Education that can occur outside of a traditional lecture or school based learning systems.
Web pages and documents on the internet that provide useful information.
Informal Education
A community of people sharing common interests, ideas, and feelings over the internet.
Digital Tools
Gamification
Education or training conducted by means of portable computing devices such as smartphones or tablet computers.
Becoming aware of and managing one's own process of learning.
Interactive Platforms
Mobile Learning
Self-Directed Learning
Online Resources
The process of adding games or game-like elements to something (such as a task) so as to encourage participation.
Advanced digital environments that allow for engaging and interactive experiences between users and virtual content through various multimedia channels, such as videos, images, and dynamic content.
Virtual Communities
Programs, websites, applications, and other internet and computerized resources that facilitate, enhance and execute digital processes and overall digitization efforts.