New game
Download
Get Academic Plan
Share game
Map Quiz
Map Quiz

Conductismo

Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Conductismo

Map Quiz

Played 5

About this activity

Representantes, teorías y sus experimentos

Created by

Ecuador

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Conductismo
 

ConductismoOnline version

Representantes, teorías y sus experimentos

by Brigyth Gualotuña
1 2 3 4 5 6 7 8 9 10
1
2
3
4
5
6
7
8
9
10

Explicación

Su experimento mostró que no es necesario el refuerzo directo; basta con observar la conducta de otra persona.

Se asoció la rata con un ruido fuerte, provocando miedo aprendido.

Demuestra el condicionamiento operante: la conducta se repite si recibe refuerzo.

En su experimento con perros, Pavlov asoció un sonido con la comida hasta que el sonido solo provocaba salivación.

Pavlov demostró que se puede asociar un estímulo neutro (campana) con una respuesta automática (salivación).

Skinner propuso que las consecuencias de una acción (refuerzo o castigo) determinan si la conducta se repite.

Watson aplicó los principios del condicionamiento para demostrar que las emociones (como el miedo) pueden aprenderse.

En el aula, un elogio o una buena nota funciona como un reforzador que motiva al estudiante a seguir estudiando.

Se utiliza para disminuir comportamientos disruptivos, aunque el conductismo moderno prefiere el refuerzo.

Demostró que los niños imitan acciones de adultos (como la agresión) incluso si no reciben un premio directo por hacerlo.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.