enter a topic, add instructions and/or attach a file with the content.
  3. Ray automatically generates a game ready to publish (with a title and description). You can review and change anything you like before publishing it.

Ray's advanced options

The gear icon gives you options to configure how Ray generates the game. Some are common to all game types:

  • Output content: choose text only, or text plus automatically generated speech. Speech is capped at 1,000 characters per game on the Basic and Advanced plans; on the Academic plan and Commercial plan it is unlimited.
  • Output language: the language of the game content. If you don't specify it, Ray detects it from the prompt or the file.
  • Difficulty: easy, medium (default), hard, or a custom level (for example, “for primary school students”).

Line Up also has specific options:

  • Number of cards: how many to create (5 by default), or as many as the content you attach contains.
  • Order: Automatic (default; Ray chooses the criterion most consistent with the content), Chronological, Descending or Other (type the criterion, for example “from closest to farthest from the Sun”).

Source library

With the Sources button you can upload files to Ray (PDF, Word, images…) or select your own games for it to use as content for the new one. For example, generate a Line Up with the key events of a History unit, or turn a Word Search of animals into a Line Up to order them by size.

How to create a Line Up without Ray

  1. Click Create game and select Line Up.
  2. Close the Ray window.
  3. Use the Prompt to explain the ordering criterion (text, image, audio or video).
  4. Enter the cards in the correct order. The game shuffles them automatically in each game.

Cards accept text, images and/or audio. You can create more than one list of cards in the same game with the Add row button.

Game options

  • Lives: the maximum number of mistakes (unlimited by default).
  • Time: the time limit to complete the game (unlimited by default).

With an Advanced plan you can remove the ads, add a background image, change the visibility (Public or Hidden), configure player identification (Optional, Required or no method), hide elements of the interface (Ranking, Restart, Social media or Correct answers) and add a custom final message.

With an Academic plan you can restrict the visibility to your Guests or to the integrations you create (Google Classroom, Moodle, Canvas…), and remove the player identification link.

With a Commercial plan you can also customize the game with your logo and corporate footer, choose the colors and hide the Educaplay brand.

Information and publishing

On the Information tab you set up what your player will see before and during the game. Ray automatically generates the Title and Description; if you created the game without Ray, you add them yourself. Here you also choose the Language of the game interface (you can present the game to your players in any of the 27 available languages, regardless of the language of the content), set the Education level and add Tags so your game is easier to find in the search engine. Before publishing, use Preview to check that everything looks the way you want.

Frequently asked questions

Where do I tell the player how to order the cards?

In the game's Prompt. You can explain it with text, an image, audio or video.

Can I import a list of items I already have ready?

Yes. Paste or attach your list in the Ray box or with the Sources button.

Can I add an image or audio to the cards?

Yes. Cards accept text, audio and images. You can generate the voice automatically.

Can I make a game with several rows?

Yes, with the Add row button you create another list of cards within the same game.

Can I change the language of the game interface?

Yes. On the Information tab you can choose from the 27 available languages: Afrikaans, Aragonese, Asturian, Basque, Catalan, Chinese, Czech, Dutch, English, Estonian, French, Galician, German, Greek, Hindi, Indonesian, Italian, Japanese, Polish, Portuguese, Romanian, Russian, Slovenian, Spanish, Swedish, Turkish, and Ukrainian. The interface language is independent from the content language: you can have a game written in English and show the interface in Japanese for your Japanese students, for example.

Which features require a paid plan?

With the Advanced plan you remove the ads, add a background image, manage visibility and player identification, hide interface elements and add a final message. With the Academic plan you can also restrict access to your Guests or to your integrations (Google Classroom, Moodle, Canvas…). With the Commercial plan you customize the game with your logo, corporate colors and hide the Educaplay brand.

Map Quiz: what it is and how to make one

Videos may be out of date; the article text prevails in case of discrepancy.

What it is

In the Map Quiz, players have to identify points on an image by clicking them or typing their name. It can also be used to present information about each point.

Points can have text, audio, an image or a combination.

Game modes

The Map Quiz offers three modes:

  • Play: players have to solve the points on the map.
  • Explore: informational only; players read the information for each point.
  • Explore and play: first the information is shown, then the points are solved.

Examples of use

  • Geography: capitals, rivers, landforms…
  • Science: parts of the human body or of a cell.
  • Languages: items of clothing, animals… by pointing them out on an image.
  • Vocational training: parts of machines, phases of a process.
  • Entertainment: treasure hunts.

How to create a Map Quiz

  1. Click Create game and select Map Quiz.
  2. Upload the image that will serve as the map.
  3. Drag the initial point to the correct place on the image and fill in its name.
  4. Click Add point and repeat the process for the other points.
  5. If you want, add a description (which accompanies the name as a hint) and an explanation (shown when the point is solved). In Explore mode, the name, description and explanation are always shown.

You can drag and drop the points to reorder them.

For now, the Map Quiz can't be generated with Ray; all creation is manual.

Game options

  • Mode: Play, Explore or Explore and play.
  • Written answer: the player types the name of the point, instead of just locating it on the map.
  • Lives: the maximum number of mistakes (unlimited by default).
  • Time: the time limit to complete the game (unlimited by default).
  • Random order: the points appear in random order.

With an Advanced plan you can remove the ads, add a background image, change the visibility (Public or Hidden), configure player identification (Optional, Required or no method), hide elements of the interface (Ranking, Restart, Social media or Correct answers) and add a custom final message.

With an Academic plan you can restrict the visibility to your Guests or to the integrations you create (Google Classroom, Moodle, Canvas…), and remove the player identification link.

With a Commercial plan you can also customize the game with your logo and corporate footer, choose the colors and hide the Educaplay brand.

Information and publishing

On the Information tab you set up what your player will see before and during the game. There you add the Title and Description, choose the Language of the game interface (you can present the game to your players in any of the 27 available languages, regardless of the language of the content), set the Education level and add Tags so your game is easier to find in the search engine. Before publishing, use Preview to check that everything looks the way you want.

Frequently asked questions

What's the difference between the three game modes?

In Play, the player solves the points. In Explore, only the information for each point is shown, with nothing to get right. In Explore and play, you explore first and then play.

How does the written answer option work?

The player types the name of the point instead of selecting it on the map. Useful when you want to assess the spelling of the term.

Can I add images, audio or video to the points?

Yes. Each point accepts text, audio and images. So do the description and the explanation.

Can I create the Map Quiz with Ray?

Not for now. The Map Quiz is one of the few game types that can't yet be generated with Ray; all creation is manual.

Can I change the language of the game interface?

Yes. On the Information tab you can choose from the 27 available languages: Afrikaans, Aragonese, Asturian, Basque, Catalan, Chinese, Czech, Dutch, English, Estonian, French, Galician, German, Greek, Hindi, Indonesian, Italian, Japanese, Polish, Portuguese, Romanian, Russian, Slovenian, Spanish, Swedish, Turkish, and Ukrainian. The interface language is independent from the content language: you can have a game written in English and show the interface in Japanese for your Japanese students, for example.

Which features require a paid plan?

With the Advanced plan you remove the ads, add a background image, manage visibility and player identification, hide interface elements and add a final message. With the Academic plan you can also restrict access to your Guests or to your integrations (Google Classroom, Moodle, Canvas…). With the Commercial plan you customize the game with your logo, corporate colors and hide the Educaplay brand.

