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Juego de Completar: Conceptos de Programación Orientada a Objetos

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Rellena los espacios en blanco sobre los conceptos clave de la Programación Orientada a Objetos.

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Juego de Completar: Conceptos de Programación Orientada a Objetos
 

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Juego de Completar: Conceptos de Programación Orientada a ObjetosOnline version

Rellena los espacios en blanco sobre los conceptos clave de la Programación Orientada a Objetos.

by Israel de Jesús Mar Parada
1

paradigma Programación encapsulamiento herencia polimorfismo abstracción Objetos Orientada clases

La a ( POO ) es un de programación que utiliza 'objetos' para representar datos y métodos . Los objetos son instancias de , que son plantillas que definen las propiedades y comportamientos de los objetos . La POO se basa en cuatro principios fundamentales : , , y .

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