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1 The first basic program of creating pictures with a relative cursor.
2 A description of the behavior of a command, function, library, API, etc.
3 This strategy is an informal way of repeatedly dividing a system into simpler subsystems. Steps are: Look at the big picture...Identify a sub-task...Break down that sub-task into smaller sub-task(s)...Keep going until you’re down to the commands you already have access to.
4 A code that calls a random number, usually placed instead of a specific parameter.
5 Pulling out specific differences to make one solution work for multiple problems.
6 The planning out of a program before it is made.
7 The ratio of the work done or energy developed by a machine, engine, etc., to the energy supplied to it, usually expressed as a percentage.
8 An extra piece of information that you pass to the function to customize it for a specific need.
9 A piece of code that you can easily call over and over again.
10 Provide (a computer or other machine) with coded instructions for the automatic performance of a particular task.
11 A particular kind of looping construct provided in many languages. Typically, a for loop defines a counting variable that is checked and incremented on each iteration in order to loop a specific number of times.
12 The act of giving a function a name.
13 The act of using a function that has been named in the code.
14 The action of doing something over and over again.
15 A collection of commands made available to a programmer.
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