New game
Download
Get Academic Plan
Share game
AsterQuiz
AsterQuiz

LS6 AUGUST

Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

LS6 AUGUST

AsterQuiz

Played 10

About this activity

ICT Tools
ICT Tools for Online Marketing
Web Conferencing
Cloud Storage

Created by

Philippines

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
LS6 AUGUST
 

AsterQuiz

LS6 AUGUSTOnline version

ICT Tools ICT Tools for Online Marketing Web Conferencing Cloud Storage

by Vea Alexandra Pineda
1

What is a cloud storage?

2

Example of a cloud storage is:

3

Example of cloud storage features are:

4

Example of cloud storage usage is:

5

Example of cloud storage conditional access:

6

Screen Sharing – Allows participants to share their computer screen to present documents, slides, videos, or demonstrations.

7

Breakout Rooms – Divides participants into smaller groups for discussions or collaborative activities.

8

Recording – Downloads the meeting so participants can watch or review it now.

9

Chat Box – Restricts participants to send messages, ask questions, or share links without interrupting the speaker.

10

Virtual Background – Changes or blurs the other participant's background to protect privacy or reduce distractions.

11

Raise Hand – Lets participants signal that they want to ask or answer a question without interrupting.

12

Polls – Allows the host to create doodles and annotations

13

Whiteboard – Provides a digital space where participants can write, draw, and brainstorm together.

14

Live Captions – Displays spoken words as text to improve accessibility and understanding.

15

Waiting Room – Allows participants to control who can enter the meeting for added security.

16

These are physical devices that are used to store, manage, and communicate information.

17

These help individuals manage their work more efficiently, including features like document creation, project management, or file sharing.

18

Are digital technologies that allow users to easily find, retrieve, and utilize information.

19

enable multiple users to work together on projects, share information, and communicate effectively, regardless of their physical location, using ICT like the internet.

20

range of hardware and software devices that enables users to store, access, transmit, and manipulate information trough digital networks.

21

an online technology that allows users in different locations to hold face-to-face meetings without having to move to a single location together.

22

are digital devices and software programs that support teaching and learning.

23

Many businesses advertise through banners on website.

24

Involves sending promotional messages, newsletters, product updates, or special offers directly to customers through email.

25

uses social networking platforms to promote products, services, or businesses and engage with customers.

26

involves creating and publishing articles or posts online to provide useful information while promoting products or services.

27

process of identifying and focusing on a specific group of customers who are most likely to buy a product or service.

28

refers to a process wherein the buyers and sellers interact with each other for purchase and sale of goods and services

29

Products offered and paid for

30

Labor offered and paid for

Are you sure you want to leave the page?

If you leave, you will lose the game in progress.