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1 a description of the behavior of a command, function, library, API, etc.
2 The breaking down of a system to gain insight into the subsystems that make it up.
3 Considering something as a general feature apart from a concrete reality.
4 Planning out your program before you code it. (Outline, flowchart, etc.)
5 The repetition of a process.
6 An extra piece of information that you pass to the function to customize it for a specific need.
7 A set of tasks to get a piece of a problem done.
8 a collection of commands / functions, typically with a shared purpose
9 A particular kind of looping construct provided in many languages. Typically, a for loop defines a counting variable that is checked and incremented on each iteration in order to loop a specific number of times.
10 The action of doing something over and over again.
11 a collection of commands made available to a programmer
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