Matching Pairs: what it is and how to make one

Videos may be out of date; the article text prevails in case of discrepancy.

What it is

In Matching Pairs, players have to connect pairs of items, one in each column.

Each item can contain text, an image, audio or a combination.

Examples of use

  • Languages: words with their translation or with their image.
  • Science: chemical elements with their symbols, organs with their function…
  • History: dates with events, figures with their achievements.
  • Vocational training: technical terms with their definitions.
  • Early childhood education: animals with their names, numbers with their representation.

How to create a Matching Pairs with Ray

  1. Click Create game and select Matching Pairs.
  2. Enter a topic, add instructions and/or attach a file with the content.
  3. Ray automatically generates a game ready to publish (with a title and description). You can review and change anything you like before publishing it.

Ray's advanced options

The gear icon gives you options to configure how Ray generates the game. Some are common to all game types:

  • Output content: choose text only, or text plus automatically generated speech. Speech is capped at 1,000 characters per game on the Basic and Advanced plans; on the Academic plan and Commercial plan it is unlimited.
  • Output language: the language of the game content. If you don't specify it, Ray detects it from the prompt or the file.
  • Difficulty: easy, medium (default), hard, or a custom level (for example, “for primary school students”).

Matching Pairs also has specific options:

  • Pairs: how many to create (8 by default), or as many as the content you attach contains.
  • Screens: splits the pairs across several screens within the same game (for example, 2 screens with 5 pairs each).

Source library

With the Sources button you can upload files to Ray (PDF, Word, images…) or select your own games for it to use as content for the new one. For example, generate a Matching Pairs with organs and functions from the PDF of a teaching unit, or turn a Memory into a Matching Pairs.

How to create a Matching Pairs without Ray

  1. Click Create game and select Matching Pairs.
  2. Close the Ray window.
  3. Enter the pairs, placing the matching item below each one.

Each item accepts text, images and/or audio. If you have many pairs, you can split them across several screens so as not to overwhelm the player.

Game options

  • Lives: the maximum number of mistakes (unlimited by default).
  • Time: the time limit to complete the game (unlimited by default).

With an Advanced plan you can remove the ads, add a background image, change the visibility (Public or Hidden), configure player identification (Optional, Required or no method), hide elements of the interface (Ranking, Restart, Social media or Correct answers) and add a custom final message.

With an Academic plan you can restrict the visibility to your Guests or to the integrations you create (Google Classroom, Moodle, Canvas…), and remove the player identification link.

With a Commercial plan you can also customize the game with your logo and corporate footer, choose the colors and hide the Educaplay brand.

Information and publishing

On the Information tab you set up what your player will see before and during the game. Ray automatically generates the Title and Description; if you created the game without Ray, you add them yourself. Here you also choose the Language of the game interface (you can present the game to your players in any of the 27 available languages, regardless of the language of the content), set the Education level and add Tags so your game is easier to find in the search engine. Before publishing, use Preview to check that everything looks the way you want.

Frequently asked questions

What are screens and when is it worth using more than one?

They let you split the game's pairs across several pages. It's useful when there are many (for example, 16 pairs split across 2 screens of 8).

Can I import a list of pairs I already have?

Yes. Paste or attach your list in the Ray box or with the Sources button.

Can I add images or audio to the items?

Yes. Each item accepts text, audio and images, and you can generate the voice reading automatically.

Can I change the language of the game interface?

Yes. On the Information tab you can choose from the 27 available languages: Afrikaans, Aragonese, Asturian, Basque, Catalan, Chinese, Czech, Dutch, English, Estonian, French, Galician, German, Greek, Hindi, Indonesian, Italian, Japanese, Polish, Portuguese, Romanian, Russian, Slovenian, Spanish, Swedish, Turkish, and Ukrainian. The interface language is independent from the content language: you can have a game written in English and show the interface in Japanese for your Japanese students, for example.

Which features require a paid plan?

With the Advanced plan you remove the ads, add a background image, manage visibility and player identification, hide interface elements and add a final message. With the Academic plan you can also restrict access to your Guests or to your integrations (Google Classroom, Moodle, Canvas…). With the Commercial plan you customize the game with your logo, corporate colors and hide the Educaplay brand.

Matching: what it is and how to make one

Videos may be out of date; the article text prevails in case of discrepancy.

What it is

In each panel of Matching, players have to select all the cards that belong to the indicated group. The process is repeated on each panel until every card has been selected at least once.

The same card can appear in more than one panel. Cards can contain text, an image, audio or a combination.

Examples of use

  • Science: animals by type, chemical elements by group, foods by nutritional category.
  • Languages: words by part of speech (verbs, nouns, adjectives) or by semantic field.
  • History: events, figures or inventions by era.
  • Language and literature: works by literary genre or words by word family.
  • Primary education: colors, shapes, odd and even numbers, animals by their habitat.
  • Vocational training: tools, materials or procedures by category or department.

How to create a Matching with Ray

  1. Click Create game and select Matching.
  2. Enter a topic, add instructions and/or attach a file with the content.
  3. Ray automatically generates a game ready to publish (with a title and description). You can review and change anything you like before publishing it.

Ray's advanced options

The gear icon gives you options to configure how Ray generates the game. Some are common to all game types:

  • Output content: choose text only, or text plus automatically generated speech. Speech is capped at 1,000 characters per game on the Basic and Advanced plans; on the Academic plan and Commercial plan it is unlimited.
  • Output language: the language of the game content. If you don't specify it, Ray detects it from the prompt or the file.
  • Difficulty: easy, medium (default), hard, or a custom level (for example, “for primary school students”).

Matching also has specific options:

  • Groups: how many to create (6 by default), or as many as the content you attach contains.
  • Items per group: how many cards in each group (5 by default).

Source library

With the Sources button you can upload files to Ray (PDF, Word, images…) or select your own games for it to use as content for the new one. For example, generate a Matching with the systems of the human body and their organs from the PDF of a teaching unit, or turn a Word Search into a Matching.

How to create a Matching without Ray

  1. Click Create game and select Matching.
  2. Close the Ray window.
  3. Type the name of the group and add the cards that belong to it.
  4. Repeat the process for each group.

Each card accepts text, images and/or audio. If you want to increase the difficulty, you can add incorrect cards that don't belong to any group and act as distractors.

Game options

  • Penalize mistakes: limits mistakes and deducts points for each one. By default, mistakes are unlimited and don't deduct points.
  • Time: the time limit to complete the game (unlimited by default).

With an Advanced plan you can remove the ads, add a background image, change the visibility (Public or Hidden), configure player identification (Optional, Required or no method), hide elements of the interface (Ranking, Restart, Social media or Correct answers) and add a custom final message.

With an Academic plan you can restrict the visibility to your Guests or to the integrations you create (Google Classroom, Moodle, Canvas…), and remove the player identification link.

With a Commercial plan you can also customize the game with your logo and corporate footer, choose the colors and hide the Educaplay brand.

