New game
Download
Get Academic Plan
Share game
Crossword Puzzle
Crossword Puzzle

Crucigrama sobre E-Learning

Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Crucigrama sobre E-Learning

Crossword Puzzle

Played 1

About this activity

Explora términos clave relacionados con la educación en línea y su terminología específica.

Created by

Mexico

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Crucigrama sobre E-Learning
 

Crossword Puzzle

Crucigrama sobre E-LearningOnline version

Explora términos clave relacionados con la educación en línea y su terminología específica.

by OSIRIS YUNOET GUILLEN ROCHA
1

Método de enseñanza que utiliza plataformas digitales para facilitar el aprendizaje.

2

Entorno virtual donde se desarrollan cursos y se gestionan contenidos educativos.

3

Capacidad de los usuarios para interactuar con el contenido y entre sí durante el proceso educativo.

4

Material educativo que se presenta a los estudiantes en un formato digital.

5

Proceso de medir el aprendizaje y el desempeño de los estudiantes en un curso.

6

Asesoramiento y apoyo que se brinda a los estudiantes para facilitar su aprendizaje.

7

Facilidad de acceso a recursos educativos para todos los estudiantes, independientemente de sus capacidades.

8

Modalidad de aprendizaje donde los participantes interactúan en tiempo real.

9

donde usuarios pueden realizar cosas con facilidad

10

entorno donde se realiza la fotmación

4
3
10
1
6
2
7
5
8
9
Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.