Matching Pairs AccessibilityOnline version Matching game based on "Teaching Techniques: Making Accessible Learning" from Lynda.com. by Scarlett Arnold 1 Assistive technologies that accommodate blindness 2 Individuals with Disabilities Education Act 3 Strategies for accommodating language learners 4 Motor function accommodations 5 Examples of motor function disabilities 6 Low vision classroom accommodations 7 Back channels that works as a response accommodation for introverted students 8 Accessible Learning 9 Alt text 10 Cognitive disabilities often impact these areas 11 Section 508 Compliance 12 Assistive technologies that accommodate hearing issues Paralysis, arthritis, spina bifida, muscular dystrophy, cerebral palsy An HTML attribute given to describe images on a website for screen readers Speech-to-text software, voice recognition software, sip-and-puff device Captions, transcripts, hearing aids, microphones, amplifiers Voice-recognition software, screen readers, magnifiers, braille embossers Empowering students to overcome obstacles and have access to the same learning opportunities Optimized seating, large text and images, easy-to-read fonts, high-contrasting colors Reading, verbal, and mathematical comprehension, memory, attention/focus, problem solving Legislation that ensures that students with disabilities are provided with free, appropriate public education that's tailored to the individual needs Using images, engaging with hands-on experiences, providing content at an appropriate reading level. Controls how content is delivered to be accessible to all by requiring federal agencies to make electronic or informational technologies available for all people with disabilities Online discussion boards and web resources like TodaysMeet and Collaborize Classroom