Fill in the Blanks Test Your Knowledge (Ms Moore)Online version Gamification summary by Lornette Moore 1 rewards productive elements objectives connectfour information interests elements challenges online rules engaging lifelong enjoyment Gamification Gamification involves taking game and game designs to create a fun and classroom . The aim of using gamification is to maximise , capture student's and foster and encourage learning . The of gamification includes setting , providing and giving . We gamify our classrooms so that students are able to greatly retain , achieve , thereby being within the classroom . encompasses games or face to face games . One example of a face to face game is .