New game
Download
Get Academic Plan
Share game
Fill in the Blanks
Fill in the Blanks

LL Chapter 27 Gapfill

Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

LL Chapter 27 Gapfill

Fill in the Blanks

Played 0

About this activity

A gapfill base on Chapter 27 of The Last Lecture

Created by

South Korea

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
LL Chapter 27 Gapfill
 

Fill in the Blanks

LL Chapter 27 GapfillOnline version

A gapfill base on Chapter 27 of The Last Lecture

by John E
1

revolutionize dissertation scalable species All finished Best dreamer programming software Time project colleague

ENABLING THE dreams of others can be done on several different scales . You can do it one on one , the way I worked with Tommy , the Star Wars ? .

I'd like to think that's the story of Alice , the Carnegie Mellon teaching tool I was lucky enough to help develop ?

To me , Alice is infinitely . It's scalable to the point where I can picture tens of millions of kids using it to chase their dreams .

From the time we started Alice in the early 1990s , I've loved that it teaches computer by use of the head fake ? .

Walt Disney's dream for Disney World was that it would never be . He wanted it to keep growing and changing forever . ? .

I know the is in terrific hands . Alice's lead designer is Dennis Cosgrove , who was a student of mine at the University of Virginia . Another former student who became a is Caitlin Kelleher ? .

So Caitlin wondered how Alice could be made just as fun for girls , and figured storytelling was the secret to getting them interested . For her PhD , she built a system called " Storytelling Alice . "

Now a computer science professor at Washington University in St . Louis , Caitlin ( oops , I mean , Dr . Kelleher ) is developing new systems that how young girls get their first programming experiences . She demonstrated that ?

Everybody loves telling stories . It's one of the truly universal things about our . So in my mind , Caitlin wins the - HeadFake Award .

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.