New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Crucigrama de Programación Orientada a Objetos

Crossword Puzzle

Played 3

About this activity

Explora los conceptos clave de una metodología de desarrollo de software.

Created by

United States

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Crucigrama de Programación Orientada a Objetos
 

Crossword Puzzle

Crucigrama de Programación Orientada a ObjetosOnline version

Explora los conceptos clave de una metodología de desarrollo de software.

by Andy diego Paquiri Condo
1

Plantilla que define las propiedades y comportamientos de un objeto.

2

Instancia de una clase que tiene estado y comportamiento.

3

Mecanismo que permite a una clase adquirir propiedades y métodos de otra.

4

Capacidad de un método para comportarse de diferentes maneras según el contexto.

5

Concepto que restringe el acceso directo a los datos de un objeto.

6

Pilares fundamentales de POO: Herencia, Polimorfismo, Encapsulamiento y ..........

7

¿Cómo se llaman las variables que almacenan datos dentro de un objeto?

8

¿Cómo se llama el proceso de crear un objeto a partir de una clase?

9

Función definida dentro de una clase que describe el comportamiento de un objeto.

1
7
5
8
3
9
2
6
4
Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.