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1 Educaplay

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You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
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1 Educaplay

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after watching a video, learners will complete the activity.

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1 Educaplay
 

1 EducaplayOnline version

after watching a video, learners will complete the activity.

by kübra öztürk
1

Educaplay provides more than 18 games.

2

Educaplay isn't safe for learners since it requires signing up to play.

3

Learners can't benefit from multimodal learning (text, visuals, audio).

4

Learners get instant feedback, helping with self-correction and autonomous learning.

5

Educaplay track student progress through scores.

6

Educaplay doesn't provide a user-friendly interface.

7

You can practice listening and pronunciation.

8

Learners can practice speaking and open-ended discussions in Educaplay.

9

Teachers can modify existing templates instead of starting from scratch.

10

Educaplay doesn't directly support speaking like some AI-driven CALL tools (e.g., Duolingo)

11

Teachers can't get help from AI while creating activities.

12

Through gamified reinforcement, Educaplay supports implicit learning, an idea from Krashen’s Input Hypothesis.

13

Educaplay can be used for TBLT(Task Based Language Teaching), where learners complete interactive tasks (e.g., matching, gap-filling) that mimic real-life language use.

14

Teachers can't link Educaplay with Google Classroom.

15

Merrill Swain argues that language learning happens through production(Output Hypothesis). In Educaplay, teachers can use dictation to increase active language production.

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