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1 In programming, an expression that evaluates to True or False
2 Statements that only run under certain conditions
3 A simplified representation of something more complex. They allow you to hide details to help you manage complexity, focus on relevant concepts, and reason about problems at a higher level
4 The common programming structure that implements "conditional statements"
5 Any valid unit of code that resolves to a value
6 A series of images that create the illusion of motion by being shown rapidly one after the other
7 An extra piece of information passed to a function to customize it for a specific need
8 Finding and fixing problems in an algorithm or program
9 The rate at which frames in an animation are shown, typically measured in frames per second
10 A precise sequence of instructions for processes that can be executed by a computer
11 Attributes that describe an object's characteristics
12 A named group of programming instructions. They are reusable abstractions that reduce the complexity of writing and maintaining programs
13 A placeholder for a piece of information that can change
14 A single value of either TRUE or FALSE
15 An algorithm that has been coded into something that can be run by a machine
16 A graphic character on the screen with properties that describe its location, movement, and look
17 Any device or component that receives information from a computer
18 A single image within an animation
19 A device or component that allows information to be given to a computer
20 Part of a program that does not work correctly
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