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(J) Pensamiento computacional

Froggy Jumps

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Played 621 %Accuracy 54 Average time 02:05

About this activity

Forma de pensar y resolver problemas utilizando técnicas y conceptos de la programación y la informática.

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Mexico
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(J) Pensamiento computacional
 

Froggy Jumps

(J) Pensamiento computacionalOnline version

Forma de pensar y resolver problemas utilizando técnicas y conceptos de la programación y la informática.

by M.T.E. Iván Horacio Pérez Tavera
1

Situación en la que se plantea una tarea o interrogante que se trata de resolver

2

Pasos o instrucciones con una secuencia lógica de operaciones necesarias para resolver cualquier problema.

3

No es una característica del algoritmo

4

Identificar el problema, proponer alternativas de solución, diseñar un algoritmo, desarrollar la solución, comprobar los resultados. Son los pasos de la metodología para:

5

Representación gráfica y secuencial de un proceso o flujo de trabajo, que utiliza símbolos y flechas para visualizar los pasos y decisiones involucradas.

6

Figura que en un diagrama de flujo representa la entrada de datos

7

Los operadores de la imagen son los que conocemos como:

8

De las reglas para nombrar variables esta no corresponde:

9

Forma de representar código, como algoritmos, funciones y otros procesos, utilizando una combinación de lenguaje natural y elementos similares al lenguaje de programación.

10

Figura que en un diagrama de flujo representa el proceso de datos

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