Fill in the Blanks LL Chapter 27 GapfillOnline version A gapfill base on Chapter 27 of The Last Lecture by John E 1 programming dissertation finished software All colleague revolutionize dreamer scalable project Best species Time ENABLING THE dreams of others can be done on several different scales . You can do it one on one , the way I worked with Tommy , the Star Wars ? . I'd like to think that's the story of Alice , the Carnegie Mellon teaching tool I was lucky enough to help develop ? To me , Alice is infinitely . It's scalable to the point where I can picture tens of millions of kids using it to chase their dreams . From the time we started Alice in the early 1990s , I've loved that it teaches computer by use of the head fake ? . Walt Disney's dream for Disney World was that it would never be . He wanted it to keep growing and changing forever . ? . I know the is in terrific hands . Alice's lead designer is Dennis Cosgrove , who was a student of mine at the University of Virginia . Another former student who became a is Caitlin Kelleher ? . So Caitlin wondered how Alice could be made just as fun for girls , and figured storytelling was the secret to getting them interested . For her PhD , she built a system called " Storytelling Alice . " Now a computer science professor at Washington University in St . Louis , Caitlin ( oops , I mean , Dr . Kelleher ) is developing new systems that how young girls get their first programming experiences . She demonstrated that ? Everybody loves telling stories . It's one of the truly universal things about our . So in my mind , Caitlin wins the - HeadFake Award .