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application, geometry, and rasterization

graphics processing unit

high-speed serial computer Expansion bus Standard

multimedia processing programming interfaces

Storing the image information in graphics memory

random-access-memory digital-to-analog converter

Via the ___ interface the image Information is forwarded to the graphic card or directly to the graphic card chip

Shaders

Accelerated Graphics Port

Video memory

interface between hardware and software

graphics card driver

PCI Express

framebuffer

CPU structure

give the pixel surfaces colors and geometric shapes

high-speed or multi-port memory

GPU

GPU structure

AGP

RAM DAC

BUS

DirectX or OpenGL

steps of the graphics pipeline