Matching Pairs topic 18Online version quotes by Tania Alcázar Martín 1 Canale and Swain 2 Elements in common (game) 3 COMMUNICATIVE GAMES. develop fluency and collaboration, exchange info, complete a task, practise. GOAL communicate effectively. 4 CRITERIA when selecting games 5 Dell Hymes 6 Roger Caillois 7 REVISE according to UBERMAN... 8 George Bernard Shaw 9 LINGUISTIC GAMES. aim to develop accuracy and practise new language items (pron, voc, gram) GOAL + points, clear winner. 10 Donn Byrne 11 Eric Zimmerman 12 Kevin Maroney an activity with a definite beginning and end, a goal, and an element of fun, and it's governed by rules. ac activity eith some rules engaged in for an outcome. Competitive (quizzes and board games)// Cooperative (memory, who am I?)Author = SLAVIN pedagogical value as learning and affective variables enhanced by cooperative environment. Vocabulary (pelmanism)//Grammar (Find someone who)//Pronunciation (chinese whispers)//Spelling (word chains) a form of play governed by certain rules or conventions. CC= aibllity to use and interpret language appropiately in any communicative situation in a variety of contexts. an activity that has the following characteristics: it must be fun, separate, uncertain, non-productive, governed by rules and fictitious. exposes areas of weakness and detect areas for further teaching. We don't stop playing because we grow old, we grow old because we stop playing. 5 areas developed through games: 1grammatical (linguistic games),2discourse (communicative games),3sociolinguistic ( role-play),4strategic (heads up),5 sociocultural (what's the time Mr Wolf) a form of play with goals and structure. Stds abilities and needs// background info//level of difficulty