Matching Pairs AccessibilityOnline version Matching game based on "Teaching Techniques: Making Accessible Learning" from Lynda.com. by Scarlett Arnold 1 Motor function accommodations 2 Examples of motor function disabilities 3 Alt text 4 Assistive technologies that accommodate blindness 5 Strategies for accommodating language learners 6 Low vision classroom accommodations 7 Assistive technologies that accommodate hearing issues 8 Back channels that works as a response accommodation for introverted students 9 Cognitive disabilities often impact these areas 10 Accessible Learning 11 Individuals with Disabilities Education Act 12 Section 508 Compliance Optimized seating, large text and images, easy-to-read fonts, high-contrasting colors Empowering students to overcome obstacles and have access to the same learning opportunities Voice-recognition software, screen readers, magnifiers, braille embossers Speech-to-text software, voice recognition software, sip-and-puff device Paralysis, arthritis, spina bifida, muscular dystrophy, cerebral palsy Reading, verbal, and mathematical comprehension, memory, attention/focus, problem solving An HTML attribute given to describe images on a website for screen readers Online discussion boards and web resources like TodaysMeet and Collaborize Classroom Legislation that ensures that students with disabilities are provided with free, appropriate public education that's tailored to the individual needs Using images, engaging with hands-on experiences, providing content at an appropriate reading level. Controls how content is delivered to be accessible to all by requiring federal agencies to make electronic or informational technologies available for all people with disabilities Captions, transcripts, hearing aids, microphones, amplifiers