Information and publishing

On the Information tab you set up what your player will see before and during the game. Ray automatically generates the Title and Description; if you created the game without Ray, you add them yourself. Here you also choose the Language of the game interface (you can present the game to your players in any of the 27 available languages, regardless of the language of the content), set the Education level and add Tags so your game is easier to find in the search engine. Before publishing, use Preview to check that everything looks the way you want.

Frequently asked questions

Can I add incorrect cards as distractors?

Yes, you can include cards that don't belong to any group. The player has to learn to ignore them.

Can I import a list of groups I already have ready?

Yes. Paste or attach your list of groups and items in the Ray box or with the Sources button.

Can I add audio, images or video to the cards?

Yes. Cards accept text, audio and images, and you can generate the voice automatically.

Can I change the language of the game interface?

Yes. On the Information tab you can choose from the 27 available languages: Afrikaans, Aragonese, Asturian, Basque, Catalan, Chinese, Czech, Dutch, English, Estonian, French, Galician, German, Greek, Hindi, Indonesian, Italian, Japanese, Polish, Portuguese, Romanian, Russian, Slovenian, Spanish, Swedish, Turkish, and Ukrainian. The interface language is independent from the content language: you can have a game written in English and show the interface in Japanese for your Japanese students, for example.

Which features require a paid plan?

With the Advanced plan you remove the ads, add a background image, manage visibility and player identification, hide interface elements and add a final message. With the Academic plan you can also restrict access to your Guests or to your integrations (Google Classroom, Moodle, Canvas…). With the Commercial plan you customize the game with your logo, corporate colors and hide the Educaplay brand.

Memory: what it is and how to make one

Videos may be out of date; the article text prevails in case of discrepancy.

What it is

In Memory, players have to find pairs of identical or related items, hidden on face-down cards. Cards are flipped two at a time, trying to remember their position.

Each card can contain text, an image, audio or a combination.

Game modes

Memory has two modes that determine how the pairs are formed:

  • Related: the two cards in each pair are different but related (for example, a country and its flag).
  • Identical: the two cards are exactly the same.

Examples of use

  • Languages: words with their translation or with their image.
  • Science: chemical elements with their symbols, organs with their function…
  • History: dates with events, figures with their achievements.
  • Vocational training: technical terms with their definitions.
  • Early childhood education: animals with their names, numbers with their representation.

How to create a Memory with Ray

  1. Click Create game and select Memory.
  2. Enter a topic, add instructions and/or attach a file with the content.
  3. Ray automatically generates a game ready to publish (with a title and description). You can review and change anything you like before publishing it.

Ray's advanced options

The gear icon gives you options to configure how Ray generates the game. Some are common to all game types:

  • Output content: choose text only, or text plus automatically generated speech. Speech is capped at 1,000 characters per game on the Basic and Advanced plans; on the Academic plan and Commercial plan it is unlimited.
  • Output language: the language of the game content. If you don't specify it, Ray detects it from the prompt or the file.
  • Difficulty: easy, medium (default), hard, or a custom level (for example, “for primary school students”).

Memory also has specific options:

  • Pairs: how many to create (8 by default), or as many as the content you attach contains.
  • Type of pairs: Related (default) or Identical.

Source library

With the Sources button you can upload files to Ray (PDF, Word, images…) or select your own games for it to use as content for the new one. For example, generate a Memory of organs and functions from the PDF of a teaching unit, or turn a Matching Pairs into a Memory.

How to create a Memory without Ray

  1. Click Create game and select Memory.
  2. Close the Ray window.
  3. By default, pairs are related: the two cards are different but related. Turn on Identical pairs if you want the two cards in each pair to be exactly the same.
  4. Enter the items. If they're related, place the matching item below each one.

Each card accepts text, images and/or audio. If you have many pairs, you can split them across several screens so as not to overwhelm the player.

Game options

  • Penalize mistakes: limits mistakes and deducts points. By default, mistakes are unlimited and don't deduct points.
  • Time: the time limit (unlimited by default).

With an Advanced plan you can remove the ads, add a background image, change the visibility (Public or Hidden), configure player identification (Optional, Required or no method), hide elements of the interface (Ranking, Restart, Social media or Correct answers) and add a custom final message.

With an Academic plan you can restrict the visibility to your Guests or to the integrations you create (Google Classroom, Moodle, Canvas…), and remove the player identification link.

With a Commercial plan you can also customize the game with your logo and corporate footer, choose the colors and hide the Educaplay brand.

Information and publishing

On the Information tab you set up what your player will see before and during the game. Ray automatically generates the Title and Description; if you created the game without Ray, you add them yourself. Here you also choose the Language of the game interface (you can present the game to your players in any of the 27 available languages, regardless of the language of the content), set the Education level and add Tags so your game is easier to find in the search engine. Before publishing, use Preview to check that everything looks the way you want.

Frequently asked questions

Can I make a Memory with related items instead of identical ones?

Yes; in fact, related pairs are the default option, both with Ray and without Ray. If you want the opposite —identical pairs— in Ray switch the Type of pairs selector to Identical and, without Ray, turn on Identical pairs in the editor.

What are screens and when is it worth using more than one?

They let you split the pairs across several pages. It's useful when there are many (for example, 16 pairs split across 2 screens of 8).

Can I import a list of pairs I already have?

Yes. Paste or attach your list in the Ray box or with the Sources button.

Can I add audio, images or video to the cards?

Yes. Each card accepts text, audio and images, and you can generate the voice automatically.

Can I change the language of the game interface?

Yes. On the Information tab you can choose from the 27 available languages: Afrikaans, Aragonese, Asturian, Basque, Catalan, Chinese, Czech, Dutch, English, Estonian, French, Galician, German, Greek, Hindi, Indonesian, Italian, Japanese, Polish, Portuguese, Romanian, Russian, Slovenian, Spanish, Swedish, Turkish, and Ukrainian. The interface language is independent from the content language: you can have a game written in English and show the interface in Japanese for your Japanese students, for example.

Which features require a paid plan?

With the Advanced plan you remove the ads, add a background image, manage visibility and player identification, hide interface elements and add a final message. With the Academic plan you can also restrict access to your Guests or to your integrations (Google Classroom, Moodle, Canvas…). With the Commercial plan you customize the game with your logo, corporate colors and hide the Educaplay brand.

Quiz: what it is and how to make one

Videos may be out of date; the article text prevails in case of discrepancy.

What it is

The Quiz is a question-and-answer game for assessment or review. Players type or select the correct answer.

Each question can have text, audio, images, video or a combination.

Modes

The Quiz offers two different experiences for the player:

  • Game: grades each question as it's answered, with real-time feedback. Ideal for reviewing, practising or running a contest.
  • Exam: grades all the questions when the Quiz is submitted. The player can navigate between questions and change answers before submitting. Ideal for assessment.

Examples of use

  • Knowledge: reviewing any subject before an exam.
  • Entertainment: trivia about general knowledge or about the players themselves.
  • Languages: grammar or listening comprehension.
  • Vocational training: regulations, protocols or procedures.
  • Corporate onboarding: assessing the initial training of new employees.

How to create a Quiz with Ray

  1. Click Create game and select Quiz.
  2. Enter a topic, add instructions and/or attach a file with the content.
  3. Ray automatically generates a game ready to publish (with a title and description). You can review and change anything you like before publishing it.

