New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Ambientes vurtuales y en el aula

Froggy Jumps

Played 7

About this activity

Contesta de manera correcta las opciones

Created by

Mexico

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Ambientes vurtuales y en el aula
 

Froggy Jumps

Ambientes vurtuales y en el aulaOnline version

Contesta de manera correcta las opciones

by Violeta Ruiz Franco
1

¿Cuál es una característica clave de un ambiente de aprendizaje colaborativo en el aula?

2

. ¿Qué significa LMS en el contexto de la educación virtual?

3

El aprendizaje combinado (blended learning) se refiere a:

4

¿Cuál es un ejemplo de un entorno virtual de aprendizaje (EVA)?

5

¿Qué ventaja ofrece el modelo de aula invertida (flipped classroom)?

6

¿Cuál de estas herramientas NO se considera típicamente parte de la Web 2.0 aplicada a la educación?

7

Un ejemplo de aprendizaje asincrónico en la web es:

8

¿Qué caracteriza un ambiente de aprendizaje inclusivo en el aula?

9

Un riesgo potencial de los entornos web-based es:

10

¿Qué estrategia favorece mejor la colaboración en línea?

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.