Make educational games in no time
What do you want to teach today?
Create a growing variety of game types
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Word Search Puzzle
2,619,098 made -
Crossword Puzzle
1,963,840 made -
Froggy Jumps
1,940,812 made -
Matching Pairs
1,346,358 made -
Quiz
900,538 made -
Fill in the Blanks
661,339 made -
Alphabet
631,113 made -
Map Quiz
479,103 made -
Memory
457,894 made -
Matching
366,240 made -
Yes or No
355,450 made -
Unscramble Letters
348,126 made -
Video Quiz
290,060 made -
Unscramble Words
247,773 made -
Riddle
247,541 made -
Slideshow
71,468 made -
Line Up
54,366 made -
Dictation
47,770 made -
AsterQuiz
32,023 made -
Dialogue
27,659 made -
Jigsaw Puzzle
904 made
What are the positive effects of learning games?
Decades of research on game-based learning point the same way.
Active engagement
With a game in front of them, students pay attention and join in. And the more they get into the game, the more they learn. See study
Real motivation
Challenges, points and instant feedback: they want another go. A meta-analysis of 16 studies measures it. See meta-analysis
Better retention
Practice through repetition, without the boredom, is what makes learning stick: across 77 studies, games come out ahead on both learning and retention. See meta-analysis
Problem-solving practice
Working your way out of a challenge is problem-solving practice. 21 studies back it up. See meta-analysis
Real confidence
Seeing the right answer right away shows students they're making progress. In maths, games lifted students' confidence along with their grades. See study
No fear of getting it wrong
Getting it wrong in a game costs nothing, so students dare to try. It's a core design principle of learning games. See study
That much we know about games in general. For Educaplay in particular, keep scrolling.
Proven benefits
Your students take part more and score higher. Don't take our word for it.
465 independent studies across 18 countries measure it. In a high-school chemistry class, the group practising with Educaplay went from 5.0 to 9.3; the control group, from 5.2 to 6.2. In a 7th-grade English class, participation rose from 68% to 90%. And when something ties or doesn't improve, we say so too.
- 465independent studies
- 76%with data, not impressions
- 13in top-tier journals




