Matching Pairs Educational Terms Matching GameOnline version Game for student engagement by Ann Paulose 1 Formative Assessment 2 Synchronous Learning 3 Discussion Boards 4 Gamification 5 Asynchronous Learning 6 Summative Assessment 7 Student Engagement 8 Learning Management System (LMS) 9 Blended Learning 10 Interactive Tools Assessments conducted at the end of an instructional period to evaluate overall student learning. Learning that takes place in real-time, allowing immediate interaction between instructors and students. Ongoing evaluations used to monitor student learning and provide continuous feedback. An educational approach combining traditional face-to-face instruction with online learning activities. Online platforms where students can post and respond to messages related to course topics. Incorporating game elements into non-game contexts to enhance engagement and participation. Learning that occurs at different times and locations, without real-time interaction The level of interest, motivation, and attention students exhibit in the learning process. A software application for administering, documenting, tracking, and delivering educational courses or training programs. Digital resources that enable active participation and engagement in the learning process.