application, geometry, and rasterization
graphics processing unit
high-speed serial computer Expansion bus Standard
multimedia processing programming interfaces
Storing the image information in graphics memory
random-access-memory digital-to-analog converter
Via the ___ interface the image Information is forwarded to the graphic card or directly to the graphic card chip
Shaders
Accelerated Graphics Port
Video memory
interface between hardware and software
graphics card driver
PCI Express
framebuffer
CPU structure
give the pixel surfaces colors and geometric shapes
high-speed or multi-port memory
GPU
GPU structure
AGP
RAM DAC
BUS
DirectX or OpenGL
steps of the graphics pipeline