Matching Pairs Flashcards Friction vs. Distance Sci MethodOnline version assignment by Benjamin D Morgan 1 Step 1: Make observations about the natural world 2 Controlled Variable 3 Scientific Method 4 Step 2A: Ask a Question 5 Step 6: Write/Draw Conclusions 6 Step 5: Analyze the Results of the Lab 7 Step 4: Perform an Experiment to answer the question 8 Dependent Variable 9 Iterative 10 Step 2: Generate Concepts 11 Engineering Design Process 12 Step 1: Identify the Problem 13 Step 3: Make a Hypothesis (claim) 14 Scientific Method & Engineering Design Process 15 Step 2B: Do Research 16 Independent Variable Step of the scientific method where we identified looked at the following item: How does the amount of friction effect the distance of the car? Step of the scientific method where changed the rear wheels from having no rubber bands on then to having rubber bands on them to see which would go farther Step of the scientific method where we examined the data we collected in the lab to see which went farther. With rubber bands or without Step of the scientific method where the question "How does the amount of friction effect the distance of the car?" was answered based only on our observations prior to performing the experiment The variable that we measure in an experiment Step of the scientific method where we reviewed what we learned from our previous experiments on mousetrap cars Step of the scientific method where we learned about the concepts of friction and what it is The stepwise process that is iterative Step of the scientific method where the question "How does the amount of friction effect the distance of the car?" was answered based only on our observations of this experiments results only: traction vs. no traction Used to research how friction effects the speed of the mousetrap car by performing an experiment Step of the Eng Design Process that this is: Design and build a mousetrap car that travels 1 tile in the fastest time Used to come up with my own idea of a mousetrap car design that will travel 1 tile as fast as possible A process that repeats a series of steps over and over The variable that we keep the same in an experiment so the results are not effected/thrown off Step of the Eng Design Process that this is: Researching mousetrap cars by performing an experiment on friction vs. speed The variable that we make different in an experiment