A sequence of instructions to perform a defined task
When commands are activated based on a condition occurring
To think through the actions of an algorithm (used to predict an outcome)
To adjust an algorithm or program when it isn’t functioning correctly
A sequence of instructions
A value in a game which can change (such as a score). Can be explained as imaginary box which holds numbers
When sections of algorithms are repeated a fixed number of times or infinitely
Selection
Program
Algorithm
Debug
Repetition
Logical Reasoning
Variables