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Social and cultural influences of Computers. (Lowersixth science computer science)

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About this activity

In this game, players will evaluate various nouns related to the social challenges associated with the use of computers. Players must determine whether each noun is a social challenge or not by answering with ✅ for true and ❌ for false.

Created by

Cameroon

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Social and cultural influences of Computers. (Lowersixth science computer science)
 

Social and cultural influences of Computers. (Lowersixth science computer science)Online version

In this game, players will evaluate various nouns related to the social challenges associated with the use of computers. Players must determine whether each noun is a social challenge or not by answering with ✅ for true and ❌ for false.

by YAKILI LMS
1

Cybersecurity is not a concern for social interactions.

2

Mental health issues can arise from excessive screen time.

3

Computers are solely used for educational purposes.

4

Using computers eliminates the need for social skills.

5

Computers do not contribute to any social issues.

6

Misinformation spread on social platforms can harm communities.

7

Computers have no influence on mental health.

8

Technology has no impact on personal relationships.

9

Online communities can foster both support and toxicity.

10

Digital addiction can lead to social isolation.

11

Privacy concerns are a major issue in online interactions.

12

Cyberbullying is a significant social challenge in the digital age.

13

The digital divide creates inequality in access to technology.

14

All social media platforms promote healthy communication.

15

All online interactions are positive and constructive.

16

Online harassment affects many individuals in virtual spaces.

17

Social media can create unrealistic expectations among users.

18

The impact of technology on face-to-face communication is a growing concern.

19

Everyone has equal access to the internet and technology.

20

Social challenges are only related to in-person interactions.

21

Video games

22

Awareness campaigns about screen time

23

Cyberbullying prevention initiatives

24

Online shopping websites

25

Data storage solutions

26

Policies promoting healthy tech habits

27

Community outreach programs

28

Online safety education

29

Web browsers

30

Streaming services

31

Workshops on responsible internet use

32

Computer viruses

33

Email marketing

34

Digital literacy programs

35

Software updates

36

Parental control software

37

Support groups for affected individuals

38

Mental health support services

39

Social media platforms

40

Computer hardware

41

Legislation does not cover digital content.

42

Digital rights management (DRM) is a method to protect copyright.

43

Intellectual property rights are important in technology.

44

Copyright laws only apply to physical books.

45

You can sell copyrighted software without permission from the owner.

46

Software licenses dictate how programs can be used and shared.

47

Copyright laws protect original works of authorship.

48

Legislation is only concerned with criminal law.

49

Copyright laws are the same in every country.

50

Patents are irrelevant to computer science.

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