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Hostile expectation bias

______ effectively reduce the chances of an aggressive response to a transgression

Three features of aggression

Blocking the amygdala leads to _________ .

Thanatos

Eros

Successful intervention

Aggression is best treated when _____.

Violent criminals have more naturally occurring _______ than non-violent criminals.

At what age are people most aggressive?

What is the most dangerous age to be violent?

Three ways in which video games may impact violence more than TV

Empathy

Types of aggression

Frustration

Catharsis

Weapons effect

Aggression

Factors that influence likelihood of aggression

Violence

Social rejection

Punishment

Hostile attribution bias

Instrumental aggression

Relational aggression

Income inequality

Heat

Video games

Expectancy theories

Punishment is most effective when it is:

Stimulating the amygdala leads to ________ .

Theories of intoxicated aggression

Hostile aggression

Aggressive humans have abnormally low levels of ________ .

Media violence

Hostile perception bias

Pharmacological theories

Serotonin

Focus on how social attitudes facilitate aggression

Acting aggressively or even viewing aggression purges angry feelings and aggressive impulses into harmless channels (in reality, this has the opposite effect)

The capacity to feel and understand what another person is feeling, from their perspective; more leads to reduced aggression

Motivation towards life

Tendency to perceive social interactions in general as being aggressive

Aggression intended to cause extreme physical harm

Does not necessarily stem from feelings of anger; pain or injury comes as a means to an end

First, it's a behaviour, not an internal response. Second, it's intentional rather than accidental. Third, the victim wants to avoid the harm.

Late adolescence - early adulthood

Intentionally harming another person's social relationships, feelings of acceptance, or inclusion within a group

increased violence

Intentional behaviour aimed at causing either psychological or physical pain

1-3 years old.

85% of American teens play video games regularly; situational cause of aggression

Motivation towards death

The perception that you are being prevented from obtaining a goal; situational cause of aggression

Stems from feelings of anger; inflicting pain or some injury is an end in and of itself

Focus on how alcohol disrupts cognitive processes

Intense, prompt, applied consistently and with certainty, perceived as justified, and possible to replace the undesirable behaviour with a desirable alternative

By age 12 the average American has seen about 100,000 violent acts on TV; situational factor of aggression

Evolutionarily maladaptive; situational cause of aggression

Apologies

people are still early in development

testosterone

Tendency to perceive ambiguous actions by others as hostile actions

Crime is higher in hotter climates, crime rises in summer; situational cause of aggression

The increase in aggression that occurs as a result of the mere presence of a weapon

Goal proximity, unexpected frustration, characteristics of the cause of your frustration

Physical, emotional, direct, indirect

Video games are active, TV is passive. Video game players are more likely to identify with a violent character than TV watchers. Violent games directly reward players for violent behaviour.

Large gaps between wages of rich and poor; situational cause of aggression

Pharmacological theories and expectancy theories

Inflicting pain or removing pleasure for a misdeed (ineffective)

decreased violence

Tendency to expect others to react to potential conflicts with aggression

Target as many causes of aggression as possible and attempt to tackle them collectively