Make educational games in no time
What do you want to teach today?
Create a growing variety of game types
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Word Search Puzzle
2,598,226 made -
Crossword Puzzle
1,948,397 made -
Froggy Jumps
1,888,850 made -
Matching Pairs
1,328,345 made -
Quiz
873,249 made -
Fill in the Blanks
654,867 made -
Alphabet
624,995 made -
Map Quiz
474,662 made -
Memory
450,059 made -
Matching
361,226 made -
Yes or No
348,980 made -
Unscramble Letters
344,117 made -
Video Quiz
288,101 made -
Riddle
245,269 made -
Unscramble Words
245,039 made -
Slideshow
70,794 made -
Line Up
51,641 made -
Dictation
47,088 made -
Dialogue
27,198 made -
AsterQuiz
21,244 made
What are the positive effects of learning games?
Decades of research on game-based learning point the same way.
Active engagement
With a game in front of them, students pay attention and join in. And the more they get into the game, the more they learn. See study
Real motivation
Challenges, points and instant feedback: they want another go. A meta-analysis of 16 studies measures it. See meta-analysis
Better retention
Practice through repetition, without the boredom, is what makes learning stick: across 77 studies, games come out ahead on both learning and retention. See meta-analysis
Problem-solving practice
Working your way out of a challenge is problem-solving practice. 21 studies back it up. See meta-analysis
Real confidence
Seeing the right answer right away shows students they're making progress. In maths, games lifted students' confidence along with their grades. See study
No fear of getting it wrong
Getting it wrong in a game costs nothing, so students dare to try. It's a core design principle of learning games. See study
That much we know about games in general. For Educaplay in particular, keep scrolling.
Proven benefits
Your students take part more and score higher. Don't take our word for it.
364 independent studies across 15 countries measure it. In a high-school chemistry class, the group practising with Educaplay went from 5.0 to 9.3; the control group, from 5.2 to 6.2. In a 7th-grade English class, participation rose from 68% to 90%. And when something ties or doesn't improve, we say so too.
- 364independent studies
- 74%with data, not impressions
- 10in top-tier journals




