1
In programming, an expression that evaluates to True or False
2
Statements that only run under certain conditions
3
A simplified representation of something more complex. They allow you to hide details to help you manage complexity, focus on relevant concepts, and reason about problems at a higher level
4
The common programming structure that implements "conditional statements"
5
Any valid unit of code that resolves to a value
6
A series of images that create the illusion of motion by being shown rapidly one after the other
7
An extra piece of information passed to a function to customize it for a specific need
8
Finding and fixing problems in an algorithm or program
9
The rate at which frames in an animation are shown, typically measured in frames per second
10
A precise sequence of instructions for processes that can be executed by a computer
11
Attributes that describe an object's characteristics
12
A named group of programming instructions. They are reusable abstractions that reduce the complexity of writing and maintaining programs
13
A placeholder for a piece of information that can change
14
A single value of either TRUE or FALSE
15
An algorithm that has been coded into something that can be run by a machine
16
A graphic character on the screen with properties that describe its location, movement, and look
17
Any device or component that receives information from a computer
18
A single image within an animation
19
A device or component that allows information to be given to a computer
20
Part of a program that does not work correctly