New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Crucigrama de Programación Orientada a Objetos

Crossword Puzzle

Played 4

About this activity

Explora conceptos clave de la programación orientada a objetos en este entretenido crucigrama.

Created by

Bolivia

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Crucigrama de Programación Orientada a Objetos
 

Crossword Puzzle

Crucigrama de Programación Orientada a ObjetosOnline version

Explora conceptos clave de la programación orientada a objetos en este entretenido crucigrama.

by Miguel arcangel Asrsel
1

¿Cómo se llama la entidad que se crea a partir de una clase?

2

¿Qué estructura define el modelo de un objeto en POO?

3

.¿Cómo se denomina una característica o propiedad de un objeto?

4

¿Qué acción realizamos al crear una instancia de una clase?

5

¿Cómo se llama la función definida dentro de una clase que realiza acciones?

6

¿Qué principio de POO permite ocultar detalles de implementación?

7

¿Cómo se llama el principio que impide el acceso directo a ciertos atributos y métodos?

8

¿Qué concepto permite que un método pueda comportarse de diferentes formas según el contexto?

9

¿Qué mecanismo permite que una clase reutilice propiedades y métodos de otra?

4
8
2
5
9
6
1
Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.