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Routine Rush: Match & Win! - TECHNOLOGY IN FOREIGN LANGUAGE TEACHING_Phase #4

Memory

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About this activity

This is a digital educational resource that aims to take advantage of the integration between students and the gamification offered by the game, in order to improve the learning of English. Through this game “EducaPlay”, students test their memory and at the same time their ability to associate images with vocabulary in English, while their memory skills are tested, and the need to work as a team is also encouraged. This activity is designed in this way, with the purpose of being seen as a practical, dynamic and very interactive exercise, which in addition to being very attractive and competitive, promotes and encourages the active participation of students in the classroom.

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Colombia

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Routine Rush: Match & Win! - TECHNOLOGY IN FOREIGN LANGUAGE TEACHING_Phase #4
 

Memory Game

Routine Rush: Match & Win! - TECHNOLOGY IN FOREIGN LANGUAGE TEACHING_Phase #4Online version

This is a digital educational resource that aims to take advantage of the integration between students and the gamification offered by the game, in order to improve the learning of English. Through this game “EducaPlay”, students test their memory and at the same time their ability to associate images with vocabulary in English, while their memory skills are tested, and the need to work as a team is also encouraged. This activity is designed in this way, with the purpose of being seen as a practical, dynamic and very interactive exercise, which in addition to being very attractive and competitive, promotes and encourages the active participation of students in the classroom.

by Smehykeer Stiven Polonia Apolinar
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