New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Berpikir Komputasional: Tantangan 10 Soal

AsterQuiz

Played 0

About this activity

Pikir algoritmik & dekomposisi

Created by

Indonesia

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Berpikir Komputasional: Tantangan 10 Soal
 

AsterQuiz

Berpikir Komputasional: Tantangan 10 SoalOnline version

Pikir algoritmik & dekomposisi

by ANDRI WICAKSONO
1

Memecah masalah besar menjadi bagian-bagian kecil disebut ....

2

Memilih informasi yang penting

3

Ibu akan memasak. Ia membagi pekerjaan menjadi menyiapkan bahan, mencuci, memotong, dan memasak.

4

Doni membuat teh dengan langkah: menyiapkan gelas, memasukkan teh, menuangkan air panas, lalu menambahkan gula.

5

Setiap pagi pukul 06.30 - 07.00, Adhyasta melihat jalan selalu ramai . Adhyasta menemukan adanya ....

6

simbol yang digunakan untuk memulai atau mengakhiri program adalah

7

simbol yang digunakan untuk proses memasukan data (input) adalah ....

8

simbol yang digunakan untuk menunjukan proses sedang dijalankan adalah ....

9

bergerak maju 3 langkah, belok kanan satu langkah, bergerak ke kanan 3 langkah, posisi akhir adalah ....

10

Flowchart sering dipakai untuk?

11

dua puluh lima ratus. ditulis

12

angka 6 pada 22.065 menempati ...

13

BPUPKI diketaui oleh ...

14

BPUPKI dibubarkan pada tanggal ...

15

unsur paling dasar dari seni rupa adalah

16

pidato dasanamane

17

metode pidato dadhakan

18

pe + pungut = ....

19

spacy artinya

20

pahit bahasa inggrisnya ...

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.