Froggy Jumps Basics of GamificationOnline version Basics of Gamification in Health Professions Education by Joana Bastos 1 What is Gamification? a Use of game elements in a gaming context. b Set of activities and processes to solve problems c method in which game elements are used in the teaching-learning process 2 Technology-enhanced gamification improves .... a Competition in all tasks b Superficial learning c Collaborative learning 3 The use of existing or specially developed games to the learning method is a Game-based learning b Gamification c Serious games 4 Key gamification principles are: a Self-determination, external motivation, satisfation b Abstract experience, reflection, leadership c Goal setting, learner control, engagement. 5 Experiential Learning Theory promotes a Insights into the motivational effects b Concrete experience that serves as a basis for reflection c behavioral learning that is dependent on rewards and punishments 6 What are the Pros of gamification? a Appeals to a limited target group b Can be used for all types of problems c Simple implementation and low development costs 7 What are the cons of game-based learning a The facilitator must have extensive knowledge of the game being used b keeps users’ attention for a long time c Promote new skills training and knowledge is transferred 8 Serious game is a widely applicable for almost any type of problem or objective b Simple in the implementation and with low development costs. c complex, takes a lot of time and is therefore often more expensive. 9 Why use gamification? a to teach how to solve problems b to improve technology learning c to improve engagment and fun 10 The examples of Gamification is a quizzes where the right answers were rewarded with donuts b Use of theater in the classroom c Fliped classroom method