New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Conceptos Programación Orientada a Objetos

Crossword Puzzle

Played 4

About this activity

Explora los términos fundamentales de un enfoque de desarrollo de software específico.

Created by

Mexico

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Conceptos Programación Orientada a Objetos
 

Crossword Puzzle

Conceptos Programación Orientada a ObjetosOnline version

Explora los términos fundamentales de un enfoque de desarrollo de software específico.

by Lourdes Ibáñez
1

Plantilla que define las propiedades y comportamientos de los objetos.

2

Instancia de una clase que contiene datos y métodos para manipular esos datos.

3

Mecanismo que permite a una clase derivar características de otra clase.

4

Capacidad de diferentes clases de ser tratadas como instancias de la misma clase a través de una interfaz común.

5

Práctica de ocultar los detalles internos de un objeto y exponer solo lo necesario.

6

Función definida dentro de una clase que describe un comportamiento de los objetos.

7

Característica o propiedad que define el estado de un objeto.

8

Conjunto de métodos que una clase debe implementar, permitiendo la interacción entre diferentes clases.

9

Se centra en ocultar los detalles complejos y mostrar solo la información esencial de un objeto, lo que simplifica la interacción con el código.

9
1
5
8
2
7
6
3
4
Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.