Memory Game Cognitive GameOnline version EDUC 202 Cognitive Game by Carly Ehrenfeld Motitivation Social Emotional The ability to use knowledge for problem solving and adapting to the world. Creativity General knowledge The process of bringing something new into being. An approach that views learning as an active mental process of acquiring, remembering, and using knowledge. (Brain, Learning, thinking, remembering) An internal state that arouses, directs, and maintain behavior. Domain-specific knowledge The intersection of neuroscience, psychology, and education to identify researched-informed practices that can be used promote student activities. Intelligence Information that is useful in many different kinds of tasks and applies to many situations (planning, problem solving, technology expertise) "Word Smart" Children see rules as being absolute and unchanging. If a rule is broken, punishment should be based upon the amount of damage done. Mind Brain Education Information that is useful in a particular situation or that applies mainly to one topic (subject-specific understandings) “Music Smart” Your emotional behaviors will affect your social behavior Mathematical-Logical Verbal-Linguistic Moral Realism Musical-Rhythmic Cognitive Views of Learning “Number Smart”