1
The first basic program of creating pictures with a relative cursor.
2
A description of the behavior of a command, function, library, API, etc.
3
This strategy is an informal way of repeatedly dividing a system into simpler subsystems. Steps are: Look at the big picture...Identify a sub-task...Break down that sub-task into smaller sub-task(s)...Keep going until you’re down to the commands you already have access to.
4
A code that calls a random number, usually placed instead of a specific parameter.
5
Pulling out specific differences to make one solution work for multiple problems.
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The planning out of a program before it is made.
7
The ratio of the work done or energy developed by a machine, engine, etc., to the energy supplied to it, usually expressed as a percentage.
8
An extra piece of information that you pass to the function to customize it for a specific need.
9
A piece of code that you can easily call over and over again.
10
Provide (a computer or other machine) with coded instructions for the automatic performance of a particular task.
11
A particular kind of looping construct provided in many languages. Typically, a for loop defines a counting variable that is checked and incremented on each iteration in order to loop a specific number of times.
12
The act of giving a function a name.
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The act of using a function that has been named in the code.
14
The action of doing something over and over again.
15
A collection of commands made available to a programmer.