Icon New game New game

Chapter 3 by Smaldino

Crossword Puzzle

(6)
The students will be able to recall key terms of the ASSURE model in 6 minutes by reading their descriptions.
The students will be able to write well-stated objectives and analyze their learners by reading the related chapter and completing this exercise.

This activity is designed by Talha Kocademir and Can Buldu

Download the paper version to play

4 times made

Created by

Turkey

Top 10 results

  1. 1
    01:51
    time
    89
    score
  2. 2
    02:50
    time
    74
    score
  3. 3
    04:30
    time
    46
    score
  4. 4
    01:42
    time
    14
    score
Do you want to stay in the Top 10 of this game? to identify yourself.
Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

  1. time
    score
  1. time
    score
time
score
time
score
 
game-icon

Crossword Puzzle

Chapter 3 by SmaldinoOnline version

The students will be able to recall key terms of the ASSURE model in 6 minutes by reading their descriptions. The students will be able to write well-stated objectives and analyze their learners by reading the related chapter and completing this exercise. This activity is designed by Talha Kocademir and Can Buldu

by Ayşe Köklü
1

An examination of general characteristics, specific entry competencies and learning styles.

2

How a student perceives, interacts with and responds to learning environments.

3

The materials, lessons, and academic content taught in an education program for the purpose of achieving targeted educational outcomes.

4

The observable outcome of a learner who has achieved the objective.

5

A set of goals the students are expected to achieve at the end of the instruction

6

A type of assessment that determines whether the students have the capacity to benefit from a specific form of instruction.

7

The given data and learning environment with which the students must complete the objective.

8

A model for creating well-stated objectives.

9

The targeted learners of an objective

10

A measure of student performance over a certain time described by authorities.

11

The threshold of success for completing the objective.

12

Standards issued by ISTE which provide guidelines for planning technology integrated acitivities.

5
12
4
11
1
8
2
9
10
7
6
educaplay suscripción