New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Arduino- MAPA INTERACTIVO

Map Quiz

Played 5

About this activity

Este juego de mapa interactivo permite identificar y aprender las partes del Arduino de forma dinámica y divertida.
A través de actividades y retos, el usuario comprende la función de cada componente y su uso en la placa.

Created by

Colombia

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Arduino- MAPA INTERACTIVO
 

Arduino- MAPA INTERACTIVOOnline version

Este juego de mapa interactivo permite identificar y aprender las partes del Arduino de forma dinámica y divertida. A través de actividades y retos, el usuario comprende la función de cada componente y su uso en la placa.

by Soto Anderson
1 Boton de reinicio 2 Conector USB Estándar B 3 ATmega16U2 (control USB) 4 Receptor serial (RX) 5 Pines digitales (0–13) 6 Pin de 0 VDC o tierra (GND) 7 Pin de referencia analógica (AREF) 8 Plug de alimentación (7–12 VDC) 9 Regulador de voltaje 10 Cristal de 16 MHz 11 LED (Pin 13) 12 Pines analógicos (A0–A5) 13 Pin de reinicio 14 Tmega16U2 (control USB) 15 Receptor serial (RX)

Explicación

Vuelve a empezar el programa desde cero.

Permite programar y alimentar la placa.

Convierte datos USB a serial.

Recibe información desde otros dispositivos.

Sirven para encender/apagar componentes.

Cierra el circuito y evita fallos eléctricos.

Ayuda a medir señales con mayor precisión.

Permite usar la placa sin USB.

Protege la placa de variaciones eléctricas.

Sincroniza el funcionamiento del Arduino.

Se usa para pruebas rápidas.

Se usan con sensores.

Funciona igual que el botón reset.

Convierte datos USB a serial.

Recibe información desde otros dispositivos.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.