New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

programación orientada a objetos

Crossword Puzzle

Played 4

About this activity

Conceptos de la programación orientada a objetos

Created by

Bolivia

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
programación orientada a objetos
 

Crossword Puzzle

programación orientada a objetosOnline version

Conceptos de la programación orientada a objetos

by Lucho Lopes
1

Unidad básica de la POO que define atributos y métodos.

2

Ejemplar de una clase que almacena datos y puede ejecutar métodos.

3

Bloque de código dentro de una clase que realiza una acción específica.

4

Proceso de crear un objeto

5

son las propiedades que caracterizan a un objeto

6

¿Cómo se protegen los datos y se ocultan los detalles internos de una clase?

7

¿Cómo se simplifica la complejidad al modelar solo los aspectos esenciales de un objeto?

8

¿Cómo se puede reutilizar y extender el comportamiento de una clase en otra?

9

¿Cómo un mismo método puede comportarse de manera diferente según el objeto que lo invoque?

8
3
5
7
1
2
4
9
Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.