New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Crucigrama de Plataformas Educativas

Crossword Puzzle

Played 1

About this activity

Descubre términos clave relacionados con la educación digital y su impacto en el aprendizaje.

Created by

Mexico

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Crucigrama de Plataformas Educativas
 

Crossword Puzzle

Crucigrama de Plataformas EducativasOnline version

Descubre términos clave relacionados con la educación digital y su impacto en el aprendizaje.

by Paola
1

ayuda a los educadores a crear experiencias de aprendizaje interesantes que pueden personalizar, administrar y medir

2

red social educativa global que ayuda a interconectar a profesores, padres y alumnos/as en un entorno cerrado seguro en el que interactuar y trabajar.

3

sistema de gestión de aprendizaje (LMS, por sus siglas en inglés) que permite a los maestros compartir electrónicamente materiales de clase, crear un espacio de debate, realizar evaluaciones, y distribuir y recopilar tareas.

4

Herramienta digital de gamificación que permite la elaboración de cuestionarios de elección múltiple los cuales conforme se van contestando, se van convirtiendo en juegos competitivos para favorecer el aprendizaje.

1
2
4
3
Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.