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Test Your Knowledge (Ms Moore)

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Gamification summary

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Recommended age: 21 years old
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Saint Vincent and the Grenadines

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Test Your Knowledge (Ms Moore)Online version

Gamification summary

by Lornette Moore
1

information Gamification productive online engaging enjoyment elements objectives rules lifelong elements interests challenges connectfour rewards

Gamification involves taking game and game designs to create a fun and classroom . The aim of using gamification is to maximise , capture student's and foster and encourage learning . The of gamification includes setting , providing and giving . We gamify our classrooms so that students are able to greatly retain , achieve , thereby being within the classroom . encompasses games or face to face games . One example of a face to face game is .

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