Memory Game Behaviorist MatchOnline version A memory cards game to match behaviorist concepts and definitions. by Scott McGuinness Increasing the frequency of a behavior by introducing a rewarding stimulus after the behavior occurs. Process of learning new behaviors by observing those of models Positive Reinforcement John B. Watson Shaping Observational Learning Classical Conditioning Edward Thorndike Negative Reinforcement Cats in puzzle boxes Skinner Box When the desired behavior happens, the elimination of an unpleasant outcome takes place. B.F. Skinner Little Albert Experiment Reinforcement of successive approximations of the desired behavior. Ivan Pavlov