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About this activity

Network Architecture Trouble

Created by

Nepal

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Network Architecture Trouble

by Unpredictable SHERPA
1

Bluetooth file transfer works without a central server.

2

Server upgrades can improve performance in Client-Server models.

3

LAN gaming uses a centralized server to connect players.

4

Each client needs a separate server in Client-Server networks.

5

Peer-to-Peer networks have stronger centralized security.

6

A client always provides services to other computers in the network.

7

Web browsing uses the Client-Server model.

8

Peers in a network can send and receive data.

9

Peer-to-Peer networks are harder to setup than Client-Server.

10

Peer-to-Peer is ideal for large scale enterprise applications.

11

Client-Server networks are generally more secure.

12

Server can crash and affect the entire Client-Server network.

13

Client-Server networks are difficult to scale up.

14

Online shopping websites uses the Peer-to-Peer model.

15

In a Peer-to-Peer network, each computer has it's own unique role.

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