New Activity
Play Matching Pairs

Mood

Oxymoron

Imagery

Hyperbole

Internal conflict

Prose

Plot

Indirect characterization

Personification

Protagonist

Metaphor

Onomatopoeia

Repetition

Resolution

Rising action

Pun

how a story ends

part of a story where conflict is introduced and developed

exaggeration to make a point (so hungry I could eat a horse)

use of a word or phrase over and over to make a point

reader infers traits based on a character’s thoughts, words, and actions

use of language to create an image in the reader’s mind

two words that should be opposites being used together to create a truth

a conflict within one person; must make a decision

a play on words using a word with multiple meanings or utilizing homophones

the way a piece makes the reader feel

main character in the story (not necessarily “good”)

word that imitates the sound represented (like “buzz” or “boom”)

storyline

comparison of two unlike things without using “like” or “as” (___ is ____)

regular writing (sentences, paragraphs); the opposite of poetry

non-human object is given human qualities