Make educational games in no time
What do you want to teach today?
Create a growing variety of game types
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Word Search Puzzle
2,605,784 made -
Crossword Puzzle
1,954,195 made -
Froggy Jumps
1,908,736 made -
Matching Pairs
1,334,710 made -
Quiz
883,024 made -
Fill in the Blanks
657,121 made -
Alphabet
627,262 made -
Map Quiz
476,161 made -
Memory
452,753 made -
Matching
363,055 made -
Yes or No
351,267 made -
Unscramble Letters
345,638 made -
Video Quiz
288,671 made -
Riddle
246,079 made -
Unscramble Words
246,039 made -
Slideshow
71,014 made -
Line Up
52,575 made -
Dictation
47,288 made -
Dialogue
27,350 made -
AsterQuiz
25,239 made
What are the positive effects of learning games?
Decades of research on game-based learning point the same way.
Active engagement
With a game in front of them, students pay attention and join in. And the more they get into the game, the more they learn. See study
Real motivation
Challenges, points and instant feedback: they want another go. A meta-analysis of 16 studies measures it. See meta-analysis
Better retention
Practice through repetition, without the boredom, is what makes learning stick: across 77 studies, games come out ahead on both learning and retention. See meta-analysis
Problem-solving practice
Working your way out of a challenge is problem-solving practice. 21 studies back it up. See meta-analysis
Real confidence
Seeing the right answer right away shows students they're making progress. In maths, games lifted students' confidence along with their grades. See study
No fear of getting it wrong
Getting it wrong in a game costs nothing, so students dare to try. It's a core design principle of learning games. See study
That much we know about games in general. For Educaplay in particular, keep scrolling.
Proven benefits
Your students take part more and score higher. Don't take our word for it.
364 independent studies across 15 countries measure it. In a high-school chemistry class, the group practising with Educaplay went from 5.0 to 9.3; the control group, from 5.2 to 6.2. In a 7th-grade English class, participation rose from 68% to 90%. And when something ties or doesn't improve, we say so too.
- 364independent studies
- 74%with data, not impressions
- 10in top-tier journals




