New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Crucigrama de Software Educativo

Crossword Puzzle

Played 2

About this activity

Explora términos clave relacionados con herramientas de aprendizaje digital.

Created by

Mexico

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Crucigrama de Software Educativo
 

Crossword Puzzle

Crucigrama de Software EducativoOnline version

Explora términos clave relacionados con herramientas de aprendizaje digital.

by Belen Reyes
1

Método de enseñanza que utiliza plataformas digitales para facilitar el aprendizaje.

2

Capacidad de un software para permitir la participación activa del usuario.

3

Entorno digital donde se desarrollan y gestionan cursos educativos.

4

Proceso de medir el aprendizaje y el desempeño de los estudiantes.

5

Materiales educativos que se utilizan para la enseñanza en un software.

6

Uso de elementos de juego en contextos educativos para motivar a los estudiantes.

7

Facilidad con la que todos los usuarios pueden acceder a los recursos educativos.

8

Guía o instrucción que ayuda a los usuarios a aprender a utilizar un software.

4
6
7
1
3
5
8
Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.