Accessibility at Educaplay
Learning through games should be for everyone. This page explains where we stand, what already works, what doesn't yet, and how to reach us.
What already helps
- Play without barriers to entry. No player account, installation or password is ever needed to play a game.
- Listen to the content. Game text can include automatically generated audio (text-to-speech).
- 27 interface languages. Each game's interface language is set by its author, independent of the content.
- No time pressure by default. Time limits are off by default in most game types; lives and timers are configurable.
- Keyboard play. Text-entry game types (Crossword, Fill-in, Dictation) and multiple-choice answers can be completed with the keyboard alone.
- Flexible formats. Full-screen mode, sound on/off control, printable PDF version and LMS integrations.
Known limitations
- Arcade-style game types (e.g. Froggy Jumps) are not yet readable by screen readers, and some drag interactions lack a keyboard alternative.
- Announcements of scores and answer feedback to assistive technologies are still being completed.
- A full contrast review is being completed after the July 2026 fixes.
- The accessibility of each game also depends on its author's choices (media, time limits, game type).
Our roadmap
We are working, in this order, on: accessible names for all controls; announcements of scores and feedback; keyboard and single-click alternatives for drag-based games; contrast fixes; and authoring guidance to help teachers create accessible games.
Documentation
Accessibility Conformance Report (VPAT® 2.5) Accessibility Statement (PDF)
Available in English, Spanish and French. Also available on request from our support team.
Found a barrier?
Tell us at support@educaplay.com — include the game link and what happened. Accessibility reports are triaged with priority; we aim to reply within 5 business days.