Ray's advanced options

The gear icon gives you options to configure how Ray generates the game. Some are common to all game types:

  • Output content: choose text only, or text plus automatically generated speech. Speech is capped at 1,000 characters per game on the Basic and Advanced plans; on the Academic plan and Commercial plan it is unlimited.
  • Output language: the language of the game content. If you don't specify it, Ray detects it from the prompt or the file.
  • Difficulty: easy, medium (default), hard, or a custom level (for example, “for primary school students”).

The Quiz also has specific options:

  • Questions: how many to create (10 by default), or as many as the content you attach contains.
  • Answer type: Multiple choice (the player chooses from several options) or Written.
  • Answers per question: how many options to generate for each question (4 by default).
  • Explanation: Ray adds clarifications to reinforce learning.

Source library

With the Sources button you can upload files to Ray (PDF, Word, images…) or select your own games for it to use as content for the new one. For example, generate a review Quiz from the PDF of a History unit, or create a Quiz with the questions from a Froggy Jumps.

How to create a Quiz without Ray

  1. Click Create game and select Quiz.
  2. Close the Ray window.
  3. Enter the first question and its answer options, marking the correct one.
  4. Repeat the process for each question.

Answers can have text, images and/or audio; questions can also contain video. For each question, you can allow more than one correct answer, ask for a written answer, or add an explanation to reinforce learning.

Game options

In addition to the game mode, you can customize the Quiz with these options:

  • Deduct points for wrong answers: in Exam mode, deduct points for each mistake.
  • Explanations only at the end: in Game mode, explanations are shown after each question by default. Turn on this option to see them only on the results screen.
  • Lives: the maximum number of mistakes in Game mode (unlimited by default).
  • Time: the time limit per answer (unlimited by default).
  • Set the number of questions: how many questions appear in each game, picked at random from the ones created. By default, all are shown.
  • Random order: questions in random order.
  • Shuffle answers: options in random order. If it's off, they appear in the editor's order.
  • Sensitive to capitalization and accents: counts mistakes in written answers as errors.

With an Advanced plan you can remove the ads, add a background image, change the visibility (Public or Hidden), configure player identification (Optional, Required or no method), hide elements of the interface (Ranking, Restart, Social media or Correct answers) and add a custom final message.

With an Academic plan you can restrict the visibility to your Guests or to the integrations you create (Google Classroom, Moodle, Canvas…), and remove the player identification link.

With a Commercial plan you can also customize the game with your logo and corporate footer, choose the colors and hide the Educaplay brand.

Information and publishing

On the Information tab you set up what your player will see before and during the game. Ray automatically generates the Title and Description; if you created the game without Ray, you add them yourself. Here you also choose the Language of the game interface (you can present the game to your players in any of the 27 available languages, regardless of the language of the content), set the Education level and add Tags so your game is easier to find in the search engine. Before publishing, use Preview to check that everything looks the way you want.

Frequently asked questions

What's the difference between Game mode and Exam mode?

In Game mode, each question is graded as it's answered, with immediate feedback. In Exam mode, the player can navigate between questions, change them and review before submitting; grading happens at the end.

Can I show each player different questions?

Yes. Create more questions than will be shown and use Set the number of questions so that a few are picked at random in each game.

Can I make a question have more than one correct answer?

Yes. When you create the Quiz without Ray, you can mark several answers as correct in the same question.

Can I import a question list I already have ready?

Yes. Paste or attach your list in the Ray box or with the Sources button.

Can I add audio, images or video to the questions?

Yes. Answers accept text, audio and images, and questions can also have video. You can generate the voice reading automatically.

Can I change the language of the game interface?

Yes. On the Information tab you can choose from the 27 available languages: Afrikaans, Aragonese, Asturian, Basque, Catalan, Chinese, Czech, Dutch, English, Estonian, French, Galician, German, Greek, Hindi, Indonesian, Italian, Japanese, Polish, Portuguese, Romanian, Russian, Slovenian, Spanish, Swedish, Turkish, and Ukrainian. The interface language is independent from the content language: you can have a game written in English and show the interface in Japanese for your Japanese students, for example.

Which features require a paid plan?

With the Advanced plan you remove the ads, add a background image, manage visibility and player identification, hide interface elements and add a final message. With the Academic plan you can also restrict access to your Guests or to your integrations (Google Classroom, Moodle, Canvas…). With the Commercial plan you customize the game with your logo, corporate colors and hide the Educaplay brand.

Riddle: what it is and how to make one

Videos may be out of date; the article text prevails in case of discrepancy.

What it is

In Riddle, players fill in the letters of the answer while asking for as few hints as possible.

There are three kinds of hint, shown in this order: information boxes, a blurred image that gradually becomes clearer, and letters of the answer that are revealed. Each hint costs points.

Each riddle can have a prompt with text, audio, images or video. You can chain several riddles together in a single game.

Examples of use

  • Science: chemical elements, animals or planets.
  • History: figures based on hints about their era or their achievements.
  • Languages: vocabulary based on images or definitions.
  • Primary education: objects, animals or jobs to practise reading and writing.
  • Vocational training: tools, materials or procedures based on technical hints.

How to create a Riddle with Ray

  1. Click Create game and select Riddle.
  2. Enter a topic, add instructions and/or attach a file with the content.
  3. Ray automatically generates a game ready to publish (with a title and description). You can review and change anything you like before publishing it.

Ray's advanced options

The gear icon gives you options to configure how Ray generates the game. Some are common to all game types:

  • Output content: choose text only, or text plus automatically generated speech. Speech is capped at 1,000 characters per game on the Basic and Advanced plans; on the Academic plan and Commercial plan it is unlimited.
  • Output language: the language of the game content. If you don't specify it, Ray detects it from the prompt or the file.
  • Difficulty: easy, medium (default), hard, or a custom level (for example, “for primary school students”).

Riddle also has specific options:

  • Riddles: how many to create (one by default), or as many as the content you attach contains.
  • Hints per riddle: how many information hints (3 by default), or as many as the content you attach contains.

Source library

With the Sources button you can upload files to Ray (PDF, Word, images…) or select your own games for it to use as content for the new one. For example, start from the PDF of a teaching unit on the human body to generate riddles about organs.

How to create a Riddle without Ray

  1. Click Create game and select Riddle.
  2. Close the Ray window.
  3. Enter the prompt and the answer.
  4. Turn on Guess the image to add an image as the main hint (by default it appears blurred and is revealed by spending hints; turn off Image hints if you want to show it revealed from the start).
  5. Add as many information hints as you want. The Letter hints option is on by default: it lets the player reveal letters of the answer in exchange for points. Turn it off if you don't want to offer that help.
  6. Click Add Riddle if you want to chain more.

Game options

  • Lives: the maximum number of mistakes allowed (unlimited by default).
  • Time: the time limit to complete the game (unlimited by default).
  • Accent-sensitive: counts missing accents as mistakes.

With an Advanced plan you can remove the ads, add a background image, change the visibility (Public or Hidden), configure player identification (Optional, Required or no method), hide elements of the interface (Ranking, Restart, Social media or Correct answers) and add a custom final message.

With an Academic plan you can restrict the visibility to your Guests or to the integrations you create (Google Classroom, Moodle, Canvas…), and remove the player identification link.

