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TIK 2 ALGORITMA & PEMROGRAMAN

Froggy Jumps

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Mempelajari tentang Simbol dan Pemrograman
Mempelajari tentang Istilah Pemrograman antara Lain SEBAB AKIBAT, PENGULANGAN atau LOOP

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Indonesia

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TIK 2 ALGORITMA & PEMROGRAMAN
 

Froggy Jumps

TIK 2 ALGORITMA & PEMROGRAMANOnline version

Mempelajari tentang Simbol dan Pemrograman Mempelajari tentang Istilah Pemrograman antara Lain SEBAB AKIBAT, PENGULANGAN atau LOOP

by tik pandes2
1

Langkah-langkah untuk menyelesaikan masalah disebut ...................

2

Kumpulan perintah berupa langkah-langkah untuk menyelesaikan kegiatan atau masalah disebut ...................

3

Orang yang membuat program disebut ...................

4

PROGRAM Agar Rubi pergi ke Ruang Tamu adalah ......

5

Hubungan Sebab Akibat ditandai dengan JIKA dan .................................

6

JIKA cuaca panas, .......................... Wulan menyiram tanaman

7

Kegiatan yang dilakukan secara berulang-ulang disebut ............

8

PENGULANGAN disebut juga dengan

9

Perintah loop yang tepat adalah

10

JIKA Ayam , MAKA tinggal .......................

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