New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
Download the game as a Scorm, HTML, or PDF file.
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Crucigrama de Diseño Instruccional

Crossword Puzzle

Resuelve este crucigrama sobre el diseño de instrucción.

Download the paper version to play

0 times made

Created by

Mexico

Top 10 results

There are still no results for this game. Be the first to stay in the ranking! to identify yourself.
Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

  1. time
    score
  1. time
    score
time
score
time
score
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
 
game-icon

Crossword Puzzle

Crucigrama de Diseño InstruccionalOnline version

Resuelve este crucigrama sobre el diseño de instrucción.

by Andrea Hernández
1

Metas que se pretenden alcanzar con el diseño.

2

Proceso para medir la efectividad del diseño.

3

Resultado deseado del diseño instruccional.

4

Información que se va a enseñar.

5

Orden en que se presentan los contenidos.

6

Que promueve la participación activa del estudiante.

7

Recursos utilizados en el diseño de instrucción.

8

Estímulo para que el estudiante se involucre en el aprendizaje.

8
3
6
2
7
5
1
4