Matching Pairs AccessibilityOnline version Matching game based on "Teaching Techniques: Making Accessible Learning" from Lynda.com. by Scarlett Arnold 1 Cognitive disabilities often impact these areas 2 Assistive technologies that accommodate blindness 3 Accessible Learning 4 Low vision classroom accommodations 5 Examples of motor function disabilities 6 Assistive technologies that accommodate hearing issues 7 Motor function accommodations 8 Individuals with Disabilities Education Act 9 Back channels that works as a response accommodation for introverted students 10 Alt text 11 Section 508 Compliance 12 Strategies for accommodating language learners Paralysis, arthritis, spina bifida, muscular dystrophy, cerebral palsy Speech-to-text software, voice recognition software, sip-and-puff device Captions, transcripts, hearing aids, microphones, amplifiers Legislation that ensures that students with disabilities are provided with free, appropriate public education that's tailored to the individual needs Controls how content is delivered to be accessible to all by requiring federal agencies to make electronic or informational technologies available for all people with disabilities Reading, verbal, and mathematical comprehension, memory, attention/focus, problem solving Optimized seating, large text and images, easy-to-read fonts, high-contrasting colors An HTML attribute given to describe images on a website for screen readers Online discussion boards and web resources like TodaysMeet and Collaborize Classroom Voice-recognition software, screen readers, magnifiers, braille embossers Using images, engaging with hands-on experiences, providing content at an appropriate reading level. Empowering students to overcome obstacles and have access to the same learning opportunities