With a Commercial plan you can also customize the game with your logo and corporate footer, choose the colors and hide the Educaplay brand.

Information and publishing

On the Information tab you set up what your player will see before and during the game. Ray automatically generates the Title and Description; if you created the game without Ray, you add them yourself. Here you also choose the Language of the game interface (you can present the game to your players in any of the 27 available languages, regardless of the language of the content), set the Education level and add Tags so your game is easier to find in the search engine. Before publishing, use Preview to check that everything looks the way you want.

Frequently asked questions

What kinds of hint can be used and in what order do they appear?

In this order: information hints, a blurred image that becomes clearer and, if you turn it on, letters of the answer that are revealed. Each one costs points.

Can I add images, audio or video to the hints and the prompt?

Yes, both in the prompt and in the information hints. You can also generate the voice reading automatically, with Ray or without Ray.

Can I import riddles I've already written?

Yes. Paste or attach your riddles in the Ray box or with the Sources button. Ray will turn them into a game.

Can I put more than one riddle in the same game?

Yes, with the Add Riddle button you can chain as many as you want.

Can I change the language of the game interface?

Yes. On the Information tab you can choose from the 27 available languages: Afrikaans, Aragonese, Asturian, Basque, Catalan, Chinese, Czech, Dutch, English, Estonian, French, Galician, German, Greek, Hindi, Indonesian, Italian, Japanese, Polish, Portuguese, Romanian, Russian, Slovenian, Spanish, Swedish, Turkish, and Ukrainian. The interface language is independent from the content language: you can have a game written in English and show the interface in Japanese for your Japanese students, for example.

Which features require a paid plan?

With the Advanced plan you remove the ads, add a background image, manage visibility and player identification, hide interface elements and add a final message. With the Academic plan you can also restrict access to your Guests or to your integrations (Google Classroom, Moodle, Canvas…). With the Commercial plan you customize the game with your logo, corporate colors and hide the Educaplay brand.

Slideshow: what it is and how to make one

Videos may be out of date; the article text prevails in case of discrepancy.

What it is

The Slideshow displays content on slides in sequence. Its purpose is to inform in a clear and visual way. The maximum score (100) is earned by viewing all the slides and clicking Finish.

Each slide can contain text, an image, video, audio, links or a combination.

Examples of use

  • Any subject: a visual summary of a topic before an exam.
  • Languages: new vocabulary with images and pronunciation audio.
  • Science: the phases of a process (mitosis, the water cycle…).
  • History: a historical period covered chronologically.
  • Primary education: stories, instructions or visual content.
  • Vocational training: visual guides for protocols, regulations or procedures.

How to create a Slideshow with Ray

  1. Click Create game and select Slideshow.
  2. Enter a topic, add instructions and/or attach a file with the content.
  3. Ray automatically generates a game ready to publish (with a title and description). You can review and change anything you like before publishing it.

Ray's advanced options

The gear icon gives you options to configure how Ray generates the game. Some are common to all game types:

  • Output content: choose text only, or text plus automatically generated speech. Speech is capped at 1,000 characters per game on the Basic and Advanced plans; on the Academic plan and Commercial plan it is unlimited.
  • Output language: the language of the game content. If you don't specify it, Ray detects it from the prompt or the file.
  • Difficulty: easy, medium (default), hard, or a custom level (for example, “for primary school students”).

Slideshow also has specific options:

  • Slides: how many to create (10 by default), or as many as the content you attach contains.
  • Words per slide: short (20 words), medium (40-60), long (150-200) or Other (manual).

Source library

With the Sources button you can upload files to Ray (PDF, Word, images…) or select your own games for it to use as content for the new one. For example, generate a Slideshow about organs from the PDF of a teaching unit, or create a Slideshow from a Map Quiz.

How to create a Slideshow without Ray

  1. Click Create game and select Slideshow.
  2. Close the Ray window.
  3. Enter the title and content of the first slide.
  4. Repeat the process for each slide you want to add.

Use the rich-text editor to format the content and add web links. Each slide accepts text, images, audio or video.

Game options

  • The Slideshow has no specific gameplay options beyond the general per-plan ones (see below).

With an Advanced plan you can remove the ads, add a background image, change the visibility (Public or Hidden), configure player identification (Optional, Required or no method), hide elements of the interface (Ranking, Restart, Social media or Correct answers) and add a custom final message.

With an Academic plan you can restrict the visibility to your Guests or to the integrations you create (Google Classroom, Moodle, Canvas…), and remove the player identification link.

With a Commercial plan you can also customize the game with your logo and corporate footer, choose the colors and hide the Educaplay brand.

Information and publishing

On the Information tab you set up what your player will see before and during the game. Ray automatically generates the Title and Description; if you created the game without Ray, you add them yourself. Here you also choose the Language of the game interface (you can present the game to your players in any of the 27 available languages, regardless of the language of the content), set the Education level and add Tags so your game is easier to find in the search engine. Before publishing, use Preview to check that everything looks the way you want.

Frequently asked questions

How do I add a web link to a slide?

Select the text players will click, click the Insert link icon (second-to-last on the rich-text toolbar) and paste the URL. The text will appear underlined and green.

Can I choose the length of each slide with Ray?

Yes, in the advanced options: short (20 words), medium (40-60), long (150-200) or a manual number.

Can I import content I already have ready?

Yes. Paste or attach the content of your slides in the Ray box or with the Sources button.

Can I add audio, images or video to the slides?

Yes. Each slide accepts text, audio, images and video, and you can generate the voice reading automatically.

Can I change the language of the game interface?

Yes. On the Information tab you can choose from the 27 available languages: Afrikaans, Aragonese, Asturian, Basque, Catalan, Chinese, Czech, Dutch, English, Estonian, French, Galician, German, Greek, Hindi, Indonesian, Italian, Japanese, Polish, Portuguese, Romanian, Russian, Slovenian, Spanish, Swedish, Turkish, and Ukrainian. The interface language is independent from the content language: you can have a game written in English and show the interface in Japanese for your Japanese students, for example.

Which features require a paid plan?

With the Advanced plan you remove the ads, add a background image, manage visibility and player identification, hide interface elements and add a final message. With the Academic plan you can also restrict access to your Guests or to your integrations (Google Classroom, Moodle, Canvas…). With the Commercial plan you customize the game with your logo, corporate colors and hide the Educaplay brand.

Unscramble Letters: what it is and how to make one

Videos may be out of date; the article text prevails in case of discrepancy.

What it is

In Unscramble Letters, words appear with their letters scrambled and players have to put them in the right order. Each letter is clicked or dragged into place, or you can play by typing.

Each word can be accompanied by a prompt with text, an image, audio or video.

If what you want is to order words within a sentence, the game you need is Unscramble Words.

Examples of use

  • Languages: vocabulary based on definitions or translations.
  • Language and literature: correct spelling of difficult words, technical terms or new vocabulary.
  • Science: scientific terms based on definitions or clues.
  • Primary education: spelling and literacy.
  • Vocational training: specific technical terminology.

How to create an Unscramble Letters with Ray

  1. Click Create game and select Unscramble Letters.
  2. Enter a topic, add instructions and/or attach a file with the content.
  3. Ray automatically generates a game ready to publish (with a title and description). You can review and change anything you like before publishing it.

