Make educational games in no time
What do you want to teach today?
Create a growing variety of game types
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Word Search Puzzle
2,616,960 made -
Crossword Puzzle
1,962,328 made -
Froggy Jumps
1,936,314 made -
Matching Pairs
1,344,420 made -
Quiz
897,887 made -
Fill in the Blanks
660,752 made -
Alphabet
630,560 made -
Map Quiz
478,694 made -
Memory
456,993 made -
Matching
365,744 made -
Yes or No
354,735 made -
Unscramble Letters
347,763 made -
Video Quiz
289,849 made -
Unscramble Words
247,523 made -
Riddle
247,336 made -
Slideshow
71,397 made -
Line Up
54,132 made -
Dictation
47,699 made -
AsterQuiz
31,056 made -
Dialogue
27,623 made -
Jigsaw Puzzle
525 made
What are the positive effects of learning games?
Decades of research on game-based learning point the same way.
Active engagement
With a game in front of them, students pay attention and join in. And the more they get into the game, the more they learn. See study
Real motivation
Challenges, points and instant feedback: they want another go. A meta-analysis of 16 studies measures it. See meta-analysis
Better retention
Practice through repetition, without the boredom, is what makes learning stick: across 77 studies, games come out ahead on both learning and retention. See meta-analysis
Problem-solving practice
Working your way out of a challenge is problem-solving practice. 21 studies back it up. See meta-analysis
Real confidence
Seeing the right answer right away shows students they're making progress. In maths, games lifted students' confidence along with their grades. See study
No fear of getting it wrong
Getting it wrong in a game costs nothing, so students dare to try. It's a core design principle of learning games. See study
That much we know about games in general. For Educaplay in particular, keep scrolling.
Proven benefits
Your students take part more and score higher. Don't take our word for it.
465 independent studies across 18 countries measure it. In a high-school chemistry class, the group practising with Educaplay went from 5.0 to 9.3; the control group, from 5.2 to 6.2. In a 7th-grade English class, participation rose from 68% to 90%. And when something ties or doesn't improve, we say so too.
- 465independent studies
- 76%with data, not impressions
- 13in top-tier journals




