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Step 2B: Do Research

Step 4: Perform an Experiment to answer the question

Scientific Method

Independent Variable

Step 5: Analyze the Results of the Lab

Step 2A: Ask a Question

Scientific Method & Engineering Design Process

Step 6: Write/Draw Conclusions

Controlled Variable

Step 3: Make a Hypothesis (claim)

Iterative

Dependent Variable

Engineering Design Process

Step 1: Identify the Problem

Step 2: Generate Concepts

Step 1: Make observations about the natural world

Step of the scientific method where we examined the data we collected in the lab to see which went farther. With rubber bands or without

Step of the scientific method where we reviewed what we learned from our previous experiments on mousetrap cars

Step of the Eng Design Process that this is: Researching mousetrap cars by performing an experiment on friction vs. speed

Used to come up with my own idea of a mousetrap car design that will travel 1 tile as fast as possible

Step of the scientific method where the question "How does the amount of friction effect the distance of the car?" was answered based only on our observations of this experiments results only: traction vs. no traction

The variable that we measure in an experiment

Step of the scientific method where we identified looked at the following item: How does the amount of friction effect the distance of the car?

A process that repeats a series of steps over and over

Step of the scientific method where changed the rear wheels from having no rubber bands on then to having rubber bands on them to see which would go farther

Step of the scientific method where we learned about the concepts of friction and what it is

Step of the scientific method where the question "How does the amount of friction effect the distance of the car?" was answered based only on our observations prior to performing the experiment

Used to research how friction effects the speed of the mousetrap car by performing an experiment

The variable that we keep the same in an experiment so the results are not effected/thrown off

The variable that we make different in an experiment

The stepwise process that is iterative

Step of the Eng Design Process that this is: Design and build a mousetrap car that travels 1 tile in the fastest time