Ray's advanced options

The gear icon gives you options to configure how Ray generates the game. Some are common to all game types:

  • Output content: choose text only, or text plus automatically generated speech. Speech is capped at 1,000 characters per game on the Basic and Advanced plans; on the Academic plan and Commercial plan it is unlimited.
  • Output language: the language of the game content. If you don't specify it, Ray detects it from the prompt or the file.
  • Difficulty: easy, medium (default), hard, or a custom level (for example, “for primary school students”).

Unscramble Letters also has a specific option:

  • Words: how many to create (8 by default), or as many as the content you attach contains.

Source library

With the Sources button you can upload files to Ray (PDF, Word, images…) or select your own games for it to use as content for the new one. For example, generate an Unscramble Letters with new vocabulary from the PDF of a teaching unit, or turn a Word Search Puzzle into an Unscramble Letters.

How to create an Unscramble Letters without Ray

  1. Click Create game and select Unscramble Letters.
  2. Close the Ray window.
  3. Type each word in the correct order. The game scrambles the letters automatically in each game.

The “word” can be a single one or a set of words (for example, a film title). You can accompany it with a prompt — as instructions, a clue or a description — with text, an image, audio or video.

Game options

  • Lives: the maximum number of mistakes (unlimited by default).
  • Time: the time limit to unscramble each word (unlimited by default).
  • Random order: if you have more than one word, show them in random order. By default they appear in the editor's order.
  • Accented spelling: in typing mode, count incorrect accents as mistakes. By default it doesn't take them into account.

With an Advanced plan you can remove the ads, add a background image, change the visibility (Public or Hidden), configure player identification (Optional, Required or no method), hide elements of the interface (Ranking, Restart, Social media or Correct answers) and add a custom final message.

With an Academic plan you can restrict the visibility to your Guests or to the integrations you create (Google Classroom, Moodle, Canvas…), and remove the player identification link.

With a Commercial plan you can also customize the game with your logo and corporate footer, choose the colors and hide the Educaplay brand.

Information and publishing

On the Information tab you set up what your player will see before and during the game. Ray automatically generates the Title and Description; if you created the game without Ray, you add them yourself. Here you also choose the Language of the game interface (you can present the game to your players in any of the 27 available languages, regardless of the language of the content), set the Education level and add Tags so your game is easier to find in the search engine. Before publishing, use Preview to check that everything looks the way you want.

Frequently asked questions

Is there a game for reordering words in a sentence?

Yes, it's Unscramble Words.

Can I create a game with several words?

Yes. With the Add word button you can add as many as you want; each word can be a single one or a set of words (like “Million Dollar Baby”).

Can I import a word list I already have?

Yes. Paste or attach your list in the Ray box or with the Sources button.

Can I add images or audio to the prompts?

Yes. The prompt that accompanies each word accepts text, audio and images, as well as automatically generated speech.

Can I change the language of the game interface?

Yes. On the Information tab you can choose from the 27 available languages: Afrikaans, Aragonese, Asturian, Basque, Catalan, Chinese, Czech, Dutch, English, Estonian, French, Galician, German, Greek, Hindi, Indonesian, Italian, Japanese, Polish, Portuguese, Romanian, Russian, Slovenian, Spanish, Swedish, Turkish, and Ukrainian. The interface language is independent from the content language: you can have a game written in English and show the interface in Japanese for your Japanese students, for example.

Which features require a paid plan?

With the Advanced plan you remove the ads, add a background image, manage visibility and player identification, hide interface elements and add a final message. With the Academic plan you can also restrict access to your Guests or to your integrations (Google Classroom, Moodle, Canvas…). With the Commercial plan you customize the game with your logo, corporate colors and hide the Educaplay brand.

Unscramble Words: what it is and how to make one

Videos may be out of date; the article text prevails in case of discrepancy.

What it is

In Unscramble Words, players have to correctly arrange sentences or sequences of words that appear scrambled. Each word is clicked or dragged into place.

Each sentence can be accompanied by a prompt with text, an image, audio or video.

If what you want is to order letters within a word, the game you need is Unscramble Letters.

Examples of use

  • Languages: practising grammatical structures.
  • Language and literature: literary quotations, proverbs or famous sayings.
  • Primary education: sentence building and reading comprehension.
  • Science: scientific definitions or statements.
  • Vocational training: the step-by-step instructions of a protocol.

How to create an Unscramble Words with Ray

  1. Click Create game and select Unscramble Words.
  2. Enter a topic, add instructions and/or attach a file with the content.
  3. Ray automatically generates a game ready to publish (with a title and description). You can review and change anything you like before publishing it.

Ray's advanced options

The gear icon gives you options to configure how Ray generates the game. Some are common to all game types:

  • Output content: choose text only, or text plus automatically generated speech. Speech is capped at 1,000 characters per game on the Basic and Advanced plans; on the Academic plan and Commercial plan it is unlimited.
  • Output language: the language of the game content. If you don't specify it, Ray detects it from the prompt or the file.
  • Difficulty: easy, medium (default), hard, or a custom level (for example, “for primary school students”).

Unscramble Words also has specific options:

  • Sentences: how many to create (5 by default), or as many as the content you attach contains.
  • Length of each sentence: short (3-5 words), medium (6-9), long (10-15) or Other (manual).

Source library

With the Sources button you can upload files to Ray (PDF, Word, images…) or select your own games for it to use as content for the new one. For example, generate an Unscramble Words with sentences about organs from the PDF of a teaching unit, or turn a Yes or No into an Unscramble Words.

How to create an Unscramble Words without Ray

  1. Click Create game and select Unscramble Words.
  2. Close the Ray window.
  3. Type each sentence in the correct order. The game scrambles them automatically in each game.

Each sentence can have a supporting prompt with text, an image, audio or video.

Game options

  • Lives: the maximum number of mistakes (unlimited by default).
  • Time: the time limit (unlimited by default).
  • Random order: if you have more than one sentence, show them in random order. By default they appear in the editor's order.

With an Advanced plan you can remove the ads, add a background image, change the visibility (Public or Hidden), configure player identification (Optional, Required or no method), hide elements of the interface (Ranking, Restart, Social media or Correct answers) and add a custom final message.

With an Academic plan you can restrict the visibility to your Guests or to the integrations you create (Google Classroom, Moodle, Canvas…), and remove the player identification link.

With a Commercial plan you can also customize the game with your logo and corporate footer, choose the colors and hide the Educaplay brand.

Information and publishing

On the Information tab you set up what your player will see before and during the game. Ray automatically generates the Title and Description; if you created the game without Ray, you add them yourself. Here you also choose the Language of the game interface (you can present the game to your players in any of the 27 available languages, regardless of the language of the content), set the Education level and add Tags so your game is easier to find in the search engine. Before publishing, use Preview to check that everything looks the way you want.

Frequently asked questions

Is there a game for reordering letters in a word?

Yes, it's Unscramble Letters.

Can I create a game with several sentences?

Yes, with the Add sentence button. By default they appear in the editor's order; turn on Random order to present them at random.

Can I import a list of sentences I already have?

Yes. Paste or attach your list in the Ray box or with the Sources button.

Can I add images or audio to the prompts?

