New game
Download
Get Academic Plan
Share game
Crossword Puzzle
Crossword Puzzle

Crucigrama

Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Crucigrama

Crossword Puzzle

Played 89

About this activity

Realiza el siguiente crucigrama sobre conceptos básicos de programación.

Created by

Colombia

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Crucigrama
 

Crossword Puzzle

CrucigramaOnline version

Realiza el siguiente crucigrama sobre conceptos básicos de programación.

by Katherine Carrillo
1

Programa que permite traducir el lenguaje de código fuente al lenguaje de máquina o lenguaje binario (ceros y unos), para permitir la interacción entre usuario y máquina.

2

Consiste en dar un conjunto de instrucciones al computador para realizar una tarea, a través de un lenguaje de programación.

3

Conjunto de pasos finitos que permiten realizar una actividad, siguiendo un orden establecido.

4

Lenguaje de programación por bloques donde se pueden crear variables, estructuras, y realizar operaciones; en forma análoga a como se hace en los leguajes profesionales en programación.

5

Expresión o espacio en un programa, para guardar información cuyo valor puede variar durante su uso, y se almacenará antes y después de la ejecución del código.

4
2
1
5