New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Crucigrama de Informática Educativa

Crossword Puzzle

Played 1

About this activity

Encuentra palabras relacionadas con la informática educativa en este crucigrama.

Created by

Colombia

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Crucigrama de Informática Educativa
 

Crossword Puzzle

Crucigrama de Informática EducativaOnline version

Encuentra palabras relacionadas con la informática educativa en este crucigrama.

by Nayfor Martinez
1

Tecnologías de la Información y la Comunicación.

2

Proceso de adquirir conocimientos a través de la enseñanza.

3

Entorno virtual que facilita la interacción educativa.

4

Conjunto de programas que permiten realizar tareas en un ordenador.

5

Elementos utilizados para la enseñanza y el aprendizaje.

6

Capacidad de respuesta y comunicación en entornos digitales.

7

Proceso de valorar el aprendizaje de los estudiantes.

8

Introducción de novedades para mejorar la educación.

4
6
1
8
2
3
7