Yes. The prompt that accompanies each sentence accepts text, audio and images, as well as automatically generated speech.

Can I change the language of the game interface?

Yes. On the Information tab you can choose from the 27 available languages: Afrikaans, Aragonese, Asturian, Basque, Catalan, Chinese, Czech, Dutch, English, Estonian, French, Galician, German, Greek, Hindi, Indonesian, Italian, Japanese, Polish, Portuguese, Romanian, Russian, Slovenian, Spanish, Swedish, Turkish, and Ukrainian. The interface language is independent from the content language: you can have a game written in English and show the interface in Japanese for your Japanese students, for example.

Which features require a paid plan?

With the Advanced plan you remove the ads, add a background image, manage visibility and player identification, hide interface elements and add a final message. With the Academic plan you can also restrict access to your Guests or to your integrations (Google Classroom, Moodle, Canvas…). With the Commercial plan you customize the game with your logo, corporate colors and hide the Educaplay brand.

Video Quiz: what it is and how to make one

Videos may be out of date; the article text prevails in case of discrepancy.

What it is

In the Video Quiz, players answer questions embedded in one or more videos, by typing or choosing from several options. You can also insert information notes that don't require an answer.

You can upload your own videos or link them from YouTube, trim the parts you don't need and place the questions at the exact second you want.

Questions can contain text, audio, an image or video; answers can contain text, audio or an image. In each case you can use a single element or combine them.

Examples of use

  • Knowledge: active viewing of any documentary.
  • Entertainment: trivia based on general-knowledge videos.
  • Languages: listening comprehension from a video in another language.
  • Vocational training: ensuring videos about regulations or protocols are understood.
  • Corporate onboarding: an assessment to accompany initial training videos.

How to create a Video Quiz

  1. Click Create game and select Video Quiz.
  2. Upload your videos or link them from YouTube. They go into the Video library and at the end of the timeline (you can reorder them by dragging).
  3. Move the green marker on the timeline to the second where you want the question and click + or Add question.
  4. Repeat the process for each question. If you need more precision, type the exact second in the question.

To trim a video: move the marker to the start or end of the unwanted part, click the scissors icon to mark the cut, select the section and click the trash icon.

For each question you can allow more than one correct answer, ask for a written answer or add an explanation. Turn on Show prompt early so the question appears a few seconds in advance, or Information note to show a text without requiring an answer.

For now, the Video Quiz can't be generated with Ray; all creation is manual.

Game options

  • Lives: the maximum number of mistakes (unlimited by default).
  • Prevent skipping: stops the player from fast-forwarding or rewinding the video.
  • Shuffle answers: answers in random order (on by default).
  • Sensitive to capitalization and accents: counts mistakes in written answers as errors.

With an Advanced plan you can remove the ads, add a background image, change the visibility (Public or Hidden), configure player identification (Optional, Required or no method), hide elements of the interface (Ranking, Restart, Social media or Correct answers) and add a custom final message.

With an Academic plan you can restrict the visibility to your Guests or to the integrations you create (Google Classroom, Moodle, Canvas…), and remove the player identification link.

With a Commercial plan you can also customize the game with your logo and corporate footer, choose the colors and hide the Educaplay brand.

Information and publishing

On the Information tab you set up what your player will see before and during the game. There you add the Title and Description, choose the Language of the game interface (you can present the game to your players in any of the 27 available languages, regardless of the language of the content), set the Education level and add Tags so your game is easier to find in the search engine. Before publishing, use Preview to check that everything looks the way you want.

Frequently asked questions

What kind of videos can I use?

Any YouTube video. With an Advanced plan, Academic plan or Commercial plan you can also upload your own files.

Can I put more than one video in the same game?

Yes. You can add as many as you want and reorder them on the timeline.

Can I trim the videos?

Yes. With the scissors icon you mark the cuts, select the unwanted section and remove it with the trash icon. The original video is not modified.

How do I decide when each question appears?

Move the green marker on the timeline and click Add question. For more precision, you can type the exact second in the question.

What does the “Show prompt early” option do?

It shows the question's prompt while the video is still playing, before showing the answer options. Useful to alert the player to what they should pay attention to.

Can I add information notes instead of questions?

Yes. The Information note option inserts a text at a point in the video without requiring an answer. Useful for giving context or highlighting something.

How do I make sure the player watches the whole video?

Turn on Prevent skipping: it stops players from fast-forwarding or rewinding the video.

Can I create the Video Quiz with Ray?

Not for now. The Video Quiz is one of the few game types that can't yet be generated with Ray; all creation is manual.

Can I change the language of the game interface?

Yes. On the Information tab you can choose from the 27 available languages: Afrikaans, Aragonese, Asturian, Basque, Catalan, Chinese, Czech, Dutch, English, Estonian, French, Galician, German, Greek, Hindi, Indonesian, Italian, Japanese, Polish, Portuguese, Romanian, Russian, Slovenian, Spanish, Swedish, Turkish, and Ukrainian. The interface language is independent from the content language: you can have a game written in English and show the interface in Japanese for your Japanese students, for example.

Which features require a paid plan?

With the Advanced plan you remove the ads, add a background image, manage visibility and player identification, hide interface elements and add a final message. With the Academic plan you can also restrict access to your Guests or to your integrations (Google Classroom, Moodle, Canvas…). With the Commercial plan you customize the game with your logo, corporate colors and hide the Educaplay brand.

Word Search Puzzle: what it is and how to make one

Videos may be out of date; the article text prevails in case of discrepancy.

What it is

In the Word Search Puzzle, players have to find words hidden in a grid. They can be horizontal, vertical, diagonal or reversed. The player drags from the first to the last letter to mark them.

Each word can have a clue in the form of text, an image and/or audio.

Examples of use

  • Languages: vocabulary about clothing, sports or any semantic field.
  • Science: parts of a cell, chemical elements…
  • History: figures, battles or historic places.
  • Language and literature: difficult or uncommon words.
  • Primary education: reading and word recognition in a playful way.
  • Vocational training: technical or regulatory terminology.

How to create a Word Search Puzzle with Ray

  1. Click Create game and select Word Search Puzzle.
  2. Enter a topic, add instructions and/or attach a file with the content.
  3. Ray automatically generates a game ready to publish (with a title and description). You can review and change anything you like before publishing it.

Ray's advanced options

The gear icon gives you options to configure how Ray generates the game. Some are common to all game types:

  • Output content: choose text only, or text plus automatically generated speech. Speech is capped at 1,000 characters per game on the Basic and Advanced plans; on the Academic plan and Commercial plan it is unlimited.
  • Output language: the language of the game content. If you don't specify it, Ray detects it from the prompt or the file.
  • Difficulty: easy, medium (default), hard, or a custom level (for example, “for primary school students”).

The Word Search Puzzle also has a specific option:

  • Words: how many to include (8 by default), or as many as the content you attach contains.

Source library

With the Sources button you can upload files to Ray (PDF, Word, images…) or select your own games for it to use as content for the new one. For example, generate a Word Search with organs from the PDF of a teaching unit, or turn a Crossword Puzzle about animals into a Word Search.

How to create a Word Search Puzzle without Ray

  1. Click Create game and select Word Search Puzzle.
  2. Close the Ray window.
  3. Enter the words you want to hide.
  4. If you want, add images or audio as clues (or instead of the text).

