Icon New game New game

PSYC 1030 Chapter 5

Fill in the Blanks

(1)
Learning

Download the paper version to play

249 times made

Created by

United States

Top 10 results

  1. 1
    00:56
    time
    100
    score
  2. 2
    01:21
    time
    100
    score
  3. 3
    Ethan Britton
    Ethan Britton
    01:33
    time
    100
    score
  4. 4
    Zach E.
    Zach E.
    01:59
    time
    100
    score
  5. 5
    susan
    susan
    02:58
    time
    100
    score
  6. 6
    Braedin Franklin
    Braedin Franklin
    03:31
    time
    100
    score
  7. 7
    Victoria
    Victoria
    03:42
    time
    100
    score
  8. 8
    Ava Brooks
    Ava Brooks
    02:58
    time
    98
    score
  9. 9
    Karli
    Karli
    01:46
    time
    96
    score
  10. 10
    alexis valentine
    alexis valentine
    02:37
    time
    96
    score
Do you want to stay in the Top 10 of this game? to identify yourself.
Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

  1. time
    score
  1. time
    score
time
score
time
score
 
game-icon

Fill in the Blanks

PSYC 1030 Chapter 5Online version

Learning

by Whitney Jarnagin
1

partial model decreases behavior precede increases conditioning weakened unpleasant pleasant token follow

Learning is a relatively permanent change in due to experience .
Antecedents responses .
Consequences responses .
Classical occurs when reflex responses are associated with new stimuli .
Extinction occurs when classical conditioning is by removing the connection between stimuli .
Reinforcement is defined as a consequence that the probability the response will occur again .
In positive reinforcement , a response is followed by a or desirable event .
In negative reinforcement , a response is followed by the removal of an event .
In reinforcement , reinforcers do not follow every response .
Types of reinforcers include primary , secondary , and reinforcers .
Punishment is defined as an event that follows a responses with an aversive consequence and the likelihood of it recurring .
With observational learning , new behavior is learned by watching a .

educaplay suscripción