Matching Pairs Programming PrinciplesOnline version To help understand common terms by Andrew Bleach 1 Logo 2 RT 3 CS 4 Iteration 5 Repeat 6 Syntax 7 HT 8 language 9 PU 10 Turtle 11 SETFC 12 Sequence 13 FD 14 Selection 15 code 16 Program This will set flood colour eg setfc [0,0,0] fill will set the colour to white This will hide the turtle so it does not show on your screen You move this around in logo and it leaves a trail of where it has been The command to move the turtle forward a set number of units eg FD 100 To repeat a set of code within a program In logo this command will create a set number of iterations of the code eg Repeat 4 [fd 100 rt 90] will repeat the code in brackets to make a square This command raises the pen in logo so it does not leave a trail This command will turn the turtle in a direction to the right by a set angle eg RT 90 The term used to describe the type of programming eg the logo computer ______________ When the code is set up to allow for a choice or multiple choices To write the instructions for the computer to follow A simple programming language that uses commands such as FD for forward. This will clear the screen and reset the turtle to the center The set of instructions a computer will follow to achieve a specific task When one simple command follows another it is said to be in? The structure, commands and layout of a computer language