Game options

  • Penalize mistakes: limits mistakes and deducts points. By default, mistakes are unlimited and don't deduct points.
  • Time: the time limit to complete the Word Search Puzzle (unlimited by default).
  • Hide words and multimedia: hides the word bank: the player has to find the words without knowing which ones to look for.
  • All directions: allows any orientation. By default, words are placed in the natural reading direction (left to right and top to bottom, or the other way around in languages written right to left) and diagonally to the right.

With an Advanced plan you can remove the ads, add a background image, change the visibility (Public or Hidden), configure player identification (Optional, Required or no method), hide elements of the interface (Ranking, Restart, Social media or Correct answers) and add a custom final message.

With an Academic plan you can restrict the visibility to your Guests or to the integrations you create (Google Classroom, Moodle, Canvas…), and remove the player identification link.

With a Commercial plan you can also customize the game with your logo and corporate footer, choose the colors and hide the Educaplay brand.

Information and publishing

On the Information tab you set up what your player will see before and during the game. Ray automatically generates the Title and Description; if you created the game without Ray, you add them yourself. Here you also choose the Language of the game interface (you can present the game to your players in any of the 27 available languages, regardless of the language of the content), set the Education level and add Tags so your game is easier to find in the search engine. Before publishing, use Preview to check that everything looks the way you want.

Frequently asked questions

In which directions can the words appear?

By default, in the natural reading direction and diagonally to the right (or the other way around in languages written right to left). Turn on All directions to allow any orientation.

Can I make a Word Search with images or audio as clues?

Yes. Clues can be accompanied or replaced by images and audio, and you can generate the voice automatically.

Can I import a word list I've already made?

Yes. Paste or attach your list in the Ray box or with the Sources button.

Can I create a game with several Word Search Puzzles?

Yes, with the Add word search puzzle button you can chain as many as you want.

Can I change the language of the game interface?

Yes. On the Information tab you can choose from the 27 available languages: Afrikaans, Aragonese, Asturian, Basque, Catalan, Chinese, Czech, Dutch, English, Estonian, French, Galician, German, Greek, Hindi, Indonesian, Italian, Japanese, Polish, Portuguese, Romanian, Russian, Slovenian, Spanish, Swedish, Turkish, and Ukrainian. The interface language is independent from the content language: you can have a game written in English and show the interface in Japanese for your Japanese students, for example.

Which features require a paid plan?

With the Advanced plan you remove the ads, add a background image, manage visibility and player identification, hide interface elements and add a final message. With the Academic plan you can also restrict access to your Guests or to your integrations (Google Classroom, Moodle, Canvas…). With the Commercial plan you customize the game with your logo, corporate colors and hide the Educaplay brand.

Yes or No: what it is and how to make one

Videos may be out of date; the article text prevails in case of discrepancy.

What it is

In Yes or No, players answer a series of cards by clicking the “Yes” or “No” buttons, or by dragging each card to the matching side.

Each card can contain text, an image, audio or video, and can be accompanied by a prompt.

Examples of use

  • Science: true and false statements about natural phenomena.
  • Languages: grammatically correct and incorrect sentences.
  • History: deciding whether a series of historical facts happened or not.
  • Primary education: quick classification (“Is it a vertebrate?”).
  • Vocational training: cards about regulations, protocols or procedures.
  • Health and wellbeing: myths and facts about diet, exercise or habits.

How to create a Yes or No with Ray

  1. Click Create game and select Yes or No.
  2. Enter a topic, add instructions and/or attach a file with the content.
  3. Ray automatically generates a game ready to publish (with a title and description). You can review and change anything you like before publishing it.

Ray's advanced options

The gear icon gives you options to configure how Ray generates the game. Some are common to all game types:

  • Output content: choose text only, or text plus automatically generated speech. Speech is capped at 1,000 characters per game on the Basic and Advanced plans; on the Academic plan and Commercial plan it is unlimited.
  • Output language: the language of the game content. If you don't specify it, Ray detects it from the prompt or the file.
  • Difficulty: easy, medium (default), hard, or a custom level (for example, “for primary school students”).

Yes or No also has a specific option:

  • Cards: how many to create (10 by default), or as many as the content you attach contains.

Source library

With the Sources button you can upload files to Ray (PDF, Word, images…) or select your own games for it to use as content for the new one. For example, generate a review Yes or No from the PDF of a teaching unit, or create a Yes or No with the questions from a Froggy Jumps.

How to create a Yes or No without Ray

  1. Click Create game and select Yes or No.
  2. Close the Ray window.
  3. Enter each card and its correct answer. By default the correct one is “Yes”; click it to change it to “No” or “Both”.

Cards can have text, images and/or audio, and you can accompany them with a prompt.

Game options

  • Lives: the maximum number of mistakes (unlimited by default).
  • Time: the time limit per card (unlimited by default).
  • Shuffle cards: cards in random order.

With an Advanced plan you can remove the ads, add a background image, change the visibility (Public or Hidden), configure player identification (Optional, Required or no method), hide elements of the interface (Ranking, Restart, Social media or Correct answers) and add a custom final message.

With an Academic plan you can restrict the visibility to your Guests or to the integrations you create (Google Classroom, Moodle, Canvas…), and remove the player identification link.

With a Commercial plan you can also customize the game with your logo and corporate footer, choose the colors and hide the Educaplay brand.

Information and publishing

On the Information tab you set up what your player will see before and during the game. Ray automatically generates the Title and Description; if you created the game without Ray, you add them yourself. Here you also choose the Language of the game interface (you can present the game to your players in any of the 27 available languages, regardless of the language of the content), set the Education level and add Tags so your game is easier to find in the search engine. Before publishing, use Preview to check that everything looks the way you want.

Frequently asked questions

Can I change the words “Yes” and “No” for others?

The answers will always be “Yes” or “No” (or their equivalent in the language you choose on the Information tab). You can resolve any either-or with those two options; for example, for “vertebrate / invertebrate”, ask “Is it a vertebrate?”.

Can I use Yes or No for opinion cards?

Yes. Mark Both as correct so that players receive positive feedback for any answer. In Reports you'll see what each one answered.

Can I import a list of cards I already have ready?

Yes. Paste or attach your list in the Ray box or with the Sources button.

Can I add images or audio to the cards?

Yes. Cards accept text, audio and images, and you can accompany them with a prompt.

Can I change the language of the game interface?

Yes. On the Information tab you can choose from the 27 available languages: Afrikaans, Aragonese, Asturian, Basque, Catalan, Chinese, Czech, Dutch, English, Estonian, French, Galician, German, Greek, Hindi, Indonesian, Italian, Japanese, Polish, Portuguese, Romanian, Russian, Slovenian, Spanish, Swedish, Turkish, and Ukrainian. The interface language is independent from the content language: you can have a game written in English and show the interface in Japanese for your Japanese students, for example.

Which features require a paid plan?

With the Advanced plan you remove the ads, add a background image, manage visibility and player identification, hide interface elements and add a final message. With the Academic plan you can also restrict access to your Guests or to your integrations (Google Classroom, Moodle, Canvas…). With the Commercial plan you customize the game with your logo, corporate colors and hide the Educaplay brand.